Gibb, The Hex Tech Marksman [Champion Concept]

DucksAreMagical·6/30/2017, 1:58:54 AM·1 votes·251 views

Look - Steampunk/Hextech look with goggles and one weapon in his hand, which can change between a revolver or a sniper, with a leahter cloak with glowing munitions in small belts hanging from his pockets.

Passive - S.T.E.A.M Mk - 2

Gibbs weapon can be extended to form a whole new mechanism, allowing him to have a Revolver and a High Powered Rifle in one weapon, and one barrel. And the chamber can only hold 6 rounds, with the last round having different effects based on the weapon at the time. Reload: 1.7->1 (-0.03 per Level)

Revolver

  • Higher Attack Speed Cap - 3
  • 550 Attack Range
  • Damage Reduced to 90% of Attack
  • Reload is 50% Faster -Final Shot Bonus: Shot Has 100% Crit Chance -

Rifle

  • Attack Speed Cap (0.7 -> 1.2) or +0.02 per Level
  • 700 Attack Range
  • Damage is 100%
  • Attack Speed is Converted into AD - (1% = 0.6 AD) -Final Shot Bonus: Shot has 35% Armour Pen-

Q - Hyper Velocity - CD 12/11/10/9/8

Revolver Gain 40/50/60/70/80% Attack Speed for 1 Second

Rifle Shot gains 50/75/100/125/150 + (20% + 5% of AD) Worth of Attack speed converted into damage Shot slows for 20% for 2 seconds

W - Chemical Coated Rounds - Passive

Every 3rd Hit deals bonus Magic Damage over time and gives bonus effects based off weapon

Magic DoT: 20/30/40/50/60 (+20% AD)

Revolver Gibb gains 20% Move Speed for 1/1.25/1.5/1.5/2 Seconds If Target is Slowed, DoT is increased by 20/40/60/80/100% - Gibb bonus move speed increased to 20% + 5% of AD

Rifle Round deals DoT to what ever it passed through, and deals bonus damage based on target missing HP

DoT increased by 10% per 5% of targets missing HP


E - S.T.E.A.M Round - CD 15/13/11/9/7 - Range - Attack Range

Loads a special round into the chamber, giving one bonus round (cannot be used if chamber is full) These rounds explode leaving an AoE. Lasts 5 Seconds

Revolver Enemy - Deals 20/30/40/50/60 (+ 15% AD) per second - Slows by 10%

Ally - Heals for 10/15/20/25/30 (+7.5% AD) per second - Gains bonus movespeed of 50%

Rifle Enemy - Marks enemies in an area (revealing them for 5 seconds) and slows by 90% for 1 second

Ally - Gain vision of bushes near them for 5 seconds

R - Rifle/Revolver - CD 5 Seconds - Resets all bonuses given by Q-W-R of the opposite weapon mode

Revolver When switched too, First shot has a 5/15/20 +(5% AD) increased chance to crit

Rifle When switched too, First shot ignores 50% of armour

I am open to feed back and if you have any comments, please post them below ill improve upon Gibb

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