(Fan-made) augments for Odyssey Kayn.

Diadrake·9/14/2018, 8:24:43 PM·2 votes·1,928 views

So, What if Kayn was playable? I was bored, so I tried to give this a go:

Innate 0: The Emperor.

  • The enemies do not release orbs and Kayn can not transform, but, his attacks cause a 24.5-50% (based on level) additional magic damage, In addition, Kayn gets:
    • 10% healing for all damage inflicted (33% effective area damage)
    • 15% Movement Speed
    • 15% attack speed.
    • 50% cooldown reduction in the ultimate.

Innate 1:Corrupted ora.

  • When Kayn causes damage to an enemy, it release red orbs, after 6 seconds, the orbs will go to Kayn, causing 3-20 (based on level) (+ 10% AD) of damage when they enter in conctat with an enemies when they are in motion.

**Innate 2: Energizing ora. **

  • When Kayn causes damage to an enemy, it release blue orbs, which Kayn absorbs and refills his bar, when the bar is filled, he gains the self-resurrection effect. If Kayn already have that effect when the bar is filled, he gives the effect to the closest ally who does not have it.

Self-resurrection: Upon taking lethal damage, restores 50% of base health and 30% of maximum mana after 4 seconds of Stasis.

Q1: Wind cutter.

  • When Kayn useas reaping slash it causes airborne for 1 second and pushes the enemies out of the area.

Q2: Land destruction.

  • When Kayn uses reaping slash he generates a stone circle that lasts 4 seconds around him that prevents the enemy units from passing. (Size of the stone circle: Circle of 350)

Q3: Energy wave.

  • When Kayn uses reaping slash he throws a wave of energy with unlimited range towards the direction that he has dashed that deals 60/80/100/120/140 (+ 65% additional AD) damage.

W1: Holografic schyte.

  • Blade's Reach increases its range by 200 and knocks up the enemies, in addition, Kayn creates an holographic scythe that performs the attack instead.

W2: Virtual blades.

  • When Kayn uses blade's Reach , he creates 4 holographic scythes around him that also perform the attack in the same direccion. If an enemy is hit by more than one cut, it will only receive the full damage of 1, the others will only inflict 50% of damage.

W3: Massacre.

  • While blade's Reach is in cooldown, Kayn can reactivate the ability to cast the ability anyways with only 1 second of cooldown, but only inflicts 50% of the damage. (the effects of others blade's Reach augments do not apply)

E1: Frightening ambush.

  • When using shadow step and going through a wall, Kayn's next basic attack causes fear for 2 seconds.

E2: Unstopable darkness.

  • Now shadow step makes Kayn immune to crowd control, if it enters a wall, it also becomes immune to damage.

E3: Follow the leader.

  • The duration of shadow step becomes 7/7,5/8/8,5/9 seconds even if Kayn does not enter a wall, also, it leaves behind a trail that lasts 7/7,5/8/8.5/9 seconds that increases the speed of the allies by 40%.

R1: Dark slaughter.

  • When umbral trespass ends after being used on an enemy, it stuns the target for 2 seconds and causes a dark explosion that inflicts 150/250/350 (+ 175% AD additional) to all enemies on the radius. (Explosion size: Circle of 700)

R2: Host's Shadow.

  • Now umbral trespass can be used on an ally, which gives it a shield equivalent to twice the current health of Kayn and, when used on an ally, the cooldown of umbral trespass is reduced by half.

P1: The force of the empire.

  • Kayn's basic skills now have two accumulations.

P2: The edge.

  • Kayn's basic attacks and damaging abilities make enemies bleed for 5 seconds, inflicting 13 - 30 (depending on the level) (+ 30% AD) throughout the duration. Bleeding can accumulate up to 5 times, for a maximum of 65 - 150 (depending on the level) (+ 150% AD) throughout the duration.

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