Champion Concept - Neirodark, The King of Thieves
As I was thinking about the vast array of League champions, the myriad kit styles and applications, I got to thinking about champion ability currency. We have champions that use mana, energy, rage, cooldowns, and even health, but there is not a single champion that is solely based on using GOLD as its ability currency. So, I decided to try my hand at making such a champ. So, here we go!
Champion: Neirodark, the King of Thieves
A man possessed, utterly consumed by greed, and gifted with a magical golden hand.
Champion Class: Fighter/Support
Champion Style: Attack Speed Duelist
Auto Attack Range: Melee (same AA range as
)
Passive: Avarice Unending
- Neirodark passively accumulates gold at double the normal rate (40.8 per 10 seconds).
- When Neirodark auto attacks any target, he gains one gold.
- When Neirodark final hits a minion, monster, or champion, he gains 1.5x the normal amount received.
- When Neirodark dies, he loses half of his current gold.
Q: Golden Touch - Neirodark's next auto attack strikes an enemy with his magical golden hand for 180/197/214/232/250 (+25% of remaining Gold, maxing out at 1000 additional damage). The enemy struck is turned into solid gold for 1/1.5/2/2.5/3 Seconds. During this time, they are immune to damage (like
or
). If the enemy is killed by Golden Touch, they explode into gold, refunding Neirodark 50% (45 gold) and resetting the ability's cooldown.
Cost: 90 Gold at all Ranks
Cooldown: 14/13/12/11/10 Seconds
Ability Type: Empowered Auto Attack
Range: Melee
W: Alluring Light - Neirodark flashes golden light from his magical golden hand in a cone in the direction chosen by the player (about the same size as
"Apprehend"), taunting all enemy champions struck for 1/1.5/2/2.5/3 seconds.
Ability Type: Skill Shot
Cost: 50/45/40/35/30 Gold
Cooldown: 12/11/10/9/8 Seconds
E: Gold Rush
-
Passive: Neirodark gains 15%/20%/25%/30%/35% increased attack speed.
-
Active: This active can be turned on/off (like
). Neirodark's auto attacks gain 10/20/30/40/50 (+35% remaining gold, maxing out at 500 additional damage).
Cost: 10/20/30/40/50 Gold per auto attack.
Range: Melee
R: Avatar of Greed - Neirodark summons the entirety of his ill-gotten gain to his aid. After a 3 second cast of gold and precious gems swirling around him as he slowly rises into the air, he becomes a massive treasure golem.
- The Avatar of Greed (AoG) triples Neirodark's size and doubles auto attack range.
- The AoG hits for 150/250/350 True Damage.
- While in this form, Neirodark's actual health bar takes no damage.
- This ability costs the entirety of Neirodark's current gold.
- The AoG has health equal to Neirodark's gold at the time of cast (if you have 20,000 gold, the golem has 20,000 health)
- Neirodark is burdened by the weight of his dark avarice (and the weight of the gold itself). While being the AoG, Neirodark's movement speed is reduced to 50%/55%/60%.
- While being the AoG, Neriodark cannot cast any of his other abilities.
- As the AoG is hit, gold flies off of it onto the ground. Allies and enemies alike can pick up this treasure for extra gold. However, Neirodark can grab this treasure as well to gain health back (like
). - This ability has no time limit, as it ends when the AoG's health drops to zero.
- Once the AoG dies, Neirodark is left suppressed for 5/4/3 seconds.
NOTE: This ability is NOT a health bar, but a shield, rather. It cannot be increased by life steal or spell vamp, only the gold nuggets.
Ability Type: Empowerment/Shield
Range: Self
Cooldown: 200/150/100 Seconds
Cost: ALL Current Gold
And that's all I've got.