A rework of the rune system (concept)
Runes and rune pages are crazy expensive, especially for new accounts who do not even know what runes to buy. I know that reworking runes has been talked about before but I wanted to share my thoughts of it.
First off a new player only gets 2 rune pages. While this may work if you are a dedicated champion main and you can have one for your main and one as a general ad or ap page, the further you progress into the game the more you need more rune pages.
Idea number one: every champion you own gets one rune page for themselves. Only one. However you may buy additional pages for ip per champion. This allows players to have opertunities that don't force them to only play two types of specific champions.
Second big issue is that ammount of runes that you have to buy. It costs close to 6300 ip to fill up an entire page of runes. These runes are generally only good for specific champions meaning it costs around 4700 ip to fill up your second page after your first page.
Idea number two: remove the different kinds of runes and condense all 9 runes in a set into one rune for about 400 ip each. That's 3 runes per champion. Example: say you use scaling ap runes on Syndra on live now. I believe it's 28 AP at level 18. These are 9 runes that all do the same thing and it could easily be changed to be one rune. To insure that this would work correctly you would not be able to double up on the same rune type, however you could stack a set of non-scaling ap runes on top of the scaling ones to give even more AP.
Quints: Quints unlock with champion mastery level 5, 6, and 7. Quints cannot be used for ability power, attack power, crit, crit damage, armor, or ability power or any other combat stat. However quints give uniqueness to a champion such as giving movement speed or health regen or lower death time ect or any other out of combat benefit. Linking them to champion mastery would make this feel unique as if you have earned something really cool for playing your main that other people who don't main your champion do not have.
There would be a total of 6 rune possibilities per champion. 3 in combat runes and 3 out of combat runes.
Thanks for your time =]