Zel'vai - Rot of Icathia
LORE Many stories have been made as to why ruins come about. Some say time wears away at everything, and leading scientists believe that the damage comes from wind and rain. The truth, however, is much more sinister: all forms of nature carry particles that originate from Zel'vai, an ancient void spawned creature who secretes a highly corrosive toxin that cannot be picked up or analyzed by modern means. The first documentated sighting of Zel'vai comes from a looter who stumbled into a small village on the outer reaches of the yordle lands several decades in the past. Scared for her life and with severe pus-filled burn blisters covering the entire back half of her body, she recounted a tale of horrifying destruction. While exploring the sands of Shurima in a search for the mythical Icathia, her band of would-be explorers found a deep, cavernous ruin. Seeing the once ornate design around the entrance, they believed it to be an undocumented ruin. They entered in a search for treasure. As they entered, a stench wafted through the cavern and stung their lungs with each breath. As they descended deeper, they found more and more frightening things. Skeletons that had decayed half to dust collapsed before them, and doors had strangely shaped holes in them, almost as if something had slid through the door, rather than busted through. As they reached a room deep within the space, their leader slowly pushed on the door. Rather than opening, it simply collapsed at his touch, and a large creature was revealed. As they watched in horrified silence, it breathed on the half decayed face of an unidentifiable victim, which immediately began to collapse in on itself as the purple mist that descended from the monster's maw. It then looked up at them. There was an eternity as man stared at beast, and then in a flash, it pounced. The acrid stench that had pervaded the place wafted over the group and several people screamed as their eyes began to bleed. Zel'vai landed on the first person it found, and he screamed as his shoulders dissolved under the viscous fluid that flowed from the beast. It roared, and several people collapsed as they stepped in a long puddle that ate at their skin. Her last memory of her allies were of their gurgling screams as Zel'vai seemingly laughed, and of searing pain as her clothes dissolved off her back and the mist ate into her skin. Since then, scattered reports of buildings that were seemingly sound have been reported to collapse with beams that should have held out for much longer shown to have rotted through. The few scattered survivors report similar stories to the first; a monster that breathes a purple mist appearing and dissolving everything it comes close to. Beware Zel'vai, the Rot of Icathia. His appetite for destruction shall consume all creation.
PASSIVE - Voidborn Rot - Zel'vai cannot basic attack. Instead, he deals damage equal to (20/40/60/80% at levels 1/6/11/16) of his total AD to all enemy units and structures within 500 units, and (8/16/24/32%) of total AP in magic damage. This damage alternates, dealing physical damage on every even tick and magic damage every odd tick. This ability cannot kill minions or neutral monsters, but Zel'vai gains kill gold from units it affects. This ability also applies on-hit effects as it would for a ranged champion, and each tick of damage counts as a basic attack for these purposes. Zel'vai himself, however, is not classified as a ranged or melee champion (reflected by inability to purchase Runaan's Hurricane or either Hydra in the shop). Lifesteal applies to damage dealt by this ability. Attack speed increases the frequency of this damage, up to a maximum of every .5 seconds at 2/sec attack speed.
Q - Dissolving Miasma(20 sec cd at all ranks) - Zel'vai fires a ball of rot 800 units in a direction (1000 projectile speed). It collides with the first shielded enemy champion hit, nullifying the shield. If it collides with ability canceling shields like Sivir's Spell Shield or Nocturne's Shroud of Darkness, or projectile blocking abilities such as Yasuo's Wind Wall or Braum's Unbreakable, both abilities are canceled out, no damage is dealt and the bonuses of the shields are nullified. The ball can be detonated at any point along its' path to deal mixed damage equal to 3/4/5/6/7(+3 per 100 AD)(+1 per 100 AP)% of all affected opponent's current HP over 3 seconds and slows by 40%, decaying to 10% over the duration.
W - Salted Earth(25/23/21/19/17 sec cd) - Zel'vai flings a corrosive line on the ground up to 700 units away, 600/650/700/750/800 units wide, and 200 units across that lasts 4 seconds. Enemies who step on the earth are snared for .5 seconds and are then grounded as long as they are on the affected area. All enemies standing on the earth are dealt mixed damage equal to (30% AD)(10% AP) per second.
E - Corrosive Coating(15 sec cd at all ranks) - Zel'vai applies a coating to himself and all nearby allies, increasing their armor and magic resist by 30/35/40/45/50 (armor increased by 5% of total AD) (magic resist increased by 3% of AP) for 4 seconds and reflecting 10% of damage before resistances to attackers. Damage reflected is the same type as damage received.
R - Hyperaccelerated Rot(270/165/120 sec cd) - Zel'vai spits a large cone of purple mist out to 900 units in a 80 degree arc that reaches maximum range over 1 second, which stays in place and creates a trail behind all units hit. All enemies caught in the initial cone are slowed by 40%, have their resistances reduced by 50%, and are dealt (25% AD)(12.5% AP) per second for 4 seconds. All unaffected enemies who stand in the mist are dealt (12.5% AD)(6.25% AP) every second, their armor and magic resist are reduced by 25%, are slowed by 20%, and deal 25% reduced damage. The slow and damage reduction can be removed by Quicksilver or Cleanse, but the resistance reduction cannot.
Zel'vai is a support/mid lane control hybrid caster who revolves around aggressive gameplay to melt his enemies for his allies. He works well against enemies who build resistances and shields. He suffers most when flanked, as he has no mobility outside of summoner spells, and can only lay Salted Earth in one area. His ultimate is best used in a teamfight as either a follow up to an engage or as counter engage. Zel'vai works well with Malphite, Alistar, Gangplank, and other champions who have powerful engaging tools or area of effect damage. Zel'vai works well against Ekko and Sion if he can land Dissolving Miasma. Zel'vai suffers against mobile champions who can easily dodge around his abilities, as his passive damage isn't enough to kill them normally.
Good items for Zel'vai: Frozen Mallet Hextech Gunblade Liandry's Torment Guinsoo's Rageblade Blade of the Ruined King Mercurial Scimitar Zhonya's Hourglass Black Cleaver Wit's End Death's Dance Abyssal Scepter
would work and lifesteal seems completely broken.
Q: It literally removes game-mechanics. Shields, barriers, everything, gone. The damage isn't crazy, but it shouldn't be with a slow and a skill-removal. You can literally remove Kayle's Ult.
W: This spell doesn't change other than removing 2 seconds cooldown every rank. I don't see why you'd skill it more than once.
E: AOE Tank Steroid. Not that crazy, but it is worth quite a bit. Once again, I don't see much insentive to actually skill this.
R: Giant AOE slow for 4 seconds, plus a resistance shred. The mist ontop of that affects everyone aswell, removing further 25% resistances, 20% extra slow and 25% damage reduction. There's no indicator that you can't be affected by both, infact, thanks to the 25% damage reduction, it seems like you're supposed to be affected by both. Tanks are useless if hit by this and squishies just die instantly. Way too big an ult and the cooldown is way too long. You don't scale cooldown up to summoner-spell cooldowns just because it's OP, you scale the spell down to be less OP and have a cooldown at a max of 140 seconds.
All in all: Too much of a hassle to play against and way too strong in some ways. Also, he seemingly has to be built hybrid which is super weird, as you'd play him as support, yet you'd get enough gold to not worry about the support items as you get so much money from just being near dying creeps. Supposedly the ADC can still get the money by last-hitting, considering Zel'vai can't, therefore the lane doubles the money possible. If that isn't the case, running him support would suck as your ADC wouldn't get gold.