[Champion Concept] Monster Hunting Jungler

Kyro·12/30/2017, 3:21:34 AM·1 votes·260 views

So having played the Monster Hunter Worlds beta and some good old D&D an idea sprung to mind.

A Champion whose abilities grew stronger when they kill certain Jungle monsters. As if they are harvesting the parts of the monsters to upgrade their weapon and armor.

For instance, in this example the champions 'Q' is connected to Red buff, 'W' is Blue, 'E' is gromp/Krug, and 'R' is Drake/Nashor. With this, every time the champion kills red, they 'harvest parts' of the monster and gain a permanent buff to AD, AS, or a perma burn effect. Or all three as a stacking tier (T1 AD, T2 AS, T3 Burn) each time they 'harvest'. 'W' would be HP/MP regen or something close, 'E' would be AR/MR or poison aura, and 'R' would be.......something, I don't know.

I've even thought of a good way to limit the champ so it's not over powered. Limit the champion to only be able to 'Harvest' a number of times equal to the level of the ability. This way, the player has to decide what they want to prioritize first (Damage, Utility, or Tank dependent on the maxed ability) and it even gives the enemy team a way to counter this champ.

I'd love to hear what others think of this, or if you all have a way to improve this idea.

Oh, and I give Riot Games full rights to this idea if they choose to make this a Champion of their game. Just give me the champ for free if it gets released.

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