(Champion Concept) Clare, the Advent of Darkness

VersionUpdate·12/7/2015, 6:49:31 PM·1 votes·393 views

Clare, the Dark Advent

Passive: Wall Rush Cooldown: 10/8/6 seconds at levels 7 and 13

Clare’s first basic attack against an enemy knocks it back a short distance.  Additionally, if Clare knocks an enemy into a wall with any abilities, Clare gains 150 additional attack range for 3 seconds and the enemy is stunned for 1 second and take an additional 30% of the damage dealt.

Q: Dark Impetus Cooldown: 10/9/8/7/6 seconds Mana Cost: 40/45/50/55/60 mana Range: 400 units Clare dashes forward, piercing the first target hit, dealing 15/30/45/60 (+ 100% AD) physical damage and immobilizing the target for a brief moment. Clare then blasts the target away with a powerful blow using dark magic, dealing 60/90/120/150/180 (+ 20% AD + 40% AP), knocking the target back a short distance.

W: Dual Darkness Cooldown: 16/15/14/13/12 seconds Mana Cost: 60/65/70/75/80 mana Range: 800 units This ability has no cast time and can be used during other abilities.

Fires off two balls of darkness forward, dealing 30/60/90/120/150 (+ 40% AP) magic damage to enemies it comes through. Clare can activate this ability again to bring the balls back to Clare’s position upon recast and deal 30/90/120/150 (+ 40% AP) to enemies again.

E: Calamity Throw Cooldown: 12/11/10/9/8 seconds Mana Cost: 50/55/60/65/70 mana Range: 600 units Clare throws her spear in a target direction after .5 seconds, dealing 60/100/140/180/220 (+ 120% AD) to all enemies hit and knocks enemies back to the end of the spears range or until enemies hit a wall. If enemies hit a wall, Clare gains 30% movement speed for 3 seconds that quickly dissipate.

R: Soul Eater Cooldown: 120/100/80 seconds Mana Cost: 100 at all levels Range: 2000 units Clare draws back her spear and channels for 1.5 seconds. Clare thrusts her spear forward, depending on the direction of the cursor, and causes a massive fissure in a line, knocking all enemies hit a short distance back, relative to Clare’s position, and dealing 150/300/450 (+ 120% AD). If enemies have vision of Clare, a line will reveal Clare’s current cursor position.

Author notes: Was inspired by Mega Gnar's ultimate with the collision effect. Thought it was pretty cool, using terrain to your advantage. And yes, knockback FTW.

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