(Champion Concept) Durgaan, the Darkin Armor

Kitty Darkstar·8/12/2017, 9:43:18 PM·4 votes·690 views

It's my first concept, please be considerate of that >.> Most of the names are placeholders because I couldn't think of anything better, suggestions on that would be appreciated. I'm more interested in making an interesting concept than a balanced one.

Passive: Perseverance Grants immunity to all roots, silences, stuns, knockups, knockback, charms, fears and taunts. Takes a heavy movement and attack speed slow for the duration instead (the slow varying depending on which disable it is). Q: Fierce Swing: Durgaan swings his blade forward, dealing damage in a cone. W: Will of Steel: Gains a large shield against physical damage for one second, and increases armor for five seconds. E: Pressure: All enemy champions in a short radius around Durgaan are temporarily grounded. R: Break Out: After charging for two seconds, Durgaan shatters, dealing damage to all enemies in the surrounding area, freeing his host. After five seconds, Durgaan reassembles and begins chasing down his host. In this state, Durgaan is invulnerable, and will be ignored by monsters, turrets and minions, but cannot be controlled or cast abilities, and no longer grants vision to his team. The player instead gains control of Emilia. This ability can only be used when at least 100 seconds have passed since Durgaan last respawned.

Unlike Durgaan, Emilia is ranged.

Passive(Emilia):(1) Terror: Upon being affected by fear, dashes a long distance away from the cause (can cross walls). (2) Unwilling Host: If Durgaan enters within a certain radius of Emilia, she is suppressed for 3 seconds, at the end of which he regains control over her. If Emilia gets killed by other means, Durgaan still resumes his control. (3) Wish for Freedom: A portion of Durgaan's bonus attack damage and armor are converted to ability power and magic resist, respectively. Q(Emilia): Isolation: Knocks back and deals magic damage to enemies in the target direction. W(Emilia): Hope: Emilia heals herself and channels for 0.5 seconds, at the end of which she deals magic damage to nearby enemies. Emilia can move during the channel, but is slowed while moving towards enemy champions. E(Emilia): Flee: Emilia jumps to a target location, removing all disabling effects. Gains a small shield if under the effects of an ability that deals damage over time. Can be recast within 1 second. For 3 seconds after the ability's first cast, Emilia is silenced. R(Emilia): Anyone Else: Targets an enemy champion. For the next 5 seconds, Durgaan will chase that enemy instead of Emilia, basic attacking them if he catches them.

11 Comments

Friendly Ram8/13/2017, 5:25:34 PM2 votes

I'd say remove the knockup and knockback immunity as those are the only ones unaffected by tenacity but it's a real unique idea. Does durgaan activating ult count as a death for the purpose of resets? Honestly this concept is really fun and has a reverse gnar feel to me.

grandmaterdrag8/13/2017, 6:49:31 AM1 votes

cool concept but how would they implement the two different people mechanic?

grandmaterdrag8/13/2017, 4:40:21 PM1 votes

honestly i have never played yorick so i have no idea what your talking about

BestJhinUniverse8/14/2017, 1:08:57 AM1 votes

But darkin are supposed to be living weapons. Sure you can use armor as knights inn medieval Europe did as a weapon but it just don't feel right to read "darkin" and "armor"