Yaxze, the Pulse Magician
Yaxze [yahks - zeh] is a mage type of champion, he delights in commanding his pulsating energy and lesser creatures around, but his primary play style is pulsing out energy to deal damage in small increments over time which makes him an excellent hyper mage with all his sustain damage aspects in his kit.
Basic Attack Range: 600 units Movement Speed: 335 units per second
Pulse Energy (Passive): Ranks: @levels 1/5/9/13/17; AoE Radius: 300 units Yaxze uses pulse energy as his resource which has a maximum pool of 100 and has no base restoring effects to it.
Yaxze's basic attacks pulsate to and around his target and at later levels pulsate behind his target as well which each pulse of energy deals 80% attack damage as magic damage instead of 100% attack damage as physical damage, multiple pulses on the same enemy deals 50% less damage than the previous pulse. Pulses of energy per basic attack is 1/2/3/4/5.
Minions and monsters take 100% attack damage as true damage instead.
None of Yaxze's abilities have cast times or stop his movement.
Forward (Q): Cooldown: 5/4/3/2/1 second(s); Cost: 20 Pulse Energy; Range: 2000 units Passive: Executes restore 10 Pulse Energy.
Active: Take command of either a target pulsating energy or an ally/enemy minion or small monster and send it off 600 units in the target direction to deal 60/90/120/150/180(+50%AP) magic damage to all enemies it passes through.
Pulsating Energy (W): Cooldown: None; Cost: 100 Pulse Energy; Range: 800 units; AoE: 150 units Passive: Restore 10 Pulse Energy every 0.6 / 0.5 / 0.4 / 0.3 / 0.2 second.
Active: Create pulsating energy at the target location indefinitely granting moderate vision around it, if an enemy makes contact with pulsating energy it will explode in a small radius to deal 40/45/50/55/60(+15%AP) magic damage to all enemies struck. There is no hard limit to the amount of pulsating energy that can be in play at one time.
Pulse Detonation (E): Cooldown: 6 seconds; Cost: 50 Pulse Energy; Range: 1000 units; AoE; 400 units Detonate all currently active pulsating energy within range to pulsate their energy around them in a much larger area 4/5/6/7/8 times over 3 seconds before causing them to disappear. The same enemy taking damage from more than one of these effects at a time takes 75% reduced damage beyond the first.
Paralyze (R): Cooldown: 140/115/90 seconds; Cost: None; Range: 1000 units; AoE: 550 units Pulsate paralyses energy around either an ally champion or a currently active pulsating energy every 0.5 second stunning struck enemies for 0.75 second. This pulsating stops after 2/2.5/3 seconds.