Daisy, the True Hero of Noxus

Stacona·11/19/2017, 11:09:55 PM·1 votes·359 views

_Daisy is a skunk-like champion around the same size of a yordle. She brings out a sweet fragrance that either can heal others or lure others to her, and she can send out a foul scent to keep those that threaten her away from her as a defense mechanism. _

Daisy was abandoned when she was little so she never knew her real parents, but an older gentleman found her and raised her. The home she grew up in was one in the ghetto of Noxus, this is why she learned the ability to heal those unable to afford to go to a hospital and learned how to defend herself both through a foul stench and her father training her to use a small bow.

Daisy grew up in the worst part of Noxus, but not only was she taught and learned how to defend herself, she ended up being classified as a hero for her caring ways to help those that need it! The love that she shows to her home has made her essentially untouchable, those that know her will faithfully stand up for her and defend her as Daisy stuck up for them.


Daisy is a marksman-healer and one that requires the most team play where she helps her team and her team tries their hardest to keep her alive, she is the complete opposite of selfish play and is always thinking of how can she contribute to her team's victory; whether through her raw damage output or her high utility!

Daisy is a combination of a low damage and low range marksman, but she can "basic attack" an ally champion (no friendly minions or other other ally units) to heal them for a tiny amount and strike the closest enemy around the target (prioritizing champions) which artifically extends her attack range against enemies this way. These ally basic attacks can only heal her target if the shot would damage an enemy. Basic attacks under this condition also deal increased damage, so her weakness is if she is ever solo then she is weak, but with friends she becomes terrifying!

Recommended supports to pair with Daisy are aggressive tank supports to really make her healing to be very effective and able to turn a short range marksman into a longer than average range marksman.

Unique Runaan's Hurricane interaction: if Daisy attacks an allied champion then the bolts will seek out nearby allied champions instead of enemies at 40% of the main target's heal (matches the damage of hurricane bolts) and then they seek out a nearby enemy around that champion (again only heals if the bolt damages an enemy).


Basic Attack Range: 500 units Basic Attack Speed: 0.690 +3% per level Movement: 335 units per second Base Attack Damage: Level 1 is the same as other marksmen, but by level 18 has roughly 20% less base attack damage.


Homey Attack (Passive): Champion to Enemy Radius: 300 units Daisy can basic attack an ally champion, the attack will then strike the closest enemy (prioritizing champions) to deal 110% damage. If an enemy is damaged then the champion is healed for (+10%AD)(+25%AP) health, this is increased by 50% if the champion is below 0%(+1% per 1% critical strike chance) health.

Skunk Shot (Q): Cooldown: 15/14/13/12/11 seconds; Cost: 55/60/65/70/75 mana; Range: 1200 units Daisy fires an arrow in the target direction, dealing 60/75/90/105/120(+65%AD) physical damage and marking with Stink for 1.5/1.75/2/2.25/2.5 seconds against the first enemy struck.

If Daisy attacks an enemy with Stink then they become feared for the remaining duration and removes Stink.

Sweet Scent (W): Cooldown: 22/20/18/16/14 seconds; Cost: 100 mana; Range: 700 units Daisy let's off a sweet fragrance around her healing nearby allies and herself for 150/200/250/300/350(+100%AP) health and charming nearby enemies for 1.25 seconds. If an enemy had Stink on them then they are dealt 12/13/14/15/16%(+2% per 100AP) of the target's maximum health as true damage and removes Stink.

Homey Attack is disabled for 6 seconds upon casting Sweet Scent.

Spray In The Eyes (E): Cooldown: 24/21/18/15/12 seconds; Cost: 65 mana; Range: 900 units / 60 degrees Daisy releases a foul spray in the target direction in a cone to greatly reduce the vision radius of struck enemy champions for 2 seconds. This deals 120/150/180/210/240(+150%AD) true damage to struck minions and monsters and blinds them.

Got Your Back (R): Cooldown: 140/90/40 seconds; Cost: None; Range: 1200 units Daisy protects the target ally champion redirecting all damage and healing that the target receives to herself instead for the next 4/5/6 seconds, the target's resistances still apply. Homey Attack heals for twice as much during Got Your Back.

Got Your Back is disabled if Daisy has less than 15% health.


7 Comments

My belief is11/20/2017, 1:34:23 AM2 votes

Most of this is a zero effort stream of consciousness post

>low damage >marksman no. No. This is not how this works. Marksmen are high damage.

>basic attacks to heal allies also shoot the enemy near the ally no

>basic attacks only heal allies if they damage an enemy okay nvm this is fine

(my concern was "and so your team is always 100% HP because you have free heal spam")

Your passive is ridiculous. Let me elaborate.

It extends their attack range-- to a theoretical limit of 800. Practically, let's say "a bit more than 600".

But, not only does it do this, it is the perfect embodiment of "win more". If your ally is a melee tank, that does their job of running into enemies, you deal 10% more damage and they are constantly healing for 10% of your AD. My friend put it very succinctly as

broken in organized play, worthless in yolo queue

and I can't disagree with it because it gives you free healing for playing the game remotely correctly. Few passives are this strong.

I really like the Q and how it could interact with the passive range extend mechanically, because depending on how it prioritizes targets it'd create more options for you and opponents to dance with eachother in an intuitive way.

Your W-- it's a huge AoE, that heals everybody in range for a pretty respectable amount? You could easily go full AP, especially with the % max true damage. And then it charms.

At least you acknowledged a Charm+Fear combo would be dumb.

The E has an unreasonably long cooldown at early ranks considering its miniscule effect except at pushing waves hard-- also I feel like it has a bad name. It's not, but it just doesn't gel with the rest of the names as well as I feel like it should, somehow.

As far as the effect goes, it seems weird to have a really decent waveclear tool considering you're already a marksman.

Initially I missed that her ult also redirects healing, and said "her ult counters her passive", but this brings me to something else.

Why does she redirect the healing to herself? Logically speaking, it doesn't make much gameplay sense and it actually inhibits allies from doing what they'd want to do with a low health ally.

She is a marksman that redirects damage to herself. I cannot express my facepalm thoroughly enough...

A squishy has no business taking blows for somebody else.

Existential Bard11/19/2017, 11:36:44 PM1 votes

You would need to change the name of your champion. Daisy is the name of Ivern's summon. This might cause confusion for players.