Possible Champion Concept

Uradas·1/24/2016, 5:48:08 PM·2 votes·337 views

Just to preface this, I have spent a bit of time thinking of something I think would work well and this idea is inspired by mechanics I've seen in other games and hopefully I've modified them enough so as to not seem too much of a ripoff. Also please do let me know if you have any comments, questions or criticisms.

K'vis Suli (name subject to change) Spirit of the Obelisk

Very Brief Overview A magically infused stone/spirit that creates and manipulates stone statues to fight and control his area.

Abilities (no names as of yetPlaceholder Names)

  • Passive: Rock Body- As he moves he gathers stones to build of a body of rocks that gradually slows and increases his size as the body builds and he gains limbs (2 legs, 2 arms and the torso, K'vis Suli himself functions as the head). The stone body functions as armor and offers some form of damage mitigation.~~ however taking damage chips away at the armor and knocks portions of the collected stones off potentially removing full limbs and lowering the damage mitigation. Basic attacks also use a small portion of the collected stones.~~ After collecting a full body gathers excess rubble that does not slow further and allows the spirit form to have a spare body after using Rock Fall.

  • Ability 1: Q-ROCK-et Punch- Fires off a limb in a straight line that stops at and damages and briefly slows the first target hit and destroys the limb leaving a small pile of rubble that, if recollected, restores half of the limb fired off. If the limb hits a statue it destroys the statue doing increased damage and a brief stun in an area around the statue and leaves a bigger pile of rubble that, if collected, restores a full limb.

  • Ability 2: W-Rock Fall- Leaves the current body, which quickly crumbles, shedding the defenses but can enter nearby statues which reduces the cooldown of the ability. If no spare body is available then damage taken is increased slightly but is applied as a DoT.

  • Ability 3: E-Stone Golems- Uses a full limb to create a miniature statue that doesn't move and can be destroyed, but nearly doubles in size over a short duration and stays does not decay.

  • Ultimate: R-Animate Golems- Starts charging up and, after a brief delay, explodes in an area that deals significant damage and completely destroys the current body and all statues hit by the explosion creating piles of rubble Leaves current body causing it and nearby golems become animated and attack nearby enemies, prioritizing champions, using their own bodies as ammunition (duration depending on size of the golems)

strikethroughs mark edits

General Description of Stats Tanky(ish) Bruiser Bruiser (maybe Juggernaut) Zone Control Mage (AP Bruiserish)

Health: mid-high end health pool Defenses: standard defense levels but no scaling due to collecting the stone armor Damage: Primarily physical, likely little to no magical damage Movespeed: High base but slows as the armor builds up Attack Speed: mid range (probably around 0.4 - 0.6 or so) Attack Range: around 400-500 most likely Melee Difficulty: mid range

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