Devon, The Observant. ( Trap based Support. )

ADC Yuumi·3/30/2019, 1:29:06 PM·1 votes·1,316 views

#Devon, the Observant.

Lore: I'm not gonnna make a huge story for a post that's gonna be downvoted because everyone hates this playstyle.

Devon is a Piltover investigator for hire, though sometimes dealing with problems that would affect him ( via Piltover stock market or his property. ) The Piltover police force offered to hire him, but he declined solely because he wouldn't be "sucking the funds of the needy for a pretty penny." Currently, he has high respect for Vi and is irked by Caitlyn. Neutral with everyone else.

Passive: No name yet

Devon takes a bigger portion of all assists, taking up to 25 more gold. Devon gains 100 additional gold for assisting multikills. ( Meaning the maximum amount taken is an additional 525 gold from a pentakill. )

Q: Locked / Loaded / Trigger ( 20 / 19 / 18 / 17 / 16 second cooldown. )

This is a Q combo spell. ( Like Riven, Yasuo and Aatrox. )

Locked: Throw a slow, heavy hexbola projectile which also hoists Devon a small bit in the direction it's casted. An enemy hit with this is Confined as long as the bola remains, and dealt very little magic damage ( +20% AP ). This cannot effect monsters.

Confinement: Cannot be shielded or cast summoner spells. Can still be healed.

Loaded: The Hexbola charges over 3 seconds. During this time, you can recast this ability to deal even less magic damage ( + 10% AP ) and increase damage taken by that enemy by 5/10/15/20/25% for 1 second.

Trigger: After 3 seconds, you may re-cast this ability to shock the enemy; dealing massive aoe physical damage ( 90% AP ) and micro-stunning all hit by 0.5 seconds.

W: Examine ( 45/40/35/30/25 second cooldown. )

Devon will begin to examine a target and will mark the target's weaknesses for 7 seconds. When an enemy is marked, gain true sight of them and your ally's next attack on them deals 10/12/14/16/18% of the enemy's missing health ( +0.5% per 100 AP ) bonus magic damage. This bonus cannot be activated by Devon. The cooldown and mana cost is refunded if an examined target dies to an ally.

E: Corner ( Refillable only at base ) Cast time: 2 seconds. Cooldown: 10 seconds, not reduced by CDR.

Devon lays down a beacon, taking 5 seconds to arm. He can store up to 2 at once, and can only refill at base. No map limit. The beacon lasts for 40/60/80/100/120 seconds. If the beacon is set off by an enemy champion and not destroyed within 2 seconds, the enemy is revealed for 7/7.5/8/8.5/9 seconds, and dealt 10% of their missing health as magic damage during the duration.

Without any beacons on hand, Devon gains 15% bonus movement speed out of combat.

R: Hoodwink ( Refillable only at base ) Cast time: 5 seconds.

Devon lays down an invisible landmine trap, only lasting 100 seconds and being triggered by enemy champions. Only 2 can be on the map at once. If triggered, the trap activates and is revealed; exploding after 4 seconds, dealing up to 200/400/600 ( +120% AP ) + 80% of the target's missing health based on proximity to the epicenter. After the explosion, enemies within the landmine radius are confined. This aoe effect lasts 4 seconds after the explosion.

This trap's radius is double the size of Kayle's Intervention radius.

Without any landmines, Devon gains 15% movement speed out of combat.

Gameplay: Devon is a extremely squishy skirmisher in the support role, and his extremely weak face to face presence. With long cooldowns and bad mobility, Devon can easily be picked off. This power comes right back in quadfold with his extremely scary map presence, forcing the enemy team to buy Orcale Lenses or other revealing items as well as good defenses in his high damage high utility traps.

Devon's items are picked based for mobility then damage: item 3308 item 3117} item 3152 item 3907 item 3135 item 3102

Devon doesn't go into fights as much as anyone would want to, but he makes sure his traps can hurt severely. If going for full assists, I highly recommend Liandry's over Spellbinder. Devon will most likely die in teamfights, try to keep him on the side where he cannot be hurt and examine or confine high-priority targets for allies. Help your allies, Devon gains massive bonus gold from assists but not takedowns.

Conuterplay: Devon will always wonder to place traps, put down wards to know where he was and where he's going, especially near important objectives. Orcale's Lens is the difference between life or death for you and your allies against Hoodwink. Buy it as soon as possible. Devon is fast, but lacks mobility. You can pop him like a balloon with a high damage spell. Make note of how fast he is to know if he just planted all of his traps or if he was trying to Protect your allies, Devon gains severe bonus gold from assists but not takedowns.

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