Valor Rework (Quinn changes)

00zau·11/4/2015, 8:48:19 PM·2 votes·476 views

Here's a thought for how to make Quinn's new ult more fun, and keep some of the old feel and being an actual tag-team, while still removing Valor as a combat form.

Tag Team is now a full on form change, a la Nidalee or Jayce. Valor has less movespeed than the current PBE iteration, but his Q, W and E are replaced with new mobility focused skills. There is now no channel time, and the old Valor model will be used in this form.

W: Thermal. This replaces the channel and absurd movespeed on the current (PBE) ult. This is a no-cooldown channel, which over two seconds gives you 100 stacks of "altitude", which increase your movespeed. When you aren't channeling, you lose 10% of your current stacks per [interval] (so you gain an initial burst of speed, possibly even greater than the current ult movespeed, but it decays down. The decay slows over time, so you'll retain a decent amount of movespeed for some time between channels). While channeling, your vision radius increases, and you can see over walls after a certain portion of the channel (say once you reach 50 stacks).

Q: Dive. Valor rushes forward at increased speed, similar to Sion's Ult. During Dive, damage doesn't knock you out of Valor form (though if you take champion/turret damage, you'll automatically drop out at the end of the rush). This gives Quinn back some escape potential through ult form, but hitting R>Q to escape. During the charge, or for a short bit afterward (.5 seconds or so), hitting Q again will drop you back into Quinn form. Possible: ignore unit collision during the charge, and apply a debuff or CC to enemies you pass through.

E: Wingover. A short dash with distance travelled determined by movespeed. With no stacks you can only jump the thinnest of terrain, but if you use it right after a full channel of Thermal you can jump some significant walls. May be usable during Dive, allowing for a redirection of your charge once (or you can pull cool shit like Dive-ing at a wall, then using Wingover to jump over it and continue to charge.

tl;dr: Instead of Quinn's ult being pure movespeed, it's an actual formchange replacing her normal abilities with mobility tools.

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