Tired of items being ruined for their intended class? Here is a possible solution:
Problem statement:
This is my opinion obviously, but it is one that I have based off of observations throughout the years. It's really frustrating to see an item that was intended for one class have to be nerfed simply because other classes abused it.
Some examples:
- Support items being taken by any other role.
- Juggernaut items being taken by Marksmen or Assassins.
The reason (maybe?) that this has not been dealt with directly:
It seems like Riot does not want to hurt build diversity or enforce a meta.
I admire them for this. As a player who enjoys experimenting and trying things that opponents will not expect, I greatly appreciate being given the flexibility to build however I want.
BUT, I do not think it is healthy for the game anymore to simply allow flexible builds run rampant. We need to find a middle ground where freedom exists, but balance is protected.
A possible solution:
What if we could allow players the flexibility to build in whatever direction they wanted, but force them to stick with that direction after choosing it?
Let me explain: Imagine a shop system where certain items are reserved for certain 'classes' and players could choose, once per game, to lock into a particular class.
- Most items would still be available for everyone
- Players would gain access to a class's shop page after selecting that class in the shop and committing to it.
- Items that are considered acceptable for that class (and only that class) to build would be available in that shop page.
- Some items could be made available to multiple classes if they only need to be restricted from certain other classes.
- If needed, players could be free to choose a different class at any time so long as they don't have any items currently built that are restricted from that class.
To see how this might work, let's use a past example of Sterak's Gauge, which (if I remember correctly) had to be changed because Marksmen were taking it. If a champion wants access to crit items, they would have to lock into the "Marksman" class, but since Sterak's Gauge is a Juggernaut item, it would not be available to them because their chosen class does not have access to that item/page in the shop.
The benefits of this solution:
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Players would still have the freedom and flexibility to experiment with their builds, since they can still choose any class as any champion, but the would at least be stopped from abusing items intended for classes other than the class that they are primarily building as.
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Riot would be free to develop really cool items for each class, without fear of them being abused by other classes, because any item that becomes abused can easily be restricted from any mixed-class builds that abuse them.
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Each class could be more easily balanced against each other class because their items cannot be mixed with other class's items.
Credit:
Credit is owed to Ariel the Cruel for helping discuss this idea and develop it into a more viable solution. If you are interested in viewing the original discussion you can find it here.
as
is more on the juggernaut side. But even with GA, you end up instantly dying to the enemy team, maybe cause your team cant hold the ground around where you are going to revive or there are simply too many team fights/skirmishes where you die, so GA becomes somewhat useless. So, what you want is to survive, rather than dying and getting back to life. The options in this case would be
If the enemy has too much physical damage, that will help you not get one shot.
If the enemy has a strong assassin or mage in hopes that you dont get insta-blown and making the enemy to think twice before getting blindly into the back line. But
which is a tank/juggernaut item. There is also Ezreal, who sometimes builds
over
, but
against a heavy cc team gives up damage. An ADC that builds