new champion concept

thanasis12304·12/19/2017, 4:09:30 PM·2 votes·328 views

name: vodnir

role: mage/tank

abilities

passive: every time vodnir enters the river or is affected by ally ice or water abilities (e.g nami's abilities, nunu's ult etc.), he enters a water form. while in water form he gains 75 bonus movement speed, 500 bonus health and 100 ap. his abilities grand him water form BUT with halved the effects (38 movement speed, 250 bonus health and 50 ap). when affected by ally champs it lasts for 4 seconds, but after he exits the river it lasts for 8 seconds.

Q: vodnir creates a pond in a selected location. enemies standing inside it take 10/15/20/25/30 (+10% ap) dmg per second and get slowed. every second the enemy is standing on the pond vodnir regenerates missing health (think morgana's passive), if his health bar is full he gains 10 permanent health (hitting multiple enemies doesn't give him more bonus health, that means that if he hits 2 enemies at the same time he will gain only 10 bonus health not 20). vodnir has the water form only when he stands on the pond and loses it in 0.5 sec after exiting the pond.

W: vodnir channels for 2 seconds and leaps behind the closest enemy champion or minion (range 800 and prioritizes champions) dealing 30/40/50/60/70 dmg (+30% ap) gaining bonus armor and magic resist. if there is no enemy or minion on it's range, it channels for 1 second and acts like a flash, giving you half the armor and magic resist.

E: vodnir gets absorbed by the ground becoming invulnerable and after 2 seconds he jumps back out dealing 40/45/50/55/60 dmg (+50% ap) and on his water form that lasts for 3 seconds but it's effects are the same as being affected by an ally's abilities. it can be recast early but he deal 20/25/30/35/40 dmg (+25% ap) and doesn't enter water form.(it can only be cast on his q or river)

R: vodnir throws a water ball at an enemy that can travel up to 1500 units from your location. the more the ball travels the faster but weaker it becomes. the ball speed is 100-200 rank 1, 125-250 rank 2 and 250-500 rank 3 and it's dmg is 200-100 rank 1, 300-200 rank 2 and 500-400 rank 3. if the ball hits an enemy it spreads to a total of 3 other enemies with half range, half the dmg but with the same speed. it doesn't spead if it hits a minion, but it can spread TO minions (if it hits an enemy it can travel to a minion).

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