Crystal, the Gem of the Deep
**Short Lore: ** Crystal is of an ancient human species that dwells at the bottom of the ocean, the city's barrier consists of magic and ancient technology keeping the water out. The ability to use magic is among all of these deep sea humans, but the knowledge to create the technology that creates their barrier has been lost to time. They use magic to help grow food, to breath while swimming, withstand the pressure of descending so far down, and having magic in their veins allows them to live much longer than non-magic, land-dwelling humans.
Normally humans are limited to how powerful of magic they can use and how much magic they can use at a time, but Crystal is different as she was born with a gem heart allowing her to use magic as she pleases without need for rest when it comes to magic use. As long as her body can withstand the power her potential for magic use is far greater than any other magic user!
Crystal is a young lady and she uses a single prone sea trident (it is more accurately a sea spear) infused with magic taking in the moisture around it to shoot out ice tor%%%%es or missiles depending on the environment, a completely useless weapon for non-magic users. She has long silver hair which makes her swim faster because she can use her magic to make it act like a propeller in water, other magic wielding humans cannot afford to do this.
Crystal is a very high utility marksman. She is the most important member of her team as she uses her magic to keep her allies alive, to enhance her magic she must attack enemy champions otherwise the magic is very weak. None of her magic is offensive, outside of her basic attacks, which makes her low on damage so she is someone best played that have a very supportive play style, likes to play as a traditional marksman, and does not mind not being the one with good damage, but not dishing out big damage numbers.
Even her critical strikes are reduced in damage, but in exchange whenever she does critically strike her basic ability cooldowns are greatly decreased. This is a balancing point to let her be strong in the later stages of the game and keep her power down during the early stages and laning phase.
Basic Attack Range: 575 units Attack Speed: 0.690 +1% per level Movement: 335 units per second Resource: No mana, high cooldowns, power from aggression against meaningful targets
NOTE: Enhancements do not extend any durations! Will effect things like shields, heals, and slow strength, etc.
Icicle Trident (Passive): Ranks: @levels 1/4/7/10/13/16 Crystal's basic attack against enemy champions, structures, and epic monsters enhances her next ability cast by 10/13/16/19/22/25%, up to a maximum of 100%.
Crystal deals 50% less critical damage and whenever she critically strikes her basic abilities' current cooldowns are decreased by 50%.
Sparkling Bubble (Q): Cooldown: 24/22/20/18/16 seconds; Range: 1200 / 600 units Crystal creates Sparkling Bubble around the target allied champion or herself for 2 seconds, absorbing up to 70/95/120/145/170(+20%AP) damage.
If Sparkling Bubble bursts then it slows down nearby enemies by 25/30/35/40/45% for 3 seconds. If Sparkling Bubble does not burst then it absorbs into the target, healing it for 30/40/50/60/70(+125%AD)(+100%AP) health.
Barrier Burst (W): Cooldown: 8 seconds; Range: 1200 / 600 units Active: Crystal destroys all shields against the target enemy or ally champion, sending a paralyzing bolt to the closest enemy champion near the target stunning it for 1/1.25/1.5/1.75/2 seconds, if an ally shield broke then the stun duration is increased to 2/2.25/2.5/2.75/3 seconds. This paralyzing bolt ignores targets that have already been stunned by a paralyzing bolt in the last 4 seconds.
Passive: Barrier Burst's cooldown is refunded based on how much power Icicle Trident had.
Hair Propeller (E): Cooldown: 30/27/24/21/18 seconds 1st Cast: Crystal twirls her hair for 4 seconds, jetting forward granting herself 100% increased total movement speed, doubles while on a water surface. While jetting forward, Crystal's movement is hard to control and can only do very soft turns.
2nd Cast: Crystal slows herself down to her normal movement speed over 1.5 seconds, slowly gaining back full control over her movement. This automatically occurs after 4 seconds.
Gem Heart (R): Cooldown: 130/115/100 seconds; Range: 600/750/900 units Passive: Crystal permanently gains 30/40/50% bonus attack speed. This bonus increases while Gem Heart is currently active based on Icicle Trident's current power.
Active: Crystal unlocks her potential for 2 seconds, causing her attacks to heal herself and all nearby allied units for 30/40/50(+15%AP) health on-hit.
Crystal's attacks on-hit extend Gem Heart's duration by 0.3/0.4/0.5 second, up to a maximum of 12 seconds.