[December MCCC Entry] [Champion Concept] Norme, Dark Ruin Mage
Introduction Hey everyone! BigBenClockTower here, and welcome to my fifth Champion Concept placed onto the Beta Community Boards. It's also my fourth contest entry on the Beta Community Boards, so as always, this is exciting for me, and I hope it is for you too.
Norme, Dark Ruin Mage, will not only be my December Champion Concept Contest entry, but will also mark the third concept in my "GenreBusters" series of Champion Concepts, where I look at genres not usually associated with MOBA games, and derive Champions out of them, whether it be Platform, Strategy, Puzzle, or even Racing. Norme's concept comes from the Tactical Turn-Based RPG genre, and carries heavy inspiration from titles such as Fire Emblem, Advance Wars, and XCOM.
However, even if this is a contest entry, the golden rule still applies! One review of any of my concepts gets you one review from me on a Champion of your choice! I like being fair, and I love seeing original concepts too.
About QuickJump Tags I have a tendency of getting long with my posts sometimes. Since I do, I have split them into multiple sections that showcase everything I have to say. So, what does this mean? It means I love detailing everything. It gets me motivated to put these Champion Concepts forth. However, sometimes, people just want to see certain things without scrolling through a lengthy essay, and splitting it into multiple posts can be confusing. So, for those who simply want to see the stats, kit, or other parts of Scarlet I've concepted, I've added special QuickJump tags to each section for easy finding. Simply press Ctrl + F, and type the tag you want to jump to.
Description / Lore / Relationships = [-DLR-] Quotes / Skin Ideas = [-QSI-] Stats / Roles = [-STR-] Abilities = [-ABL-] Recommended Items / Tips = [-RIT-] Challenges = [-CHA-] Updates = [-UPD-] Conclusion = [-CON-]
[-DLR-]
Description Norme is a Mage / Assassin Champion whom has a unique niche in that his spells have the opportunity to critically strike. He also has methods of quickly doubling up on a spell should he choose to do so. His playstyle is very much in the vein of assassins and hyper-carries however, and his build paths mostly revolve around that. While he can be tricky to use due to his lack of mobility and channel times, his damage output potential is immense.
Lore The strength Noxus once stood for was finally starting to wane, and the world's status meant that survival was only going to get harder and harder for everyone involved. The new circumstances were a defining moment in Noxus, and in Norme's life; his parents went into hiding, unable to shield themselves from the clamorous crowds whom wished his family's wealth and power be shared. Unable to stand by idly, Norme tried to steal his own family's assets and distribute them to everyone, but he was quickly found out by his parents, and banished from their home. As a result, he began a long term journey of finding the answers to the problems that were only growing.
During his travels, he found much wealth in exploring with a group of brigands, killing and pillaging those too weak to fend for themselves. Following this amassing of much needed treasure, he brought his share back to Noxus, if only to share it further with everyone. However, the return was most hated by his parents, whom tried to have him assassinated in the night. They would've succeeded if not for one honest woman who took him, mortally wounded, into her humble home outside of Noxus' walls. While she was able to save him, his mental state was shattered in every possible way. As a result of the accident, he had difficulty expressing emotions in any form that wasn't a smile, and his outlook on life mixed the lifestyle of killing and pillaging he had grown accustomed to with the will and optimism to fix the world, or at least his home of Noxus.
Slowly losing some of his humanity, he turned to drifting around Runeterra, trying to help where he could, even if that help involved doing very terrible things to others. People took note of his actions, and considered his cavalier, yet wholly upbeat, attitude to be refreshing. Concerning mortality, he seemed fearless, and often went out of his way to do whatever he felt needed to be done to save the world. However, he eventually grew tired of it all, and was starting to give up hope before his travels took him to Bandle City. During his stay there, he showcased quite well his ability to get along well with Yordles, and his befriending of one very whimsical one allowed him to see a new light, even in the darkness, renewing his spirit and vigor to succeed.
Taking up travel again, he stumbled across an ancient power locked within a ruined structure in Icathia, and his curiosity resulted in his entire being absorbing this energy. With this power, he turned from his swords and axes, and began wielding his entirely new void based magic. Misinterpreting the symbols that described it, he called this power "Ruined Magic", and set forth for his next destination, the wastes of the Freljord, where he can perhaps find the answers in speaking with the Iceborn.
To get there, he needed allies, and he found them in a group of scouts hailing from Demacia. Initially skeptical of him, they accompanied him nonetheless after he proved his good nature (and rather sickening humor). It is known that, for now, he seeks to achieve a great purpose that will challenge and defeat the endless siege of darkness encompassing the world, regardless of how long it takes him.
"Hey! That reminds me of a good one! So, two Yordles, the Half-Dragon, and the Lady of Luminosity walk into a bar..." - Norme, Dark Ruin Mage
Relationships
Friends

Rivals

[-QSI-]
Quotes: When Selected: "I'm giddy with anticipation!"
Movement: "Ooh, will there be blood?" "A "guts"y move! Ah-haha!" "I'd rather be maiming someone!"
Attacking: "I'll be sure to save the body when I'm done!" "Hooray! Imminent danger!" "Can I kill them? Please?"
When Ruin Activates: "Bye bye!" "Here, have some death!" "Special delivery!"
Activating Waste: "Ooh! My turn, my turn!" "I'll waste them!" "Ahaha! This will get ugly!"
Recasting a Spell with Waste: "Still hungry? Have some more!" "Come on, just die already!" "Ehehe! Let's do it again!"
Taunts: "Nice team! It'd be a shame if they exploded!" "That was quite the nasty hex you had!" "Whoops, I overdid it!" [Secret Taunt Against Darius] "I'm bleeding in thirteen different places! Yay, blood!” [Secret Taunt Against Vladimir] "Bloody murder, bloody mess!"
Jokes: "What did the healthy casket ask the sick one? 'Why are you coffin?' Get it?" [Secret Joke Against Darius] "Make many mistakes! Am I right?" [Secret Joke Against Vladimir] "Any donations are accepted gladly!"
Skins: Coming soon...
[-STR-]
Base Stats and Roles
Attack Power: 6 Defense Power: 2 Ability Power: 8 Difficulty: 8
Primary: Mage Secondary: Assassin
Creator's Comments:
Health: 480 - 1840 Health Regen.: 5 - 15 Mana: 380 - 1410 Mana Regen.: 6 - 16 Ranged: 600
Attack Damage: 48 - 102 Attack Speed: 0.65 - (+0% - 48%) Armor: 20 - 80 Magic Res.: 30 Mov. Speed: 325
[-ABL-]
Ruined Magic: [Innate - Self-Buff]
Norme's spells can critically strike, with a chance to do so equal to his critical strike chance.
Additional Notes:
- Ruined Magic also applies any effects related to critical strikes to all spells Norme casts.
Creator's Comments: Effects related to critical strikes include the passives attached to Infinity Edge, Lord Van Damm's Pillager, Statikk Shiv, Wicked Hatchet, and Lightbringer. Norme's spells, when they critically strike, can apply the items' effects as though the spells were the basic attacks the items require otherwise. No other on-hit effects are applied however.
Slime: [Q - Single Target Channeled - Range: 1000 - Mana Cost: 70 / 75 / 80 / 85 / 90 - Cooldown: 8 / 7.5 / 7 / 6.5 / 6]
Norme channels for 2 seconds while enshrouding an enemy with blobs of magical green slime. When he finishes channeling, the blobs rupture, dealing magic damage. The enemy is slowed for the duration of the channel.
Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 100% AP) (+ 50% Bonus AD) Slow Amount: 20 / 25 / 30 / 35 / 40%
Additional Notes
- Benefits from Ruined Magic.
- Slime can critically strike.
- Applies spell effects as a single target ability.
- Spell vamp is fully applied.
- Rylai's Crystal Scepter will apply a 35% slow.
- Magic damage will be mitigated by magic shields.
- Spell shields will block the slow, but not the damage.
- Slime's cooldown does not begin until the channel is finished.
Creator's Comments: It is important to note that Norme cannot move while channeling, as moving while channeling will actually cancel Slime and place it on it's cooldown. As his primary damage ability, Norme players would be wise to level it whenever possible, and it's range makes it a great poking tool in almost all situations poke is needed.
Repulse: [W - Conic Area of Effect - Range: 600 - Mana Cost: 80 / 85 / 90 / 95 / 100 - Cooldown: 14 / 13 / 12 / 11 / 10]
Norme channels for 1 second before spawning a repulsive wave of darkness in a large 30° cone that deals magic damage to foes while knocking them back 600 range. Enemies receive the damage a second time if they connect with terrain while being knocked back.
Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 60% AP) (+ 30% Bonus AD)
Additional Notes:
- Benefits from Ruined Magic.
- Each instance of damage from Repulse can critically strike.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 15% slow.
- Magic damage will be mitigated by magic shields.
- Spell shields will block the ability.
- Repulse's cooldown does not begin until the channel is finished.
Creator's Comments: As Repulse's damage is split between the base damage and second terrain connection, proper timing and positioning is key, especially with the 1 second channel time. While most players won't need more than 1 rank in Repulse, additional ranks do decrease the cooldown, while also adding on damage, meaning there are options when compared to Slime and Parasite.
Parasite: [E - Targeted Channeled Chain Area of Effect - Range: 600 - Mana Cost: 85 / 90 / 95 / 100 / 105 - Cooldown: 12 / 11 / 10 / 9 / 8]
Norme places a leeching hex on a single target that deals magic damage, then begins channeling. So long as he channels, the hex will bounce as an orb to other enemy targets within 600 range of the current hexed target. The orb prioritizes Champions, and each target the orb hits takes an equal amount of magic damage. Targets can be hit multiple times, with successive hits dealing 50% of normal damage. Norme can channel for up to 3 seconds before the spell ends, and during this period, restores health equal to half the damage he deals to each target hit.
Magic Damage (Initial Strike): 20 / 30 / 40 / 50 / 60 (+ 80% AP) (+ 40% Bonus AD) Magic Damage (Successive Bounce): 10 / 15 / 20 / 25 / 30 (+ 40% AP) (+ 20% Bonus AD)
Additional Notes:
- Benefits from Ruined Magic.
- Each instance of damage from Parasite can critically strike.
- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- Rylai's Crystal Scepter will apply a 15% slow.
- Magic damage will be mitigated by magic shields.
- Spell shields will block a single instance of the damage. They do not block the damage from successive hits from the same Parasite.
- Parasite's cooldown does not begin until the channel is finished.
Creator's Comments: As with Slime and Repulse, Norme cannot move while channeling Parasite. If he moves, Parasite's effects end. The mana cost is slightly high, but is balanced by what the ability can provide (health recovery, team-fight damage potential, critical strikes) warrants it. While somewhat pushing the boundaries of what constitutes an "overloaded" ability, this was where most of Norme's power budget went. Also, it's free sustain in lane, and always worth a couple of ranks.
Waste: [R - Self-Buff - Cooldown: 60 / 50 / 40 / 30]
Passive: Norme gains 10 / 20 / 30 / 40% critical strike chance.
Active: Norme enhances the next spell he casts within 6 seconds, allowing him to ignore the cooldown and recast it earlier for double the usual mana cost.
Norme begins with one rank in Waste, and can increase it at levels 6, 11, and 16.
Additional Notes:
- Waste has no cast time and does not interrupt Norme's previous orders.
- Activating Waste does not reset the cooldowns on Norme's spells.
- The cooldown of Waste will begin when a spell is cast after activating it.
- If Norme does not cast a spell within 6 seconds, Waste goes on a reduced cooldown of 12 / 10 / 8 / 6 seconds.
- Waste can be cast while under any form of crowd control, as it has no effect on its own.
Creator's Comments: Waste is the peanut butter to Ruined Magic's jelly. Critically striking spells is sweet, free critical chance and instant recasts is savory. Both work in tandem to provide Norme with a plethora of build options, as well as options in ability leveling and in lane. His numbers are pretty modest across the board, and any edge cases arise from situations where he's losing out on other aspects of his kit, thus balancing them out regardless. Waste is expensive however, as recasting a spell does double the mana cost, but it's a worthy trade when trying to blow a target up.
[-RIT-]
This section coming soon...
[-CHA-]
Norme's lore and kit reflects the nature of Runeterra in this age. His kit wants an aggressive playstyle as a hyper-carry Mage / Assassin, and thus accomplishes the siege breaking part of the challenges. Additionally, I don't care how tanky you are, he can critically strike with his spells, and blow you up anyways. He cannot sit around and take hits, or he'll lose the fight, as his squishiness and his spell effects do not synergize with tanking. His spells use complicated magic, and he needs to channel for them to work to full effectiveness, so he satisfies that part of the challenge as well. Lastly, his lore explains his side in the fight for Runeterra, and he's a Defender in every shape, meaning he satisfies the correct challenges.
[-UPD-]
12/13/2014 - First posting of concept. 12/17/2014 - Added Creator's Comments to Norme's spells, and fixed some formatting and grammar issues. 12/17/2014 - Small changes to Norme's spells.
Creator's Comments: Norme's been a bit too repulsive based on some feedback I've gotten, on and off this site, so here are some small changes to help make him less revolting in the early game, while rewarding skillful play with a slightly better than before late game.
Q - Slime
Sticky Situations : Slime now goes on cooldown after channeling is finished (interrupted or not), as opposed to on cast.
Cooldown : 6 Seconds (at all ranks) ---> 8 / 7.5 / 7 / 6.5 / 6 Seconds
W - Repulse
Ugly Uptime : Repulse now goes on cooldown after channeling is finished (interrupted or not), as opposed to on cast.
Range : 800 ---> 600
Knockback : 800 ---> 600
Cooldown : 14 Seconds (at all ranks) ---> 14 / 13 / 12 / 11 / 10 Seconds
E - Parasite
Livid Leeches : Parasite now goes on cooldown after channeling is finished (interrupted or not), as opposed to on cast.
Cost : 90 / 95 / 100 / 105 / 110 Mana ---> 85 / 90 / 95 / 100 / 105 Mana
Cooldown : 10 Seconds (at all ranks) ---> 12 / 11 / 10 / 9 / 8 Seconds
12/19/2014 - Added full Lore, added the Challenges accomplished, added a Description, added Relationships, minor editing on grammar and formatting.
[-CON-]
Please, give me your feedback on what is here so far. More coming soon...
Thanks a bunch!
-BigBenClockTower