[Champion Concept] Karin, the Savant Supernal

Skylarke·1/17/2017, 7:26:39 PM·30 votes·3,374 views

#Karin ##the Savant Supernal

Visual Representation

http://pre10.deviantart.net/e141/th/pre/f/2015/046/6/f/female_cryomancer_by_91einj-d8i555x.jpg

Source: Female Cryomancer - 91einJ - DeviantArt

Summary

Attack ■■■■■■■■□□ - [8] Defense ■■■■□□□□□□ - [4] Ability ■■■■□□□□□□ - [4] Difficulty ■■■■■■■■■□ - [9]

#Primary Role Marksman

#Secondary Role N/A

##Gender Female

##Race Human

##Resource Mana


#Short Lore

Critically injured during the Ionian conflict, Karin used her unique connection with spirits she termed ‘Wanderers’ to flee to Piltover. Although she was never quite able to regain the natural connection she previously possessed, Karin harnessed the power of hextechnology to compensate, drawing power from technology and nature alike. Now, she seeks the restoration of Ionia and recompense for the many wounds inflicted during the conflict.



#Ability Overview

##Overview

Karin is a marksman type champion who focuses on quickly beating down and wearing out singular enemy targets. Capable of kiting them while attacking from afar, Karin depends heavily on her ultimate ability, Wanderer to function. While fighting, Karin must pick her moment to engage very carefully, as the Wanderers are only active for a very limited duration, and though powerful, require a long period to recharge, limiting Karin’s potential significantly while inactive.

Karin’s passive is Vital Surge. Every few seconds, her next autoattack will deal extra damage in an AoE around the target while also hasting and healing Karin for a portion of the damage dealt. Autoatacking reduces the cooldown. This is her main form of sustain during her relatively weak laning phase, as she relies largely on her autoattacks in lane. This also helps to serve as waveclear, although can also serve as minor harass if enemies stand too close to minons.

Karin’s Q is Enervating Pulse, which causes her to fire a pulse of energy in a direction, slowing the first enemy hit. If her Wanderers are active, they can also fire. Enemies hit by more than one pulse will take reduced damage, but increased slow from subsequent pulses. In lane, this can serve as minor poke against the enemy, but also waveclear to an extent. When Wanderers are deployed, this serves as a powerful kiting or chasing tool, allowing Karin to catch and keep enemies at arm’s reach while Wanderers pick at them.

Karin’s W is Essence Draw, causing Karin to unleash a charged shot. Upon hitting an enemy, they have their attack speed slowed, with Karin’s healing against them amplified for a short duration. This can help Karin to focus down a target enemy, duel effectively, or weaken an enemy that is intent on focusing her down.

Karin’s E is Ethereal Form, which temporarily flattens several instances of damage which would exceed a percentage of Karin's health to the percentage of Karin's health. This is Karin’s main way of avoiding damage or enemy focus, but the duration is not very long, and she will require peel, or other tools if multiple enemies are intent on taking her down. This ability has a passive that grant’s Karin movement speed, attack speed, and damage against a single target. However, if she switches targets, the bonus resets, and must be stacked again. This permits her to quickly wear down an opponent

Karin’s R is Wanderer. This is the ability which the majority of Karin’s kit revolves around, and allows her to deploy four Wanderers which autoattack with her attack speed and a portion of her attack damage. During this period, Karin cannot autoattack, instead commanding the Wanderers to do so for her instead. Wanderers are untargetable, but lose a percentage of their max health while active. When inactive, they will slowly regenerate HP.


#Base Statistics

Health: 531.74 (+82) HP/5: 6 (+0.6) Mana: 287.2 (+40) MP/5: 7 (+0.4) AD: 55.46 (+2.5) AS: 0.658 (+4%) Armor: 23.04 (+3) MR: 30 MS: 330 Range: 550


http://www.hiveworkshop.com/data/ratory-images/120/120178-1eea1033d1d0d8e20b0c1fe63a790fb0_tn2.jpg #Passive ##Vital Surge

Every 14/12/10/8 seconds, Karin’s next basic attack will deal 110/115/120/125% damage in a small area around the target and grant 30% movement speed for 1.5 seconds. he cooldown is reduced by 1 second every time Karin autoattacks.

This passive levels up at level 1/6/11/16

Radius: 250



http://www.hiveworkshop.com/data/ratory-images/73/73201-c28de0db30dc5826f49297e508b66533.jpg #Q ##Enervating Pulse

Karin unleashes a vector-targeted bolt of energy, dealing 60/80/100/120/140 (+0.6 bonus AD) physical damage and slowing the first target hit by 40% for 1.5 seconds.

If Wanderers are deployed, each Wanderer will also fire a beam, which converges on the cursor. Multiple hits on a target will cause hits beyond the first will increase the strength of the slow by 20% (additive), the duration of the slow by 0.5 seconds, and deal 25% damage. During this period, this ability does not have a cast time.

Range: 900 Width: 80 Travel Speed: 1600 Cooldown: 8/7.5/7/6.5/6 Mana: 60/65/70/75/80

Notes:

  • Only Karin's bolt is vector targeted. Bolts fire from Wanderers will originate from Wanderers and converge on a shared final point.


http://www.hiveworkshop.com/data/ratory-images/103/103597-9432de018abc9bbbf41b9c33fcf48318.jpg #W ##Essence Draw

Karin fires a charged shot in target direction. Upon contact with an enemy, it will mark them, slowing the target’s attack speed by 30%, increases healing effects on Karin against that target by 20% and dealing 60/105/150/195/240 (+0.75 total AD) magic damage over 3 seconds.

Range: 800 Projectile Speed: 1600 Projectile Width: 80 Cooldown: 14/13.5/13/12.5/12 Mana: 60/65/70/75/80



http://www.hiveworkshop.com/data/ratory-images/73/73268-2af5a9f380943fc9cf7c562c5369b17b.jpg #E ##Ethereal Form

Passive: Consecutive basic attacks against the same target cause them to take an additional 1.1/1.2/1.3/1.4/1.5% increased damage and grant 4/5/6/7/8% attack speed. Switching targets will reset Furor. If fully stacked, the bonus persists for 4 seconds after switching. Maximum 10 stacks. If Wanderers are active, reaching 10 stacks will cause them to deal 1% true damage on-hit (unaffected by on-hit modifier)

Active: Karin disperses her form for 3 seconds, creating an ethereal barrier in one direction that prevents the next 3 instances of damage from that direction that exceed 5% of her maximum health from dealing more than 5% of her maximum health.

Mana: 80 Cooldown: 20/19/18/17/16

Notes:

  • The effects of blocked abilities will still apply at full strength.


http://www.hiveworkshop.com/data/ratory-images/71/71566-c00cd290ad0a2a0b481bbfcb68ea6653.jpg #R ##Wanderer

Active: Karin deploys 4 Wanderers at their current health, which have Karin’s standard attack speed, deal 25/27.5/30% of her AD as damage, apply on-hit effects at 30% efficiency, and can critically strike. Wanderer attacks are de-linked from Karin. Karin may reactivate this ability to select a certain target to attack, while selecting herself causes them to return to her.

Wanderers are untargetable, but lose 12/10/8% of their maximum health each second while active. Wanderers regenerate 1/1.5/2% of their maximum health per second while inactive.

Deployment Range: 800 Leash Range: 800 Cooldown: 30 Mana: 0

Notes:

  • Wanderers have an attack range of 200. Their attacks are classified as melee for the purposes of items and abilities and do not possess a projectile.
  • Attacks performed by Wanderers are classified individually.
  • The passive ability Wind’s Fury is disabled while this ability is active.
  • Critical strikes are determined individually for each Wanderer
  • Although Wanderer attacks benefit from lifesteal, the health is applied to Karin.
  • If Wanderers are not assigned a target, they will attack nearby enemy units.
  • Wanderers cannot damage structures.
  • The cooldown of this ability starts when Wanderers return to Karin.
  •   While this ability is active, Karin cannot autoattack. 
    

End note

All icons belong to Hive Workshop.



#Extended Lore

The cottage was a small structure, stationed at the intersection of the two rivers, a grand mountain in the background, its tip decorated with a small cone of snow. The dark water shimmered, reflecting the moonlight, illuminating the path which led up to it, itself one that was faint, beaten, lined with small stones and rocks that decorated it, defining it’s trail and length. Karin walked softly upon them, admiring the efficiency with which they were decorated, the order amongst the chaos of the nature that surrounded it. Noticing a stone that had fallen out of line, she knelt, deigning to pick it up, returning it to its rightful place. Returning to her full height, her gaze shone upon the scenery, acknowledging the many changes that had taken place since she had been here last, those very many years ago when the war had still raged across the southern Ionian provinces.

For a moment, she let herself go, the memories surrounded her, dragging her once more into their time, and Karin found herself immersed in a world torn by war, of broken standards flapping in the wind, the men who had wielded them equally broken on the ground which had surrounded it. Once more, she had seen the dark art of the Noxian magicians who had cast terrifying spells upon the battlefield, layering the ground with ancient runes and chanted curses. Karin sought to resist it, but she could not. She found herself in it once more, where she had drawn the strength of the spirits which had inhabited the area, drawing upon them to lace the battlefield with lashes of green energy, striking down all those who had touched them. But even then, for all her efforts, for all her works, the enemy were a horde, foreign and barbarian in nature. Their endless numbers could not be quelled, and she had remained far longer than she would have, had she not been consumed by the bloodlust and fervor of battle. It had, of course, been in that moment that she had fallen prey to one of their spells, having sacrificed even her own barriers to hold for a moment longer against their forces. She had been wounded most gravely, and Karin herself had feared her demise, had she not received word from her cousin who had fled as a refugee to the city of Piltover. It had been there where she had become whole once more, drawing once more on the power of spirits, although it had been one by one, and not in the torrents she was so used to. She was broken, but not so much as before. She had known this. Through perseverance Karin had fought to retain her power, and it had been a process both long, and painful as she had come to terms with what she truly was, and had become. Acceptance, however painful, had become routine. The scars still remained after all, and the cybernetics which had aided and now sustained her had weakened her connection to them. It had been three years since that fateful day, though, that she had left. And now she had returned.

No she thought to herself. I can’t do that anymore. I won’t – can’t get lost in the past anymore. It will not stand. I have my purposes, and they must be fulfilled Pausing to gently shake her head, she awoke and continued her pace, a burlap sack strung softly over her shoulder, shifting slightly as a harsh, cold breeze wafted across the field, though Karin did not flinch. Her discipline was too strong for it – having understood the costs she had paid to reach this point, the duties she had promised not only to herself, but also to her nation. She could fail herself, but she could not – could never fail Ionia. She had retreated once, and that had cost them ever so dearly. It would not be so again.

Crossing the boundaries of the cottage gate, she kept upon the path, encompassed with a garden of flowers in the darkest of reds. She stopped, kneeling once more to pluck one, rotating the flower between her fingertips. Admiring it’s form, she softly plucked the petals, leaving a flurry of red in her trail, its crimson juices sticky on her fingers. Wiping her hand off with a cloth, she raised a hand such that she knocked on the door, her fist resounding softly against the wood of the door. Inside, Karin could hear movement, though it was hard to tell as the crickets chirped loudly within the garden. Save that, however, it was still, the dark waters of the rivers intersecting and crashing softly against the various stones strewn within the stream.

The door opened, revealing an older man, partially stooped over and wielding a cane. His face was wrinkled and spotted, sagging in places. His eyes were as sunken as his cheeks, yellowed in a manner far past his age. “May I help you?” he asked, the voice raspy and low.

Karin nodded. “Yes sir”, she said. “I have come with a matter regarding the region in which you live, particularly concerning its history. If you wouldn’t mind, I won’t be here long. It is a matter which can be resolved in a manner most quick.”

His reply was in a questioning tone. “Is it not something which can be resolved here, at the door?”

Karin tilted her head in an apologetic manner. “I am most sorry for the inconvenience. However, this matter…and its disposal is something which would, perhaps, require some explanation. It would be best if I were to be granted entry.

The man gestured to the door, closing it briefly. Hearing the clack of lock, the door opened, softly creaking on its hinges. “If it has to be, then so be it.”

Inside, the cottage was fairly Spartan in decoration, several low cupboards, a small table surrounded by rickety wooden chairs, of which Karin could count three. The man gestured Karin to one of them, while he took another. Settling down into his chair in a manner best described as stiff, he turned to Karin.

“Please”, he said, “could you elaborate on the issue which you have come with? I am an older man now, though not by choice, as It may be known. I do wish to conclude whatever issue you have come to bring in a swift and decisive manner so that I may rest.”

“Of course”, Karin replied. “I first have a couple of questions. Do you know of the war that had previously ravished this region, several years past?”

The man raised an eyebrow. “I assume you do not speak in jest”, he said. “It is most difficult to ignore an issue such as a war, it being a major occurrence.” He paused briefly. “I do recall, it was between one of the many Noxian battalions and some Ionian forces. But it was quite an age ago. You will forgive me if I do not recall all of the details.”

Karin nodded understandingly. “I do not require the recall of all of the details. Merely those that are important. But first, I will require you to conduct a simple action for me”, she said, as she withdrew a small orb from one of the pockets deep in her robe. “If you would please touch this”, she continued, placing it onto the table, as it pulsated a warm green.

The man hesitated, showing some initial resistance to the idea, although he soon placed his palm upon it. The orb pulsated in a manner most violent, the soft greens melting away into waves of the darkest crimson, each clashing and crashing in brilliant waves, before melting away into pure darkness. “W-what is that?”, he exclaimed with a tone of shock in its voice.

Karin dropped her façade. “Have you become senile in your retirement? Do you not recognize what this is, a detector of magics? More specifically – that of Noxian sorcery, as noticed by the runes and patterns within?”

The man stood up and took a step back, knocking his chair back. “W-who are you?”

“Who I am is not important”, Karin replied. “It is, however, far more important as to who you are. For what you have committed. Your actions, and the consequences that have followed. Are you not aware of them?”

The reply was furied, as the man struggled for a response. “I…it has been long since I have exercised such power, if it were to exist…”, trailing off.

Despite that, Karin was not to be deterred. “Is that so, Grand Wizard Knig? That is your name, is it not? Did you believe that w-I would forget who you were, or your roles within the Noxian purification battalions? Those who did seek to ensure the superiority of the Noxian race against those who they deemed inferior, namely those who lived among the land of Ionia? For those crimes you have committed to be forgotten?”

Karin drew her sword, the blade slowly gaining strength as she drew upon the power of the spirits that remained, causing it to glow a soft iridescent green.

“It…it has been years ever since the war. One would assume that with the passage of time…that even wrongs could be righted.”

“You would believe that, wouldn’t you? It would be just like you to will it so, such that your wrongs would be forgotten and you could wreak havoc with a fresh conscience. But first, I have something more to show you.” Karin reached into the bag, pulling out a severed head, causing Knig to recoil in partial disgust. She continued. “I believe you recognize him? It is a shame I do not know the name, only that it is Grand Dragon of your Imperial Wizard Order, one who claimed to have walked the Dream Realm. I do not know of this truth, only that he unleashed many horrors onto the innocent people who lived here. Even he could not escape me, and he was a greater foe than you will ever be. You think yourself so clever, Knig, changing that L for an I in your name, and to live amongst the rivers in the land where you wreaked your greatest of horrors. I have faced down greater foes than you, and I have emerged victorious. There is no defence you can offer. Your spurious claims – it does not matter that you have not voiced them, for I know that they are to come, shall never come to pass, mere victims beneath my feet. You have no-one to support you, for through the lies you spout, there is not a grain of truth in them. You have seen the failures in your words, how no-one rallies to you despite your attempts to bring just people like me down. Do you believe that I would have forgotten what you have done? No. I do not forget, for to do so would be to dishonor those who have done so much such that I could reach this position. And it is because of such a situation that I will never yield my position to you. I will not falter, nor waver when it comes to the disposal of those who would lie against me such as you, be it now, the past or the future. It matters not when it happened, merely that such actions were conducted.”

She paused. “I will never falter, now or ever, when it comes to people like you, who would besmirch the names of true heroes, those who have truly gained and earned the allegiance from which they have derived. It is not up to you, nor will it ever be when one regards what you have done in this regard. You will never continue. Your time is at an end. Each and every one of your recognitions shall be struck down with failures. There will never be any who support you, for all recognize your lies and half-truths as what they are – exactly that. They will always fail you, for I am one and true. There is no lie in what I speak, only truth. It is the truth which you will never be able to discern and you will be defeated. You will not be acknowledged, for that which you have committed is a major crime such that it cannot be forgiven, and I will not rest until you and those like you have been extinguished, such that your kind never touch this earth again. You will have regretted making an enemy of me that day, for I am fury made flesh, and I draw upon the power most infinite – one of nature.”

She paused again. “But I have not concluded, for I now have the power of technology beside me, and through it, I will not fail as I reach higher levels than you ever think of reaching. You will not deter me, nor will the imagined injuries and victories that you think have achieved stand in my way. Your destruction is paramount, and there is nothing you can do to stop me. Give up, and I shall make it quick, but resist, and you will suffer more than you could ever imagine.”

The man seemed smaller now, cowed by the fearsomeness that Karin exuded. “I…was depowered by your Ionian sorcerers prior to the end of the war. If you believed they would have left me power…you are sorely mistaken.” Karin laughed, the sound punctuating the air. “If you think that will spare you, it won’t. Even now, you are a threat. It does not neccesarily have to be power that you currently possess, but the power that you previously possessed. The symbols that you created. The strengths that you stand for. I will not permit it. I will not permit you to challenge any, and all again. It is my mandate, if I were to bring justice to all those victims that you have created in your warpath. Even without your power, you are a danger, for you are a memory to a past, where you could once have been perceived as great and powerful, that your actions were those to be commended, to be understood and known as right. That is wrong, causing far more damage than I could ever prevent, and such things will be prevented if I could, and will ever permit it. Which I can, for that is the power I possess. There is nothing you can do now. Give up. Surrender. Acknowledge your lies. And die.”

Just then, a door opened, revealing a young girl, her eyes weighed down with fatigue. “Father”, she said, her voice young and weak, “who is this?”. As Karin watched, the man walked over to her, picking her up, gently cradling her.

“I’m not sure, really”, he said, with a most sinister tone, “but let’s find out.”

The girl began to speak. “But father, why wo-”. The sound of her voice ended abruptly, as she began to gurgle blood, the blade of shimmering energy emerging from her chest, reaching the touch the tunic that the man wore, faintly dabbled with blood.

“Please”, Karin said, unflinchingly. “If you had believed that hiding behind children would save you, then you are sorely mistaken. The only issue is that you have issue, and that issue is in itself an issue, for it means a continuation of you and your line. That which is flawed. Flaws which…are not permitted to exist. Rather, it is the duty of those who are correct to fix the flaws wherever they are found. But even when fixed most handily, one must understand that the flaws are inherent, and that there is no amount of fixing which can deal with a crime so grievous. It is unfortunate that such a termination is required, but it is best that such matters are dealt with at present – here, in the now. Such that it is handled efficiently – and that problems are not permitted to spread. And it is because of this, that I must say goodbye, for now my work is indeed complete.”

With that, she moved the sword further, until she encountered some resistance, then let it free, as the resistance stopped. As she turned to leave the house, she could feel the wind on her cheek once more. It was cold, but perhaps, there were times, as always, that such cold was welcome.



#Quotes

Coming Soon



#Updates

V1.2 - 16/1

Added extended lore section

Vital Surge

  • Heal removed

V1.1 - 18/1

Evervating Pulse

  • Damage reduced to 60/80/100/120/140 from 60/95/130/165/200
  • Bonus AD ratio reduced to 0.6 from 0.65

Ethereal Form

  • No longer grants Karin untargetablility and ability to ignore terrain
  • Now reduces the next 3 instances of damage that exceed 5% of her maximum health to 5% of her maximum health.
  • Duration increased from 2 to 3 seconds.

Thanks to Bobo113 for suggestions.

V1.0 - 17/1

Posted



#Closing Thoughts

One of my older concepts which I've been trying to get right for quite a while. I think that this is a good kit for it based on the nature of the rest of it.



#CCOS Review

##Niado the Razor Conductor

28 Comments

SociopathFriend1/19/2017, 6:48:35 PM5 votes

Unfortunately I think all I can help with is the kit. But any help is still help (That's how I take it anyways)

Every 14/12/10/8 seconds, Karin’s next basic attack will deal 110/115/120/125% damage in a small area around the target, heal for 10% of damage done to all targets and grant 30% movement speed for 1.5 seconds. The heal and movement speed is increased by 0.5% per 1% health that Karin is missing. Total healing against minions cannot exceed 20 (+10*level). The cooldown is reduced by 1 second every time Karin autoattacks.

This is a looooot of stuff packed onto a passive.

  • It adds an AoE.
  • It adds a heal.
  • It adds a MS buff.
  • Both of which are increased by how much you're hurt.
  • AND the cooldown goes down by a second every time you AA.

Built-in lifesteal isn't a feature in any given Marksmen for a reason, it makes them very hard to tone down when placed against the competition. When combined with on-hit effects she might genuinely be too strong. You've used an innate ability to remove one of the main weaknesses Marksmen are supposed to have- sustain.

Karin unleashes a vector-targeted bolt of energy, dealing 60/80/100/120/140 (+0.6 bonus AD) physical damage and slowing the first target hit by 40% for 1.5 seconds. If Wanderers are deployed, each Wanderer will also fire a beam, which converges on the cursor. Multiple hits on a target will cause hits beyond the first will increase the strength of the slow by 20% (additive), the duration of the slow by 0.5 seconds, and deal 25% damage. During this period, this ability does not have a cast time.

Karin fires a charged shot in target direction. Upon contact with an enemy, it will mark them, slowing the target’s attack speed by 30%, increases healing effects against that target by 20% and dealing 60/105/150/195/240 (+0.75 total AD) magic damage over 3 seconds.

This is a lot of utility for a Marksmen. You're packing both movement and attack speed debuffs AND grievous wounds (btw, it currently says it increases healing, which I would imagine is a typo?) Your champion does a LOT of things. At this point you're really only lacking hard CC and a shield.

Passive: Consecutive basic attacks against the same target cause them to take an additional 1.1/1.2/1.3/1.4/1.5% increased damage and grant 4/5/6/7/8% attack speed. Switching targets will reset Furor. If fully stacked, the bonus persists for 4 seconds after switching. Maximum 10 stacks.

By itself I don't have a problem with this, but combined with your innate you have a series possibility of having a champion that builds on-hit items and then never dies with a right-click. After all- they can't out-trade you when you slow their movement speed and attack speed can they?

Active: Karin disperses her form for 3 seconds, creating an ethereal barrier that prevents the next 3 instances of damage that exceed 5% of her maximum health from dealing more than 5% of her maximum health.

And there I was talking about not having a shield. This ability is... no I don't think I'm wrong or exaggerating when I say it's broken. As it currently reads- something has to do over 5% of her maximum health to be effected by the ability... but virtually everything will be above that. For example, 1,000 max health. Damage has to do over... 50 damage to count? Auto-attacks from Supports do more than that. However- you could also block an ultimate that does 900 damage and unlike spell shields like Nocturne and Sivir, you can do this to multiple abilities for twice as long of a time period. Also just think about this for a moment, Karin and another Marksmen duel. Karin just outright negates 3 of the enemy Marksmen's attacks by forcing them to deal almost no damage. Meanwhile- Karin is getting more and more damage with every AA and she's slowed the enemy down both in MS and AS- and she's healing herself as well. And she can do all of these things without buying a single item.

Passive: Autoattacks by Wanderers deal an additional 0.5/0.75/1% of the target’s maximum health as true damage. This is unaffected by the on-hit modifier.

A slight terminology thing- that's not a passive- it's a feature of the creatures.

Active: Karin deploys 4 Wanderers at their current health, which have Karin’s standard attack speed, deal 25/27.5/30% of her AD as damage, apply on-hit effects at 30% efficiency, and can critically strike. Wanderer attacks are de-linked from Karin. Karin may reactivate this ability to select a certain target to attack, while selecting herself causes them to return to her.

Wanderers are untargetable, but lose 12/10/8% of their maximum health each second while active. Wanderers regenerate 1/1.5/2% of their maximum health per second while inactive.

You're literally making 4 mini-melee-ADCs that can't be targeted and apply on-hit effects and gain a champion's attack speed, on a champion that can severely abuse on-hit effects and attack speed- and you gave them true damage. Also just to put your numbers into perspective. Normal ADC- does 100% of their normal damage as they fight. Karin- does up to 220% of her normal damage as she fights- not counting the true-damage the Wanderer's deal in addition. Do you see why I think this is an issue?

I think you need to make cuts on some of these abilities. Currently the only things your champion lacks are hard CC and a repositioning ability- you have literally everything else you could want. Poke Waveclear AoE Poke Speed buff Sustain Increased damage Attack Speed Buff Movement Speed Slow Attack Speed Slow True Damage Minions that can't be targeted A Spellshield better than all the current spellshields combined at the cost of taking a fraction of the damage because not only does it block spells but AAs too

You tried putting some weaknesses in there like losing the attack speed and free damage by her switching targets and the Wanderer's losing health- but they seem to fall short when there's no reason for you to change targets- any tank is going to be melted by her anyways so changing targets won't matter and any given fight with her won't last long enough for the Wanderer's to drop before the fight is over or so heavily in her favor it might as well be over.

Bobo1131/18/2017, 3:48:34 AM4 votes

Kind of a strange Irelia/Ezreal mix going on here, and it's an interesting thematic. Story is short, but it works.

However, there are a few things that you might want to look at if you want to take the concept even further. Here are some of the things I saw:


Passive: Yeah, this is a little uninspired, and it feels a little too much like Kindred, but it seems to work ok. The AoE damage is a bit of a twist - well done.

Q: Ok, now I am normally against ADC's having overloaded CC mechanics, and I don't really have to worry here. The damage checks out, and I understand that it is immensely stronger while her ult is active, and yeah, that works. With the ult up as commonly as it is (with untargetable ability projection points), it seems her identity is definitely shifting in favor of being a mage or AD castor. It is best to keep that in check thematically.

W: I'm starting to get a little too many Ezreal vibes here. At the end of the day, this ability, along with E, gives far too many chances to get on top of duels, or just about any other form of engage.

E: Why. Why this. Please no. We do not need another troll pool/pole ability - especially not one that you can cast Q in the middle of. This absolutely reeks of anti-fun. It would be one thing if this ability dodged magic damage, or auto attacks exclusively, but free movement and casting makes this a near ult-level ability.

Also, being unhindered by terrain is a massive issue with map assets, and would be incredibly hard to implement. This would create wall clipping issues and all sorts of wonky things that are unprecedented, and unhealthy to the game's current wall mechanics. There is a reason you cannot stop in the middle of Bard's Magical Journey.

Now, making this a singlular wall-hop or dash one which cannot be interrupted in any way, might be a better way of doing this, but it risks being unoriginal. Not like an E evasion doesn't also make this #3 on our list of Ezreal vibes.

**R: **So this is the acclaimed bread and butter of Karin's ability roster. Hmmmmm. I would make this cooldown about twice as long, and ditch any kind of timer recharge. Either that, or give them a set amount of auto attacks and/or abilities before disappearing. As it stands, it is far too convenient, and gives an insane amount of single target focus. This would be ok, if the cooldown accounted for this, or if your kit couldn't stand on its own.


Overall:

I will be honest - I have no clue how or why this got 17 likes in 4 hours. If these accounts are all friends of yours, I wish they could be a little more honest for your sake and/or give some feedback. For starters, you have far too many ability vamp spells/attacks within this build. Your auto attacks also have 3 passive buffs, and an ult that takes the best parts if several other abilities, and puts them on a 30 second cooldown.

With this in mind, don't claim that Karin is mostly dependent on ult. She is even OP without it (invulnerability, CC, dueling debuffs) and the ult itself is hilariously broken. There are 4 of these wanderers; they cannot be targeted, they cannot be destroyed for gold, and they can be directed to attack specified targets/areas with 2 different attacks. There is no incentive to attack them, or fight back if you can just E and W to render your enemy's attack useless. I see no valid way to counteract the attack/sustain potential. This Yoric/Vayne/Irelia/Ezreal/Heimerdinger hybrid is exactly that - a twisted and strange chimera of abilities that have enough CC, sustain, and damage to do just about anything. It doesn't even know what role it is best in. Sure, the kit plays well with itself, and abilities have a bit of synergy, but it simply accomplishes too much. The content here could easily be split into two complete champions.

I highly recommend taking a look back at this concept, and adding/removing some things - maybe streamlining it into something more manageable from a balance standpoint. I like the wanderer idea, but it needs that extra step to make it stand out as its own thing, and needs a step back in utility for it to fit in with other champions.

6Sfool1/18/2017, 7:22:36 AM2 votes

I really like most of it, but I'm not a fan of how the ult is implemented. Right now, she basically has little minions that wear down in extended fights. The way to counter it- tanks. They would make her effectively waste her ult in fights. Problem is- these wanderers shred tanks with % health true damage. Just because vayne has that kind of damage doesn't mean everyone should have it. She already has the kiting that she needs against tanks, she shouldn't also have a bunch of shred. Also, with the ult, I think it should be on more of a deploy system. There's too many factors affecting whether her ult will be up with both health and a cooldown. I think a charge system would be better:

Passive: Every 15 seconds, Karin Stores a charge of wanderer. Max charges 4. Will not recharge past 2 if she has a wanderer deployed, and will not recharge at all if she has 2 or more deployed.

Active: Karin consumes a charge to deploy a Wanderer, which has Karin’s standard attack speed, deal 25/27.5/30% of her AD as damage, apply on-hit effects on every fourth attack, and can critically strike. Wanderer attacks are de-linked from Karin. Karin can control their target as pets, but she cannot control their movement.

Wanderers are untargetable, but lose 12/10/8% of their maximum health each second. Once a wanderer expires, it returns to her.

This design would do a few things. It would prevent her from abusing frozen mallet and wit's end with the modified on-hit effects. It will also make her decide how many to deploy. If she thinks that she's about to get dived, she might want to panic ult, but if it's a bluff and she deployed 4 wanderers, she will be noticeably weaker once they expire for a while since she can't just bring them back in. She trades some insane possible dps for meaningful downtime, and her charges become a good resource to manage. She will be able to use 1 or 2 for whatever she wants, but will lose the ability to store up enough charges for 4 of them this way. Since her kit is already strong against engages, you don't want to let her have access to 4 wanderers at all times.

Skylarke1/18/2017, 4:34:57 AM2 votes

Evervating Pulse

  • Damage reduced to 60/80/100/120/140 from 60/95/130/165/200
  • Bonus AD ratio reduced to 0.6 from 0.65

Ethereal Form

  • No longer grants Karin untargetablility and ability to ignore terrain
  • Now reduces the next 3 instances of damage that exceed 5% of her maximum health to 5% of her maximum health.
  • Duration increased from 2 to 3 seconds.

Thanks to Bobo113 for suggestions.

Pommel Knight1/18/2017, 5:57:02 AM2 votes

I can't be the only one who read Super Anal in the title.

Friendly Ram1/18/2017, 9:37:49 PM1 votes

this looks fun P: why the big hop at level 6 Q: final point is cursor or end of beam? R: what is wind's fury? do the wanders auto return when they run out of health? wouldn't it be easier to give them a set duration like pets since they are untargetable?

The Dreamwalker1/19/2017, 5:35:50 PM1 votes

One thing... I love the idea and the champ, but I really dislike the ult. Here is my reasoning.

I feel that being able to deploy something that cannot be targeted is sort of bad, but I like that they loose health. For me, I think this is kind of bad because if they get low Karin can just call them back and let them get health. I would like life or death thing for Karin. Like she looses some MR or Armor for releasing her Wanderers. Just to balance it out.

Because she'll have more lane control, tons in fact, so if she becomes weaker I think it will balance out.

I also have no idea how she creates these Wanderers. Does she just magically create them, or do her powers make them? I might have missed it. Also, where does Furor come from?

Skylarke2/16/2017, 12:16:56 PM1 votes

V1.2 - 16/1

Added extended lore section

Vital Surge

  • Heal removed
Wandering F B1/17/2017, 10:24:59 PM1 votes

oh is that true?

BowieTheNifty2/18/2017, 3:16:50 AM1 votes

Sense you took time to look over Niado. I figured that I would look over your entry as well. After all, it is to be a good neighbor. Now I saw this concept a long while ago and wondered why it was gaining so much popularity and notice. Though lets go over it.

Lore Honestly I like how it is presented here. You have a short version and an extended one which helps out a lot. Doing reviews can be tedious and it allows people to really get a general idea of a character without forcing them into a wall of text. The idea of having an Ionian shipped off to Piltover isn't a bad one. Her giving up a spiritual side for more technological does seem like something we haven't seen before in league. It obvious you took your time with the characters backstory.

Innate So the innate passive is pretty solid. A rather simple passive, but hey there is nothing wrong with simple. Being able to reduce the cool down each basic attack makes it seem she is more directed towards an attack speed build. I have a question for you though, it regards Runaan's hurricane. So being a marksman she has access to this. Do the bolts from the item reduce the cool down of this passive? If it is the case I can see an hold hit build be pretty strong on her.

Q I do love the idea of vector casts. Made me a huge fan of Viktor when I first started playing league. Having the it only deal damage to one target does indeed reduce the amount of AoE damage for a kit. Though having the Watcher bonus isn't bad either. Basically is allows them to aid in the ability to bring an additional slow and damage. Though here is what I got for you. So the initial cast is a bolt that collides with the first enemy. Though it does state that the Watcher's fire a beam, does this mean that a single beam could hit multiple targets or does it collide with the first enemy in its path? Mainly this is out of curiosity. Overall not a bad ability.

W A single target mark that slows attack speed and increases the healing Karin receives while attacking the marked target. Not only that it applies a damage over time in the form of magic damage. While the ability itself isn't bad I do have a concern. Mainly it is regarding the attack speed slow of all things. From reading the kit, at least in my eyes a lot of her abilities are generated towards attack speed. Against most other marksman she would win trades just because she can lower their damage output and increase her healing from attacking them and how quickly she can attack them. Plus with the DoT on top of that, yeah she would easily win. I have a feeling that this ability is over loaded is all.

E The passive here definitely confirms my suspicions about attack speed. Going to say this here, this is incredibly strong for a passive. Like it is a stronger version of Jax in terms of damage output on a single target. Cause each attack against the same target increases its damage output in two ways, increased attack speed and additional damage per attack. A bit unhealthy as it does its job twice as effective, making it a little redundant. Especially when you combine this with the current W and they enemy ADC's can't really win against her. Having Watchers deal an additional 1% true damage on attacks at max stacks well it isn't broken in that regard. The active portion of this ability I do like. Basically it protects against burst in from a targeted direction. Now this maybe my opinion, but you have it on a directional cast. What brought about that design choice?

R Now when stated that the Watchers have Karin's "standard attack speed" does that mean they have her current attack speed or her base attack speed. Standard is a term that doesn't exactly define that too well. The mechanics of the Watchers max health, untargetability, and the health drain/recovery is actually pretty nice. At first when reading this ability I was a little concerned about the damage output here, but as I kept reading on I noticed something. Karin being unable to basic attack while they are active. First it threw me for a loop, but then I realized how much of a powerful effect this has. With her inability to basic attack it means that even CC doesn't stop her from doing damage while this is active. Honestly its powerful but I really like it. Once the Watchers are on a target, they will keep up their assault even if Karin is being locked down. Them being untargetable too ensures that they aren't effected by said CC either. You did a really good job with this ability and it suits well for an ultimate. Having reduced damage for the watchers and their on-hit effects does help keep it in check. The watchers applying being able to apply melee effects is a bit on the strange side and I feel like it is not needed.

Overall Karin does indeed have a powerful kit. As a champion they should feel powerful in regards to what they are supposed to do. Though I feel as though she has a bit too much dueling power even early on due too some overloaded parts of the kit. Perhaps you might want to go over them yourself see what you can remove or change up. Though the Q and R are in really good spots I must say.

IxtaliKing1/17/2017, 11:51:56 PM1 votes

That's a pretty interesting concept. +1

DiamondMatthew1/18/2017, 4:50:10 PM1 votes

You have a really through Idea here,

I was wondering if you would like you champion concept (or any others you have) to be featured in my Tavern.

What is this Tavern you ask? It is a review exchange board which allows concept creators like you and me to get our post more publicity and feedback.

To have your post join the New Arrivals section

  • Just leave a link to their page and his/her Name & Title

To have your post in the** Featured** or** Champion Library**

  • Leave the same information as before
  • Review one or more of the other concepts on the board for each concept you hope to have join the list
Terozu1/18/2017, 7:39:01 PM1 votes

Why use a character from Skyforge for the artwork?