Cho'Gath Rework Concept. (Inspired by Machunine's excellent work.)

CrimsonCobra3·3/20/2016, 5:17:40 AM·1 votes·473 views
My Cho'Gath Rework

Alright, so to start out with, I would never have made this post if Machunine did not first post his idea. Therefore, I have included a link to his post.

Secondly, you know why I'm doing this. Just have fun and give me critique on the concept if it suits you. Enjoy!

Passive: For every minion Cho'Gath eats, he gains 1 maximum health. Cannon minions grant 3, and Super Minions grant 5. Monsters grant 2 for the small monsters and 4 for the big monsters. Dragon grants 7 and Baron grants 9. Champions grant 8. For every 85 bonus HP he gains from this passive, he grows in size permanently and gains a special stack called "Dominion" that grants 35 HP and 15 AD. These stacks can be lost on death, and regained even after max stacks. (6) After a certain point in stacking his passive, Cho'Gath ignores unit collision with small creeps, shoving them violently to the side. Note: to make up for the effect of his passive, his health per level will see a small decrease, from 80 to 73.

Q--Rupture: Cho'Gath shrieks and stomps the ground, rupturing the ground around him and knocking enemies into the air for 1 second, dealing 95/150/205/260/315(+90% AP) magic damage to them and slowing them by 60% for 2.5 seconds. The channel time for this ability decreases based on the distance from Cho'Gath. (Takes less time the closer the target location.) Cost: 90 mana Range: 250 (+percentage increase of model size from leveling.) Cooldown: 9 seconds

W--ENSNARE: Cho'Gath lashes out with his claws, pulling enemies in towards himself. This ability deals 65/115/165/215/265(+70% AP)(+35% bonus AD.) magic damage. Cost: 60/75/90/105/120 mana Range: 540 (+percentage increase of model size from leveling.) Cooldown: 12 seconds

E--VORPAL BARBS: When toggled on, Cho'Gath gains 50 attack range and his autos deal bonus damage in a cone that increases in size the larger he gets. (Refer to range.) The bonus damage is: 20/30/40/50/60(+35% AP)(+35% bonus AD) magic damage. When toggled off, Chogath heals for 5/9/13/17/21 HP per unit killed. Cost: None Range: 475 (+percentage increase of model size from leveling.) Cooldown: 0.25 seconds (Toggle time.)

R--FEAST: Cho'Gath tears into an opponent, dealing 300/475/650(+75% AP) True Damage to champions, and 1000(+75% AP) True Damage to minions and monsters. If Feast kills its target, Cho'Gath heals for 100/140/180 health, if it fails to kill its target, Cho'Gath heals for 50/90/130 health instead. If his target was a champion, Cho'Gath additionally gains 2 stacks of "Dominion." Killing a minion or monster refunds 65% of the Cooldown. Cost: 100 mana Range: 160 Cooldown: 90/75/60 seconds

The basic premise is that Cho'Gath is a close-range Juggernaut-esque AP tank that can still devour you. Therefore I nerfed his abilities' range and increased some of his power when he gets up close. I also changed his W to 'Ensnare' which helps him bring enemies within range of his full damage. Once he has them there he can use 'Rupture' to ensure they can't escape, and use 'Vorpal Barbs' to bring them low enough for his ultimate. The ultimate received a small buff, and its interaction with his new passive was adjusted accordingly. Note that his physical size would no longer shrink when slain, he just loses health and AD, since the size increase is directly related to his CS. The passive is largely in place due to Machunine's excellent idea, for which I provided numbers.

Thank you all for reading and commenting!

~CrimsonCobra3

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