Hunter Hearne: Zauns Biotechnical Marksman

Sylas Dr3gb0urn3··4 votes·1,999 views
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Would like to give a shout out to this month's CCOS hosted by Echoing.

Good Neighbor Review:

Uriel: The Mana Conduit by Adam79

Introducing: HUNTER HEARNE: Zaun's Biotechnical Marksman.

Visual Depiction:

https://s-media-cache-ak0.pinimg.com/736x/2d/35/84/2d358425c1f55bc565309150c96b6746.jpg I am not an artist, and this image is NOT mine. I do not have any rights to it. It is for Illustrative purposes only.

Summary:

Primary Role: Marksman Secondary Role: Assassin Gender: Male Race: Human Resource: Mana Attack: High Mobility: High Defense: Medium Ability/Difficulty: Medium Health: 525 (+65) HP/5: 8 (+0.5) Mana: 271 (+29) MP/5: 6 (+0.25) AD: 63 (+3) AS: 0.62 (+.05) Armor: 19(+2) MR: 26(+2) MS: 335 Range: 640

Lore:

Hunter lay in bed, thinking of the plans he had for tomorrow. Tomorrow he was getting married. After being engaged to his fiance for 2 years, and being committed to one another for another 2, they were finally going to tie the knot. He was thrilled. He was excited. He was more than a tad bit nervous. He was wide awake. Normally, big life events like this didn't phase him. He was hard, tough, emotionless. But he was a quivering fool right now. The rawness of his emotions are what terrified him the most. He closed his eyes again, doing the meditations his father had taught him long ago to block out everything around him. He was one with the air and one with his surroundings. He was about to doze off to sleep, finally, when he heard a crash coming from the living room window. His eyes flew open. He jumped out of bed. Reaching his closet, he found his firearm. Heading for the living room, he tried to control his breathing. What was going on? Who was in his home. Just then another crash came from the room to his left and a dark hooded figure emerged. The next thing Hunter knew, he was in agonizing pain. His arms and legs were on fire with pain. Finally, the sleep he sought so hard for only moments ago, found him.

18 Hours later: Hunter woke up and found himself in what appeared to be a medical room. His entire body was in excruciating pain. Just then, someone entered the room. "Ah, you are awake. I am glad to see that you survived the surgery." "The surgery?" "Well, of course! We had to remove your arms and legs. But don't you worry, we replaced them. In fact, I think you will be more than happy with them. They are the newest advancement. They are a combination of the most advanced magical, technological and medical sciences Zaun has come up with to date. Don't you worry though, we will help you with rehabilitation and teach you how to use them. And don't worry about the cost, the city needed a test subject and your father gave the approval. So they are free. The only cost you have to pay is for the surgery itself, which you can take care of once you are released." Hunter looked down at his arms, noticing them for the first time. They looked like no arms he had ever seen before. They looked more like Guns. Hunter screamed.

Champion Overview:

Hunter Hearne is a skilled marksman, adept at focusing, targeting, and kiting enemies. His high mobility and massive surge in damage against champions just spawning and low percent health champions, and his advanced critical strike damage gives him the cutting edge to burst down enemy champions who dares to defy him their nexus. You'll need to outsmart this enemy or bring a group of your allies along, if you want to take him down. He's a bit weak early game, so don't give up when playing this champion if you have a hard time early game. He draws his power in the mid to late game.

**Passive: **

Biotechnically Advanced Marksmanship: A.) On targets above 80% HP and Below 20% HP, GAIN 25% bonus Crit Strike CHANCE. B.) Critical Strike Damage deals 300% instead of 200%. C.) Critical Strike chance against Vulnerable enemies are doubled. D.) Can only build up to 20% Crit Strike chance. (Any crit strike chance built from runes or items above 20% is ignored; unless the bonus is from this passive directly). E.)Only one non-ultimate ability may be toggled at once.

item 3031 Further Clarification/Information concerning Passive: (When attacking a Vulnerable target 20% Crit strike chance against an enemy is actually 40% and 45% Crit strike chance against a Vulnerable target is actually 90%. Attacking a Vulnerable enemy above 80% HP or below 20% HP with Infinity Edge equipped, grants the caster 90% Crit Strike Chance. 90% Crit Strike chance is the MAXIMUM This champion will ever receive.

Q:

Advanced Biceps Artillery Passive: Permanently gain 1/2/3/4/5% Total AD. (This includes Base and Bonus AD built) Active: Cooldown: 5/4/3/2/1 seconds and shares cooldown with other non-utimate abilities. (The spell cast determines the cooldown timer.) Active Cost: 6/7/8/9/10 mana per target hit per each auto attack. (Always cost at least 12/14/16/18/20 mana per auto (even if only one target is available) and never costs more than 30/35/40/45/50 per auto. (even if more than 5 enemies are hit) Toggle to deal an additional 20/21.25/22.5/23.75/25% damage to targeted enemy on each auto attack. Additionally nearby enemies within 200 units range take damage equal to 20/21.25/22.5/23.75/25% of total AD. Target and all enemies hit by this ability are marked as Vulnerable for 6 seconds. This ability can critically strike.

Note on Advanced Artillery: The active deals bonus damage to the primary target but only deals a portion of his TOTAL AD to those within the range of the ability. Both can critically strike, but they crit for the amount of damage they would normally deal. So for the primary target (assuming 0 armor) if the caster had 100 AD and was using advanced Artillery they primary target would take 120 dmg, and all surrounding targets would take 20 damage (assuming he only had level 1 in this ability). If this ability critically striked and all enemies were critically striked as well that were hit, then the damage would be 360 (or 420 if they had Infinity Edge equipped) to the primary target and 60 (or 70 if they had Infinity Edge equipped) to all other enemies. (Additional note: Assuming one had Infinity Edge equipped, once base AD was figured in, Hunter would** actually **have more than 100 AD, so please excuse the numbers on this example, as 100 was just a simple round even number to use for example purposes. Additionally, if Hunter built Crit Damage runes, as well, he could Deal up to about 395% Dmg when critically striking a champion (assuming he had Infinity Edge)).

W:

Tricep Survival Skills: Passive: Permanently gain 2/4/6/8/10% bonus healing from all sources. Active Cooldown: 5/4/3/2/1 seconds and shares cooldown with other non-ultimate abilities. (The spell cast determines the cooldown timer.) Active Cost: 6/7/8/9/10 mana per target hit per each auto attack. (Always cost at least 12/14/16/18/20 mana per auto (even if only one target is available) and never costs more than 30/35/40/45/50 per auto. (even if more than 5 enemies are hit) Toggle to heal for 2/4/6/8/10% of damage dealt. This effect is doubled against Vulnerable Targets.

Note on Advanced Survival Skills: The passive on this increased the active on this. So if he had level 1 (and assuming no other lifesteal effects were added, He would gain an additional 2% of the 2% heal of damage dealt If it was level 5 he would gain and additional 10% of the 10%(which is 1%) heal of damage dealt for a total of 11% (basically lifesteal).

E:

Advanced Hamstring Tactics Passive: Permanently gain 2/4/6/8/10% movement speed Active Cooldown: 5/4/3/2/1 seconds and shares cooldown with other non-ultimate abilities. (The spell cast determines the cooldown timer.) Active Cost: 6/7/8/9/10 mana per target hit per each auto attack. (Always cost at least 12/14/16/18/20 mana per auto (even if only one target is available) and never costs more than 30/35/40/45/50 per auto. (even if more than 5 enemies are hit) Toggle to slow targeted attacked enemies by 5/10/15/20/25% for 1/1.25/1.5/1.75/2 sec. This effect is doubled against Vulnerable Targets.

R:

Master Interactive Quadriceps: 2/3/4 Charges: 5/3/1 sec Charge Cast Cooldown (Does not share cooldown with other abilities) Charge up timer: 30/25/20 sec. Gain 1 charge when killing an enemy champion or 1 charge after every 10 minions/monsters killed. Cost: 50 mana per charge cast. Cast to use a charge and jump up to a distance of 600 units range. For the next 6/8/10 seconds after casting, gain 15/20/25% bonus attack speed and deals TRUE DAMAGE for the 6/8/10 second duration.

Recommended Item Build:

Start: item 1083 item 2003 item 3340 Early Items: item 1038 item 1018 item 1001 Essential Items: item 3031 item 3812 item 3006 Final Build: item 3006item 3031item 3812 item 3072 item 3153item 3065

Changelog:

2/23/2017 At the Excellent Suggestion of Arakadia, a fellow summoner, I have changed the name of the Ultimate ability, to prevent it from being misleading, and the names of the other abilities to keep them more thematically flowing, and to create a stronger bond to his Persona and Theme.

9 Comments

Arakadia4 votes

His passive would honestly be more cancerous than Tryndameres. Because atleast once Tryndamere builds crit, you know he's going to crit you atleast. With Hunter you can't really predict or estimate how much damage each auto will be. And a crap ton of Hunter's damage is based off RNG, because either he crits for 325% of his AD late game, or he doesn't.

I sortta like his stance changing, but it seems sorta boring like Udyr. In fact its very similar to Udyr's. His Q gives bonus damage on autos, just like Hunter's except Hunter's has the splash damage. Just like Hunter, Udyr's W gives lifesteal. Just like Hunter, Udyr's E gives movement speed. And just like Hunter, Udyr has a boring bunch of stat changing stances that make them a big ball of stats.

His ultimate is literally named Master Escape Artist, however it encourages you to use it than CONTINUE the fight. You'd think it would be a purely disengage ability or an ability used for roaming. However it gives ANOTHER stat buff that encourages you to, not escape, but continue fighting.

I'm going to count how many stat buffs hunter has:

  • 1 (Free crit Passive)

  • 1 (Increased Crit Multiplayer Passive)

  • 1 (More free conditional crit Passive)

  • 1 (Q passive)

  • 1 (Q Active)

  • 1 (W Passive)

  • 1 (W Active)

  • 1 (E Passive)

  • 1 (E Active)

  • 1 (True damage from ult)

  • 1 (Attack Speed from ult)


All adds up to 11 stat buffs. And sure some of these stat buffs combine with their active, like activating W will combine the two buffs into one, but any other time you have a crap ton of buffs active.

Sorry if I seemed aggressive, but I hate Udyr's design and while Hunter is much better, he's not in a great spot imho atm.

Sylas Dr3gb0urn33 votes

GREETING Arakadia,

I hope that you had an AWESOME weekend.

First off, Hunter only gets 300% Crit DAMAGE bonus not 325%... the 25% that you are trying to add, is a crit STRIKE bonus not a damage bonus. And I have already covered just how CONSISTENT is and RELIABLE his CRIT STRIKE is, if Hunter is utilized properly, in the comment section when responding to Foodtanks Review. Everything else you said appears to be true, ~~and I really have nothing to argue with against it ~~ except that, I like Udyr (And I typically dont like melee champs) and other than the facts that you presented (facts I personally don't see a problem with), that you then coupled with what just seems to be your personal opinion about Udyr and your correlation between the two, and while the correlation may be semi accurate it appears and then is confirmed, with your admission to your personal hate of Udyr, that you really just responded to restate facts and attack Udyr. I don't really know what to say in response to a review that isn't a review, but a simple restatement of facts, and your personal opinion of Udyr. I am sorry but I don't know what you want from me. Or why you even wasted your time to do what I have already done, in the OP. It appears you want to attack Udyr. Not Hunter; As Hunter is a ranged marksman, not a melee fighter. And as I stated above, while the correlation between the two is semi accurate, the two play styles would (and are) completely different.

Thanks, I guess, for taking the time to comment, but like I've stated several times in this response to your pseudo review, I really don't know what to say to a simple restatement of what I have already stated and to an attack on Udyr, and the claim that he wont fare well due to one (your) personal opinion of Udyr.

[slayer-jinx-catface] Best of luck to you Arakadia Sincerely, ChatLootsNoGold

Arakadia2 votes

Maybe I wasn't clear or I worded something badly.

I read your reply to Foodtank, and while I still dislike the idea of RNG crit and would like a reliable AD buff instead, its not as big of a problem as I originally believed.

My two biggest beefs with Hunter are my two biggest beefs with Udyr. They both are boring balls of stats that don't fit their theme. When I play Udyr, I don't feel like im conjuring the power of ancient spirit beasts. If I played Hunter, I bet I wouldn't feel much like a biotechnical marksmen and master escape artist, but more like an extreme Draven based off random chance.

For example, Hunter's ult Master Escape Artist isn't even used for an escape. Or its not intended to be used as one. Due to the combat buff, its more of a repositioning tool. It's not interesting nor does it make Hunter feel like a master escape artist. Because a master escape artist is not only escaping, but also doing it in an interesting, clever fashion. He's not just jumping to a new place on the battle field so he can continue fighting.

Hunter has 11 stat buffs in his entire kit, unless you changed it sense my last post. Thats a fuck ton of buffs, to put it simply. Not only does that mean that each and everyone one of these stat buffs would have to be very weak, almost unnoticable, so that he wasn't over powered, but it also means that everything Hunter does is a stat check. Hunter's gameplay revolves around "did I out-stat the enemy" and "did I get my lucky crit". Someone like Jhin's gameplay has much more to it: "Did they step on a trap? Can I root them", "is anyone low enough for me to ult", "can I charge my 4th shot in time?", " can I time my Q so it gets empowered and lands on the enemy ADC?" and "did I hit my spells?".

Hunter has nothing to aim, which is fine. Hunter has no ammo to manage, which is fine. Hunter has no play making ability, which isn't in itself bad. But Hunter also has very little room to fail. He's got the same problem as Garen.

Lets imagine that a champion is only allowed to have 100 power points in their kit. Well a champion like Xerath maybe has 25 power points (PP) in his Q, 15 in his W, 10 in his E, 40 in his ult, and 10 in his passive. His power isn't massively tied to one ability, like Blitzcrank's Q is. Well Hunter has a problem opposite to Blitzcrank's. His power is too spread out. He has 5 PP in point A of his passive, 5 PP in point B, 5 more PP in point C of his passive, and so on. Each of hunter's buffs will feel very weak, because he's spreading his PP throughout 11 different buffs.

Overall, I suggest you remove a bunch of his buffs. Most of them would become unnoticable because their all trying to crowd and find a place in his kit. And I suggest you make him more than just a big ball of stats that wins the fight through RNG or stat checks. Their needs to a way Hunter can lose a fight because of how his kit works, rather than just the game. A champion like Vayne might miss her stun, or not complete her third proc of Silver Bullets, or not get her Q's empowered auto off.

Sylas Dr3gb0urn32 votes

Arakadia,

Greetings My fellow Summoner!

THIS is a REVIEW, one I can respect and learn from. Thank You.

I understand, thanks to the fact that you put legitimate reasons why these buffs might be troublesome, that there are definitive drawbacks to Hunter. I understand that the name of his passive is misleading. And I agree. I think at some point, I will change that. Let me think of a legitimate and thematic name for the Ult so that it is not so misleading and I will post it. I want his Ult to be both combative and escape. But you are correct in your assumption, that when making this ability, I personally intended for it to be a combative ability, rather than an escape ability, and then gave it an escape title. I wanted to leave it open, and guess I highlighted the escape in the name, and kind of tried to hide the main theme of the ult (the combative part), by giving a false Ultimate name (the escape part). The stats, though, while being 11 stats (and sure a great many of them CAN over lap if their spell outweighs whatever cool down timer is currently in place, to make it so that multiple stats can be used at once. But the thing about this marksman that makes him different from some of the other marksman, is that, despite his multiple buffs and his jump, he really doesn't have many other options for game play. He can use one spell at a time (unless combining it with his Ult) this leaves him with very little ABILITY play style, But Hunter is meant to make smarter decisions. Example, "Dang, here comes Volibear in from the jungle and he just popped his q, if he gets close to me, I am gonna get tossed, and Morgana is gonna toss that Q stun, right where he tosses me, and the instant before that stun ends, Ashe is gonna stop me, Ult-ing that Blasted Frost Arrow, and I'm weak, and all of this can be prevented if I can JUST keep Voli from tossing me, bc Ashe and Morgana are further behind and I can dodge Morgs Q and flash out of Ashe's Arrow if they strike before Voli's Toss. I don't have to waste my Ult right now, 3 charges or not. Cause I see Mid just left his lane and is heading down here bot too, to try to get in on the action and Ally mid is pushing lane and not coming to help us out, cause that mid turret is super low. and Top just said Enemy Darius backed with teleport ready. So he knows he has teleport time for Darius and can see him coming in. Mid literally just left lane and will take travel time to get here. So with his E Hunter Kites that Voli into his turret where he gives up because he is too low, or if Voli gets cocky, and turret dives, he's low enough I can take him out And never have to even touch my Ult to Escape voli and I'm now safe under my turret. But lets just say they know mid and top are coming too, and they are about to five man his turret and will probably try to take him out before it. He can use his abilities, safely , to take one or two with him, Jumping and Kiting.

I dont see situations with Hunter getting boring at all, Due to the extreme range of his Ult jump, the fact that he can have 3 charges at ready (and using the charges has no cooldown (he has a cooldown for gaining the charges, not for if he has charges built up already... (in this case, hes more like akali with the fact that he can store multiple jumps)). Because of his skills (IN THE BUFFS) things will much more complicated for Hunter than most adc's if they really want to take him out. Because his late game crit is going to be immensely more reliable than I think you are giving it credit for. He gets literally 90% (9 out of 10 attacks) crit strike CHANCE, for 40% of an enemy players HP lifespan. (the first 20% and the final 20%) the other 60% (during late game, is 45%(Basically, EVERY OTHER attack) if he is utilizing the Vulnerable passive AND has at least 20 additional (the max he is allowed to PHYSICALLY build) Crit Strike (and if he is not properly utilizing the Vulnerable passive 20% WITH an Infinity Edge.)

So realistically, all he has to do is build and IE, to always, have a 1 in 5, ( If he isnt utilizing his Vulnerable passive- which wouldnt be advisable)

(IF HE IS ONLY USING THE PASSIVE FROM VULNERABLE AND BUILDS NO CRIT STRIKE CHANCE HE has a 25% Crit Chance. or a 1 in 4 Chance, which wouldnt be advisable)

a 1 in 2, (when champs are between 20 and 80% HP, And you have built CRIT STRIKE and are CORRECTLY utilizing the Vulnerable Passive)

or a 9 in 10 chance of critically striking his enemy (40% of the time when you are attacking enemy champions).

Therefore, all any player has to do to achieve the two better of those VERY reliable (and as I just showed you, only four possible (and self controlled) crit stike chance possibilities) buffs (45%(basically every other attack) (for 60% of the time when attacking enemy champions) of the time and 90% (9 out of 10 attacks) (for 40% of the time when attacking enemy chamions) crit stike chance, is to by simply PROPERLY utilize his Vulnerable Passive and to build the allowed crit stike chance by purchasing an Infinity Edge).

I see Hunter as a very RELIABLE offensive and (self)defensive marksman, one who can get in there, and get out of there when the situation requires him to (THIS IS WHY I ALSO PUT HIS SECONDARY AS ASSASSIN) He isn't intended to take damage. He is a glass cannon. When fighting against Hunter, you want to corner him, force him to USE that ULT for what its named for, You want to force him to WASTE that ult, so someone can come in behind him, when other people are boxing him in, and the person behind, take him out. (I can see why maybe Solo QUEUE, and lower elos would find him a burden to play, But boring can NOT really be one of those reasons. Especially not when playing against coordinated teams, or in higher ELOS where teamwork comes more naturally. Because his Buffs give him the Edge he needs to be an Expert in his field. I dont think he is TOO OP to play in solo queue, or that he is unbeatable, But I think that in solo Queue and lower elos, his ease of power and use, might make him seem that way, But in higher elos and team queues, He will NEVER be boring, and if the enemy team is working together, and forcing him to waste ults, He can be put to shame for NOT being the MASTER ESCAPE ARTIST. He isn't Unbeatable, and his power is very controlled (not too weak and not too strong), and while its true that he may have similiar abilities to Udyr, (I think I stated THIS part in my previous post) due to the fact he is a ranged marksman, and Udyr is a Melee Champion, their playstyles are Inherently going to be different, and I think, that Hunter, IN GAME would surprise you (IN A LANE ROLE) just how UN-boring (and just how much MORE challenging and FUN it would be to play in those 5 man ganks he would receive as a marksman with less stun, and BURST from his non-ult abilities, and more sustain, kite and escape, and get in there quick and get out quick (that other marksman dont have (tristana not withstanding)) he would really be.

So while I understand where YOU are coming from and I see the issues of the buffs, I still stand beside Hunter as-is.

I can however apologize for the misleading Ultimates Name. As it was meant to be BOTH escape and GET IN THERE, and I agree, the ULTIMATES name is indeed Misleading... the only redeeming quote I can think of though, is THE BEST Defense Is a good OFFENSE.

Thanks for the Review Arakadia, And it was nice debating and chatting with you about Hunter. Hope you have a great rest of the week! Pay attention to the Ultimate's Name as I Will change it over the next day or so. And I will be sure to credit you, since I wouldn't have noticed it or given it more thought without your opinion.

[slayer-jinx-catface] Sincerely, ChatLootsNoGold

Arakadia1 votes

Therefore, all any player has to do to achieve the two better of those VERY reliable (and as I just showed you, only four possible (and self controlled) crit stike chance possibilities) buffs (45%(basically every other attack) (for 60% of the time when attacking enemy champions) of the time and 90% (9 out of 10 attacks) (for 40% of the time when attacking enemy chamions) crit stike chance, is to by simply PROPERLY utilize his Vulnerable Passive and to build the allowed crit stike chance by purchasing an Infinity Edge).

Its still random though. If you want him to be reliable, just give him a flat damage buff. Crit chance's core is terribly designed. Its not like Ocean Drakes where the random is healthy for the game, because you can't make decisions off it. It can screw you over, or screw the enemy over JUST because of luck. Allowing him to easily get a situational 90% crit isn't necessary bad, but why would you go to 90 and not 100?

I see Hunter as a very RELIABLE offensive and (self)defensive marksman,

He's not reliable. 90% is not truly reliable, it just a chance that you'll work things out. Someone like Kog'Maw is reliable because he doesn't rely on random luck for his damage. Plus, Hunter is only decently reliable when he is attacking an enemy below 20% or above 80%. Other wise he is unreliable.

But in higher elos and team queues, He will NEVER be boring, and if the enemy team is working together, and forcing him to waste ults,

How isn't Hunter boring? He is nothing but a hassle to fight and a pain to play. When your playing Hunter, you feel like a big bag of buffed auto attacks and jumps. When your fighting Hunter, you feel hopeless because he has THREE dashes, that do NOT NEED A TARGET. He would literally be untouchable. He would be far too hard to catch.

His entire gameplay would be nothing but right clicking all game and occasionally pressing a key that suits you. He isn't even rewarded for chaining his stance swapping like Udyr is. His entire game would be hopping and auto attacking with a few, unappreciated buffs.

After a closer look, Hunter would be beyond cancer to fight. Not only did you give him almost as much attack range as Caitlyn, which automatically makes him super safe, but you are practically asking for enemies to never interact with Hunter in lane. Not only does he have FREE lifesteal, but he has high range to safely benefit. He's not like Udyr, or Lee Sin, or Aatrox who are all melee's with free lifesteal/sustain, because he can do it from really high range with very little risk. On top of that, Hunter has THREE dashes. You thought escaping Akali, Yasuo, or Katarina was difficult? Well Hunter can jump WHEREVER he wants, doesn't need a target, has a very brief cooldown, AND doesn't require some gimick like Katarina's daggers or Yasuo's cooldown per target on his E.

I think a stance marksmen could be COOL af. Don't be discouraged and sorry if I seem rude. I hope you too have a great rest of the week :3

Best of luck on the CCOS!

Sylas Dr3gb0urn31 votes

How isn't Hunter boring?

Right! Well, he seems boring to You. I can respect that. A LOT of people LOVE playing YASUO. I hate playing him, and you probably won't EVER see me play him. The exact SAME can be said of me and RIVEN. IF we were debating about whether or not something is too powerful, that its broken, or too under-powered that its broken, I would might feel the need to change something, or feel like I needed to rework something. However, I don't feel like Hunter is Either too over powered (unbeatable) or un-able to fully participate because he is too under-powered (which has been the problem with all of my previous concepts). We are literally arguing about whether or not he is annoying, or boring. Which can literally be said of every champ in the right or wrong hands.

I am really happy with Hunter, I think he is on par with the current cast of champions implemented on the Rift, as is. I am sure that he isn't perfect, and that he would be weak in some areas and strong in others, and for that I am glad, rather than troubled. My main focus with this month is to make sure that I had a champ that was beatable, and able to actually DO something (being able to hold their own is where I've fallen short every time).

To end, I appreciate everything you have brought up, and I can ONLY really disagree with the opinion that he is boring. Because on that, its really just that, an opinion. It very well may be a true heart felt opinion, but it is still an opinion, Because I can personally honestly say, If Hunter was implemented on the Rift today, I would never get bored playing him. But then again, that's MY OPINION. MY OPINION means nothing. I'm a nobody. Just one player in a big vast sea of League players, talking about ONE concept, amidst a sea of countless other concepts, being tested against 150+ current Champions.

So I appreciate your time and effort, and the thought you put into my Concept, and I truly DO appreciate your review and your opinions, and In the future, I will try to keep in mind that my playstyle might be considered boring to others when creating a champion concept, and try to refrain from doing things other players feel boring.

But as is, other than changing the name of the Ultimate Ability (which I will also keep my promise to give you some credit for, when that change happens), I don't see myself making any changes to Hunter Hearne in the near future, I think I succeeded at what I personally set out to do with him, and for that, I am happy about.

As for having a great week, mine has been excellent so far, and I pray that it continues on that note for the remainder of it. And I truly do hope yours has been great and/or that the remainder of your week is a blessing.

[slayer-jinx-catface] Sincerely, ChatLootsNoGold

Sylas Dr3gb0urn31 votes

Arakadia Be sure to check the Changelog at the end of the OP. I am sure you will be very interested in it. Thanks for your advice! Cheers Mate! [slayer-jinx-catface] Sincerely, ChatLootsNoGold

Foodtank3 votes

Hey there! I'm here to give your concept the ol' neighborly review.

Advanced Marksmanship seems a little convoluted. You're granting free crit some of the time while limiting the ability to build crit? I think it would make more sense to just give Hunter bonus damage in those situations rather than extra crit chance. Critical strike is based on a degree of randomness, which could remove some player agency when you sort of have to hope that you'll crit enough to make the passive worth it. Not a deal breaker, but something to think about in terms of making the kit interesting for players.

I'm a little unclear on what you mean by "spell cast determines the cooldown timer". Is that different from spell rank?

Overall, I wonder if this kit is trying to do too much at once and spreads itself thin. The idea of choosing between extra damage, healing, and a sow is appealing in concept, but I think it would end up being diluted to achieve balance, leaving him to be a jack of all trades, master of none. Again, though, I like the ideas here, more of a versatile marksman who can adapt.

My real problem with his kit, though, is the ultimate. Everything else seems to be setting up Hunter to be a quasi-hyper carry: auto-attack focused with an emphasis on crit and on-hit effects for dps rather than burst. Giving him a 600-unit dash means he won't really need protection, though, and he has a get-out-of-jail free card every 30 seconds. Against a champion like this, enemies should be rewarded for getting onto him, not feel helpless when they spend everything to get close, and he just jumps away. Too mobile for what his kit seems to be emphasizing. It might just be a matter of tuning it to shorter range or higher cooldown, but something needs to give. As it is, this makes escapes too easy for him.

The lore is pretty underwhelming. Doesn't explain a whole lot about his background (the breathing exercises and references to a father figure leave me wanting more), and the fiance-marriage thread seems to be a bit of a throw away. I'd rather see more of him after the surgery, and learn about how he copes with the transformation.

Hope this was helpful! Best of luck in the CCOS [slayer-pantheon-thumbs]

Sylas Dr3gb0urn31 votes

Hello there Foodtank, Thank you for your In-depth review of Hunter Hearne. I hope that you are enjoying your Valentines Week.

I will respond to your review as best as I can paragraph by paragraph, If I leave anything out, or raise another question or concern for you with my response, don't hesitate to point it out.

Advanced Marksmanship seems a little convoluted. You're granting free crit some of the time while limiting the ability to build crit? I think it would make more sense to just give Hunter bonus damage in those situations rather than extra crit chance. Critical strike is based on a degree of randomness, which could remove some player agency when you sort of have to hope that you'll crit enough to make the passive worth it. Not a deal breaker, but something to think about in terms of making the kit interesting for players.

I can see how you might think that. But realistically, all Hunter has to do is activate his Advanced Artillery for one auto attack hit, and the target becomes Vulnerable for the next six seconds, Doubling the amount of crit strike chance he has currently built. With an IE, this would mean, instead of a normal 20% he now has 40%. Additionally if the target is above 80% or below 20% HP, Hunter gains an additional 25%. And the Vulnerable passive is always added after this passive, not before. So, with an IE, he can have 20%, 45% or 90% crit strike chance, depending on the Targets HP and the Vulnerable proc. Thus in this sense, it's actually a lot more reliable than you might think.

I'm a little unclear on what you mean by "spell cast determines the cooldown timer". Is that different from spell rank?

So if Hunter has level 5 on his Q, level 3 on his W, and level 1 on his E, and he uses his W, the Cooldown on his Q and his E (since they share cooldowns) is not 1 sec for Q, 3 seconds for W and 5 seconds for E, instead all cooldowns are based on the rank of the spell used. Therefore, the cooldown on all three spells would be 3 sec in this scenario. In the same scenario, if he instead used his E, then the cooldown would be 5 seconds for all 3 spells. Likewise, if he used his Q, then the cooldown would be 1 sec for all three spells. They share the cooldown, but the timer itself is determined by the spell used based on the current rank of the spell used.

Overall, I wonder if this kit is trying to do too much at once and spreads itself thin. The idea of choosing between extra damage, healing, and a sow is appealing in concept, but I think it would end up being diluted to achieve balance, leaving him to be a jack of all trades, master of none. Again, though, I like the ideas here, more of a versatile marksman who can adapt.

I can see how you would think that, as well. I was going for a more well rounded champ this time around. My biggest issue the last few champion concepts that I came up with, was that I either gave them too much or too little powered, mirrored with not enough ability to get away or get into fights. This time around, A Jack of all trades was almost EXACTLY what I was going for.

My real problem with his kit, though, is the ultimate. Everything else seems to be setting up Hunter to be a quasi-hyper carry: auto-attack focused with an emphasis on crit and on-hit effects for dps rather than burst. Giving him a 600-unit dash means he won't really need protection, though, and he has a get-out-of-jail free card every 30 seconds. Against a champion like this, enemies should be rewarded for getting onto him, not feel helpless when they spend everything to get close, and he just jumps away. Too mobile for what his kit seems to be emphasizing. It might just be a matter of tuning it to shorter range or higher cooldown, but something needs to give. As it is, this makes escapes too easy for him.

Basically, since I went for (as you put it) a Jack of all trades, master of none champion, The Master Escape Artist, is where his biggest advantage is, and I think that, it is Ultimate Tier Level, it does no real damage (only giving him a boost in Attack Speed) Considering there are champions like Riven, who on her third dash does damage, Akali, who does damage every dash, and (non-ultimate) Tristana who does damage on her jump (and also gets a reset on kill). I don't think it's BEYOND ultimate tier level. I think considering the rest of the kit, It is well balanced, and gives Hunter the edge he needs since he has no real UMPH behind him, except his main passive.

The lore is pretty underwhelming. Doesn't explain a whole lot about his background (the breathing exercises and references to a father figure leave me wanting more), and the fiance-marriage thread seems to be a bit of a throw away. I'd rather see more of him after the surgery, and learn about how he copes with the transformation.

Personally, I think you are absolutely correct. But again, that means that I did exactly what was asked of me the last time I entered. The last time I entered, I was told that I wrapped everything up TOO neatly, and that the lore should have left the reader wanting more, that I left the lore No where to go and follow up. So if that is genuinely the way you feel after reading Hunter's lore, then I believe, I did my job correctly. Additionally, one can infer, from the timeline given, that he missed his own wedding.

[slayer-jinx-catface]

I hope that this clarifies everything you brought up. If you like Hunter Hearne, don't hesitate to upvote him. Thanks, Sincerely, ChatLootsNoGold

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