Runeglaive Rework suggestion
Alright, so, I have been talking with several of my friends who main jungle roles. Each of them loves playing AP champions in the jungle, yet they agree to hate one thing. Runeglaive. And, for the record, they think the new "charged" runeglaive is going to be even worse.
So, we went through each AP jungler, and weighed pros and cons, trying to build a new item revolving on their needs as jungle champions.
Here's what we decided. Rather than gimmicky spellblade or charge passives, we need something more stable. And mana regen.
Then, we put it to paper, and over several days of debate, figured this.
Enchantment - Soulfire
+60 AP +10% Cooldown Reduction
UNIQUE - Soul Burn - When damaging a target, deal an additional (1.5% maximum HP) damage per second over 3 seconds. This effect is doubled vs small and large monsters. (Capped at 100 per second vs Epic monsters) UNIQUE - Soul Font - When damaging a target, regenerate 3% missing mana per second, over 3 seconds.
Build Path - Simple, as it remains the same cost as Runeglaive is currently.
Soulfire Enchantment (1625gp) = Haunting Guise (1600) + 25gp combine cost