Various item concepts to give to AP users
Golden Teardrop: Blasting Wand + Tear of the Goddess + Fiendish Codex + 350 gold +70 Ability Power +300 mana +50% base mana regen
Unique Passive: +10% Cool down reduction Unique Passive: Mana Generator: Casting spells and killing minions with basic attacks grant you Generator Stacks. At 4 stacks, your next spell cast will restore 5% of your maximum mana, and reduce the cool downs of all your abilities by 1 second.
Crystallized Energyfront: Seeker's Armguard + Blasting Wand + Cloth Armor + 1000 gold +100 Ability Power +70 armor
Unique Passive: Every time a nearby enemy expends mana, or every 2 minutes, you gain a stack of Crystallization. (max 2) If your HP would drop to 0, you instead consume a Crystallization stack, and gain 50 (+100% max armor, +25% AP) HP, then take the damage. Stacks can only be consumed once every 30 seconds.
Luminescent Goblet: Fiendish Codex + Forbidden Idol + Chalice of Harmony +1050 gold +45 Ability Power +50 Magic resistance
Unique Passive: +20% cool down reduction Unique Passive: That's a really good drink: If you cast an ability that would reduce your mana to below 5% your maximum mana and you are in combat, gain Nectar of the Gods. 3 minute cool down. Nectar of the Gods: +10,000% base mana regen, +15% movement speed, and your basic attacks and abilities deal an additional (+5% of your max mana) magic damage for 6 seconds. After 6 seconds, or if you leave combat, your current mana is reduced to zero, and you cannot regenerate any mana except by the summoning fountain for 1 minute.
Mana Spire: Catalyst the Protector + Fiendish Codex + 850 gold +50 Ability Power +350 Health +400 Mana
Unique Passive: +10% Cool down reduction Unique Passive: Resonating Tower: Summon a Mana Spire at target location with 45% of your mana as it's max HP. All allied champions within 600 units of the spire have 5% of the maximum mana restored and have the cool down of their spells reduced by 0.5 seconds every 1.5 seconds. For each additional ally in it's range, the effect is split among them. Spires last until destroyed, or if there is no nearby allied champion in it's range for 4 seconds. Cool down of 120 seconds.