Dr. Mundo and a possible future rework.
Lets face it,
is becoming one of those champions grouped into where
use to be. I recently have been toying around with
just for fun and realized that he is in need of a rework (Similar to the assassins rework, not a full blown one, but an ability rework).
I've compiled a basic kit to reflect where his biggest weaknesses are and to counter those weaknesses. My goal in making this is to still keep
's identity as a tank who lacks CC, regens WAAAAY too much HP, and to deal a lot of damage.
Let us talk about his new passive. (Since I do not care about renaming stuff, I'm letting them keep their original names)
Adrenaline rush:
- (This is pretty bulky, but try to comprehend it and ask questions if you need further explaining) As Dr. Mundo continues combat with champions, he gains new effects. Phase 0 (0s in combat, so it is always active): Dr. Mundo is immune Grievous Wounds and instead is slowed by 20% for the duration of Grievous Wounds Phase 1 (2.5s in combat): Dr. Mundo no longer gets slowed by the phase zero and regens 0.6% of his maximum health each second. Phase 2 (5s in combat): Dr. Mundo's health costs on abilities are doubled, but Dr. Mundo deals 15% more damage Phase 3 (7.5s in combat): Dr. Mundo gains 15% movement speed and he takes 15% less damage phase 4 (10s in combat): Dr. Mundo gains an additional 15% movement speed and becomes immune to slows for 2.5 seconds. After the 2.5 seconds are over, Dr. Mundo is set back to Phase 0 and gets sick. While sick, Dr. Mundo is forced to move at 75% of his base movement speed, deals 25% less damage, and takes 25% more damage for 2.5 seconds. While out of combat, Dr. Mundo will go down a phase every 2 seconds until he reaches Phase 0 once again.
Moving on to his Q, Infected Cleaver:
- Cooldown: 5s
- Cost 2.5% of Dr. Mundo's current health
- Target range and missile size/speed remain unchanged Dr. Hundo hurls an Infected cleaver colliding with the first enemy slowing them by 25% and dealing 1/2/3/4/5% of Dr. Mundo's max health, 1/2/3/4/5% of Dr. Mundo's missing health, and 10/12.5/15/17.5/20% of the enemy's current health in magic damage. The current health damage has a minimum threshold of 30/60/90/120/150 damage. Upon hitting an enemy, gain a stack of "Twisted Cleaver" for 6 seconds and refund 50% of the health spent. If a unit is killed using Infected Cleaver, 100% of health spent is refunded. Upon missing an Infected Cleaver, lose all stacks of Twisted Cleaver. Twisted Cleaver: Infected cleaver does an additional 2% of mundo's max and missing health, has its cooldown reduced by 0.3 seconds, costs an additional .5% of Dr. Mundo's max health, and slows enemies hit by an additional 2.5% every stack stacking up to 5 times.
And now his W, Burning Agony.
- Toggle on a 6s CD. Cost 5/8/11/14/17 health each second (the cost doubles every second while activated) Passive: Mundo gains 10/15/20/25/30% Tenacity Active: Dr. Mundo burns himself and the area around him, dealing 5/10/15/20/25 +.5/1/1.5/2/2.5% of Dr. Mundo's maximum and missing health in true damage each second. Once an enemy takes damage from Burning Agony, they are ignited for 3 seconds, taking the damage of burning agony even after leaving the area around Dr. Mundo. For each enemy ignited, Dr. Mundo gains 5% movement speed.
Finishing off his reworked basic abilities his E, Masochism. (Relatively unchanged)
- Cooldown: 7.5s Cost: 5% of Dr. Mundo's current health. For the next 5 seconds, Dr. Mundo's next basic attack has 150 range and deals area damage (kinda like Tiamat) equal to 2/2.5/3/3.5/4% of Dr. Mundo's maximum and missing health. Additionally, Dr. Mundo gains bonus attack damage, increased by 2% per 1% missing health for the duration. Minimum additonal Dr. Mundo damage: 15/25/35/45/55.
And finally, toping off our favorite toplane monster, his R, Sadism.
- Cooldown: 85/75/65
- Cost: 20% of Dr. Mundo's current health. Mundo regenerates 2.3/3.6/5% of his maximum health each second for 8 seconds. During this time, Mundo moves into phase 4 and does not get sick for the full duration of Sadism. Upon expiring, Mundo is set to phase 3 without any drawbacks.
Let me know what you think.