Idea for a REAL SUPPORT, not assassin-in-disguise (Pyke)
So, I was a little concerned when Pyke came out and Riot called him a "Support". I don't see anything supportive about him. I'm honestly a bit upset he was released as a champion when his entire kit should have been improvements to existing Champions. His Q should have gone to Urgot to set up E+W, his W should have been the improvement to Rek'Sai's burrow, his E is a combo of Ekko's W+E, and his Ult is Darius' upgrade, or again, Urgot's. I got so caught up in the idea that a Support should not be capable of executing teams for a Penta that I came up with a rough draft for a Champion that doesn't deal damage. I'm gonna preface the rest of my post by saying that exact values, cool down times, mana costs, and the like, are waaaaaay above my pay grade. I'm really only here with a Champion, story, and ability outlines. Please do not get mad or insulting if my values or suggestions are impractical or imbalanced, simply offer a suggestion for what would be practical and balanced. Thank you all for your understanding, patience, and recommendations in advance. Also, I fully realize that there is A LOT going on with a lot of her abilities, but that's kinda the offset for not dealing damage.
Name: Miranda, The Cherisher of Life
Role: Support
Theme: A Tanky Healer that preserves life instead of dealing damage
Concept/Backstory:
Miranda started her life the same as any other Yordle. Not overly bright, but a kind-hearted young girl. Her tragedy began with disease taking her father and brother. Her mom couldn't provide for Miranda and her sister, so poverty and winter lead to disease claiming their lives as well, and left Miranda an orphan. She was taken in by a local nurse, and spent most of her childhood watching her caretaker treat disease in others. She wanted nothing more than to be a part of the healing, and prevent others from knowing the complete despair that consumed her. Unfortunately for our heroine, she simply didn't posses the mental faculties required to get through Med School. With desperate need to escape depression, Miranda left home to search for an answer that wasn't dependent upon her ability to be educated. After many years of traveling the world and chasing down false leads, Miranda found herself in a small cave. It was a dingle dark room with a pedestal in the middle, bathing in light from an unknown source. Atop the pedestal sat a small golden chalice, which spoke to Miranda. It revealed itself as the Fountain of Youth, which had been watching her for quite some time. It knew everything about her; her life, dreams, troubles, and most importantly, her heart. The Fountain made her an offer, which she accepted: It would give itself to her until the end of time, to use as she saw fit to end the suffering around her and preserve life. In exchange, Miranda would also have eternal life; forever doomed to walk the world amidst all the sorrow and suffering she so despised...
Last side note: I still can't figure out if she should use mana, or use her HP pool like Vlad. Maybe even convert HP/Healing to a Water resource to use to power her abilities. Anyways, on to the abilities:
Passive: Fruitful Fountain Effects: Bonus HP is increased by Current % of Max HP. (BH & C%). Miranda's Bonus HP (including Passive increase) & Current % of Max HP will be the base values and ratios for her abilities. Miranda's Total Armor & MR will also have her (C%) ratio. So 100 Armor at 50% HP will be 50 Armor. Miranda starts with the "Chalice of Life", a Kalista Black Spear, to bind 1 ally as her "Cup-Bearer". Miranda's Auto-Attacks DO NOT DEAL DAMAGE. Instead, she throws a water balloon that applies 1 stack of "Watery Life" to enemies. Watery Life: Each stack (max 15) reduces the target's damage dealt by 1%. Stacks are lost after 5 seconds without taking damage (or another Miranda AA), or 1.5 seconds after taking damage from the Cup-Bearer. Cup-Bearer: Damaging an enemy affected by "Watery Life" heals you for 1% of your missing HP, per stack of "WL". Attacking an enemy with 10 or more stacks of "WL" stuns them for 2.5(C%) seconds. The same enemy can't be stunned more than once every 8(C%) seconds.
Q: Wash with Love Effects: Throws and shatters the Chalice (Fountain cup she carries as a "weapon") at target location. Allies hit by Wash with Love are healed for ((BHxC%) divided by # of allies healed), increased by 10% for each Rank beyond 1. Enemies struck are slowed by 10% for 1 second, and gain 1 stack of "WL" per Rank. If at least 3 Allies are Washed, including minions, Miranda may re-cast this ability within 1.5 seconds to teleport to the Washed allied Champion with the lowest C% HP.
W: Raining Prosperity Effects: Waters rise from the Chalice and rain on target location for 5 seconds. Each second, allies in the area gain ((BHxC%) /50) Attack Speed and Movement Speed, 4% Lifesteal & Spellvamp, and all damage they deal applies 1 stack of "WL" to enemies. Enemies in the area lose (10% of Allies' AS/MS Bonus) AS & MS, and gain 1 stack of "WL", per second in the storm. Enemies in the storm do not lose "WL" stacks after being damaged by the Cup-Bearer.
E: Flowing Grace Effects: Miranda wills water from the Chalice to target Champion for 2.5 seconds. This is an interruptible channel. If the targeted champion is an ally, they are healed for (BHxC%) over the duration. If the Champion is an enemy, they are suppressed for the duration, receiving 1 stack of "WL" per second of suppression. If Flowing Grace is fully channeled, Miranda and her target TRADE (C%) with each other.
R: Font of Eternity Effects: Miranda raises the Fountain of Youth above her head, turning it into Niagra Falls. She is raised up on a pillar of water, and more covers the ground around her in an area the size of Trundle's Frozen Domain. This will be a resource-per-second ability, like Anivia's Ult. It stays centered on Miranda and reduces her MS to 20% (not "by 20%"). Upon activation, Miranda is shielded for (BHxC%). Every second, allies in the area are healed for 20/40/60% of this amount. All allies can proc the "WL" stun as though they were the Cup-Bearer. No "WL" stacks can be lost inside this area. Enemies in the area lose 2/4/6% AS, MS, Armor, MR, CDR, & Current mana every second, while gaining 1/2/3 stacks of "WL" each second. Enemies ALSO HEAL for (Current "WL" stacks x 3)% of Miranda's Allies' healing each second while in this area.
There she is! Let me know what you think and if I could change anything to make this a real dream of a real champ!