Kog'maw Rework Idea
Abilities:
Stat changes: Kog'maw starts with AD and AP (level 1 - 18) Base AD - 30 - 60 Base AP - 30 - 60
Passive: Icathian surprise: Upon taking fatal damage, Kog'Maw remains active for 3 seconds, becoming pacified, invulnerable, untargetable and gaining up to 50% bonus movement speed over the duration. He then explodes, dealing 175 − 600 (based on level) true damage to all nearby enemies. Void Ooze: Kog'maw's Basic attacks gain special effects - Basic Attacks deal physical damage equal to Kog'maw's base AD ( + 30% bonus AD) Basic Attacks deal magic damage equal to Kog'maw's base AP ( + 30% bonus AP) Basic Attacks switch off between dealing physical damage equal to 100% base AD ( + 75% bonus AD) and magic damage equal to 100% base AP ( + 75% bonus AP) when dealing damage to structures
Q: Bio-Arcane Barrage Cooldown: 20 Seconds Cost: 50 Mana Active: For the next 10 seconds, Kog'Maw's basic attacks gain 50/100/150/200/250 bonus range and deal 1/1.5/2/2.5/3% ( + 1% per 100 bonus AP) of the targets maximum health as bonus magic damage on-hit and 1/1.5/2/2.5/3% ( + 1% per 100 bonus AD) of the targets maximum health as bonus physical damage on-hit, capped at 100 against minions and monsters. Passive: Kog'maw gains 10/15/20/25/30% bonus attack speed.
W: Icy Breath Cooldown: 15/12.5/10/7.5/5 Seconds Cost: 50 Mana Active: Kog'maw cools down his next basic attack making it deal 5/6.25/7.5/8.75/10% ( + 3% per 100 bonus AP) of the targets missing health as magical damage. If this attack kills a unit, he will gain a stack of frost. This ability converts 0.5% of its damage to true damage for each stack of frost. Icy Breath resets Kog'maw's basic attack timer. Passive: Basic Attacks deal 5/10/15/20/25 ( + 10% bonus AP) bonus magic damage on-hit.
E: Fiery Breath Cooldown: 15/12.5/10/7.5/5 Seconds Cost: 50 Mana Active: Kog'maw heats up his next basic attacks making it deal 5/6.25/7.5/8.75/10% ( + 3% per 100 bonus AD) of the targets current health as physical damage. If this attack kills the unit, he will gain a stack of flame. This ability converts 0.5% of its damage to true damage for each stack of flame. Fiery Breath resets Kog'maw's basic attack timer. Passive: Basic attacks deal 5/10/15/20/25 ( + 10% bonus AD) bonus physical damage on-hit.
R: Living Artillery Cooldown: 3 Seconds Cost: 50 - 500 Mana Range: 1300/1550/1800 Effect Range: 200 Active: Kog'Maw launches a ball of acid into the air that drops after 0.5 seconds at the target location, dealing 50/75/100 ( + 50% bonus AP) magic damage, increased by 0% - 50% (based on target's missing health), and 50/75/100 ( + 50% bonus AD) physical damage, increased by 0% - 50% (based on target's current health). Enemies hit are revealed for 3 seconds. Living Artillery can critical strike dealing 50/75/100 ( + 25% bonus AD) ( + 25% bonus AP) true damage. Living Artillery's magic damage is doubled against enemies below 50% maximum health and living artillery's physical damage is doubled against enemies above 50% maximum health. Living Artillery's true damage is doubled for enemies above 75% health or below 25% health. Each subsequent Living Artillery within the next 10 seconds costs an additional 50 mana, capping at 500 per cast.
Note: Kog'maw can't purchase Rabadon's Deathcap
What did I change?
- I made kog'maw's old E into his new Q with changes to make him deal more hybrid damage and gain slightly more range. I also put his old Q passive onto this one.
- I made a new W and E because I think these would better help kog'maw. Plus they play a part in what I think could be part of kog'maw's lore.
- Kog'maw's ult now deals bonus damage if the target id above or below 50% health. I did this to make this ability not only a good fight ender but a good fight starter.
Lore: I don't know much about Kog'maw's lore but my new W and E are supposed to represent how I think kog'maw should have the ability to change the temperature of himself and the environment around him.