Vapoccu, the Wealth of Blood

Stacona·8/4/2017, 9:30:53 PM·1 votes·193 views

Vapoccu is a stretch of a name for "fat pocket", shaped to look like a name.

Vapoccu's species is a porcupine-like creature. He lives within Demacia being both a money grubbing tax collector and shady bounty hunter, he hunts for those that give him the largest pay and cares not who he works for or why, the big time mafia folks are the ones that he ends up working for the most.


Vapoccu is a support that is all about the money! He gets stronger as the game goes on the more money he collects, no limitation to this which makes him a hyper support because of infinite scaling.

Vapoccu can purchase a special income item that makes it where if he executes an enemy minion with an ally champion nearby he grants the gold to the closest ally instead of himself and supplies himself a large sum of coinage for himself; the item can be either combined with a sightstone later on or completed fully for a special item active that only he can access. His actual passive grants coinage every time he lands an ability on a champion, enemy or ally, if he has his special income item then he gains bonus gold as well for his abilities against enemy champions.


Basic Attack Range: 450 units Attack Speed: 0.656 +3% per level Movement: 340 unis per second

CP = Coin Power


Coin Collector (Passive): Vapoccu is able to purchase an unique item for himself!

Whenever Vapoccu affects an enemy or ally champion with an ability he gains 10 Coins, only 2 Coins for out of combat ally champions.

Coins Earned: X Total Coins Gathered: X

Coins enhance Vapoccu's abilities further.

Bling Bonk (Q): Cooldown: 10/9/8/7/6 seconds; Cost: 65 mana; Range: 750 / 300 units Vapoccu smashes down a toy hammer to the target location, dealing 80/100/120/140/160(+40%AP)(+30%CP) magic damage and inflicting crowd control for 1.5 seconds based on the target's total gold income.

Less than 999 Gold: 25% Slow 1000+ Gold: 35/40/45/50/55% Slow and Ground 10000+ Gold and more gold than Vapoccu: Stunned

Gold Blooded (W): Cooldown: None; Cost: 35/40/45/50/55 mana + 1 Charge; Range: 500 + 500 units Passive: Vapoccu gains a Gold Drop every 14/12/10/8/6 seconds, up to a maximum of 2 at a time.

Enemy Cast: Vapoccu dashes through the target enemy a set distance, dealing 40/60/80/100/120(+25%AP)(+10%CP) magic damage to every enemy he passes through. If the target has more than 999 total gold then Vapoccu heals himself and any allies he passes through for 30/40/50/60/70(+50%AP)(+40%CP) health.

Ally Cast: Vapoccu dashes through the target ally champion, healing it for 30/40/50/60/70(+30%AP)(+15%CP) health.

Privilege to Kill (E): Cooldown: 10 seconds; Cost: 55 mana; Range: 1000 units Vapoccu grants the target allied champion the rights to place a Bounty for their basic attacks, granting 20/30/40/50/60% bonus attack speed and 10/15/20/25/30(+15%AP)(+10%CP) bonus magic damage for themselves as well, for 4 seconds.

Targets are marked with a Bounty for 4 seconds. Vapoccu's basic attacks and abilities against it deal 2/2.5/3/3.5/4%(+1% per 100AP)(+0.5% per 100CP) target missing health as bonus magic damage (max 80 vs monsters). If a Bounty target that was damaged by Vapoccu dies then Vapoccu gains 2/3/4/5/6 bonus Coins, Bounty champion takedowns grant 10/15/20/25/30 Coins.

Paid Off (R): Cooldown: 130/100/70 seconds; Cost: 100 mana; Range: 900 units Vapoccu strikes the target enemy champion with a golden needle, dealing 100/140/180(+70%AP)(+35%CP) magic damage, that explodes into dollar bills causing all of the target's damage to heal its enemies instead for the next 2/2.5/3 seconds.


UNIQUE ITEMS!

Bronze Bag: Recipe: 350g

Statistics: +15 Ability Power +2 Gold per 10 seconds +Passive: Basic attacks and abilities deal 10(+25%AP)(+15%CP) bonus true damage vs minions. +Passive: If an ally champion is nearby and you execute a minion then the gold is granted to the closest ally champion and you are granted 5 Coins. +Passive: Whenever a spell or basic attack affects an enemy champion you gain 12 bonus gold and 3 Coins (3 seconds cooldown). Executing a minion without donating the gold disables this passive for 12 seconds.

Gold Earned: X Gold Shared: X Coins Earned: X

Silver Bag: Recipe: Bronze Bag (350g) + Amplifying Tome (435g) + 65g = 850g

Statistics: +40 Ability Power +2 Gold per 10 seconds +Passive: Basic attacks and abilities deal 10(+25%AP)(+15%CP) bonus true damage vs minions. +Passive: If an ally champion is nearby and you execute a minion then the gold is granted to the closest ally champion and you are granted 10 Coins. +Passive: Whenever a spell or basic attack affects an enemy champion you gain 20 bonus gold and 5 Coins (3 seconds cooldown). Executing a minion without donating the gold disables this passive for 12 seconds.

Gold Earned: X Gold Shared: X Coins Earned: X

Eye on the Money: Recipe: Sightstone (800g) + Silver Bag (850g) + 450g = 2100g

Statistics: +60 Ability Power +200 Health +10% Cooldown Reduction +2 Gold per 10 seconds +Passive: Basic attacks and abilities deal 10(+25%AP)(+15%CP) bonus true damage vs minions. +Passive: If an ally champion is nearby and you execute a minion then the gold is granted to the closest ally champion and you are granted 10 Coins. +Passive: Whenever a spell or basic attack affects an enemy champion you gain 20 bonus gold and 5 Coins (3 seconds cooldown).

Gold Earned: X Gold Shared: X Coins Earned: X

Gold Bag: Recipe: Silver Bag (850g) + Forbidden Idol (800g) + Amplifying Tome (435g) + 315g = 2400g

Statistics: +75 Ability Power +100% Base Mana Regen +10% Cooldown Reduction +2 Gold per 10 seconds +UNIQUE Passive: 10% Shield and Heal Power +Passive: Basic attacks and abilities deal 10(+25%AP)(+15%CP) bonus true damage vs minions. +Passive: If an ally champion is nearby and you execute a minion then the gold is granted to the closest ally champion and you are granted 10 Coins. +Passive: Whenever a spell or basic attack affects an enemy champion you gain 20 bonus gold and 5 Coins (3 seconds cooldown). +UNIQUE Active: Heal the target allied champion for 15%(+3% per 100CP) of the target's missing health, minimum 30 - 180(+70%CP) health, and an additional 50% of the healing for himself if he heals an ally (180 second cooldown). Donating gold reduces this cooldown by 40% of the gold donated.

Gold Earned: X Gold Shared: X Coins Earned: X


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