Because the Barn Concept Art Gave Me Feels (Release Party and Barn Work-In-Progress Concept)

leaguewut·3/4/2016, 1:57:16 PM·1 votes·368 views

While the barn champ is interesting, I'd find it cooler if there were a series of skins leading up to his release.

Idea 1: Rancher Bard

Q becomes a double loop lasso, W are food troughs, E is an actual barn with a barn door (though still somewhat transparent or w/e), and ult is a circular pen (like for horses and stuff). Meeps can be sheep.

**Idea 2: Wrangler Thresh ** I think his Q is obvious (a lasso again sry), his W could be a horse or something that jumps forward really fast, his E... not sure? Maybe he's got a rake or a hoe or something and pulls back with that? And his ult is sadly also a pen (sorry, I'm repetitive, but hey they could be styled different or something???)

Idea 3: Farm Rat Twitch

Q: Twitch scurries into a rodent tunnel or something W: Twitch throws cow dung (or hay if rito's feeling sanitary) E: Twitch's poison's still poison, so idk what the bolts should be though -- maybe cockroaches with a green poison outline? R: Same thing as E

Idea 4: Wolf Who Cried Boy Warwick Reimagine WW but he's a boy (maybe 13 years old) with a Shepherd's cane -- maybe gets an interaction when he kills a non-boy ww, Rengar, or Kha'zix?

Idea 5: Milkmaid Maren -- Demacia's White Knight has a gender change??? Taric had a race change so bear with me here.

A) Garen's now a strong, muscular, female milk maid B) Maren's sword is now a butter churn, and her w is now Passive: Milk Cows and Active: Drink Calcium! C) Maren's ult now drops a whole barn! D) Instead of a Villain, Maren marks Cow-ards E) Maren gets a special interaction with Alistar

So far I've got everything but a midlaner, and I doubled down on the supports. So now I'm going to propose a kit for Barn, the Sentient Barn. I think I have some interesting ideas for it that are different enough to be worth sharing. I'll write out my proposal in its entirety, then explain my thoughts on different parts.

Autoattack range: 475. Projectile: rotating array of birds.

Passive: Animal Farm Every time Barn uses an ability or Morning Roost, he stores an animal. The maximum number of animals stored scales with maximum health and current mana. The number of animals held decays rapidly if not refreshed within two seconds, but this rate is slowed by AP and slightly by level.

Passive: Overstocked If Barn has not been attacked for (some balanced number of seconds) (decreased by current mana), Barn heals for (some amount scaling off his % missing health) when an animal stack decays

Q: Corral Cooldown: 12 Seconds 70 mana Range: 400 per cast Projectile Speed: 800, .5s after reaching destination to recast Barn calls his favorite collie (or insert favorite rioter dog breed here) named Lassie. Barn directs Lassie from two to four points, releasing her on the the first cast. The third and fourth optional casts cost an animal stack each. Lassie slows the first target she hits, and will execute successive targets until she fails to execute a target. While Lassie is dashing, Barn gains vision of a 200 unit radius around Lassie. If Lassie is within a 50 unit range of a champion at the tip of any dash, Lassie slows the target a maximum of one time by 20% for 1.5s. Additionally, Lassie slows the first target hit after the first cast.

W: Tumbleweed Cooldown: 3/3/2.5/2.5/2 seconds static, 30 mana Projectile Speed: 500 Range: 600 Barn rolls out a tumbleweed that rolls up to 600 units (100 units wide), stopping and breaking at the first champion hit. Deals 25%/30%/35%/40%/45% damage to champions. Refunds mana cost % equal to cooldown reduction % if it rolls the full distance. Only builds a stack if it hits a champion.

E: When the Cock Crows Passive: Morning Roost After 10/9/8/7/6 seconds without getting a stack of Animal Farm or taking (any/ monster/champion / champion) damage, Barn's next autoattack, if it kills a minion or monster, heals barn for 1/2/3/4/5% of his missing health and restores 1/2/3/4/5% of his missing mana. Morning Roost can alternatively damage turrets for the greater of 10% of Barn's AP or 1% of Barn's HP.

Active: Birds of Pray Cooldown: 8 seconds Range: 800 units Mana Cost: 80/90/100/110/120 AP Ratio: .25 per shot Barn casts 3 birds of pray into the air in a similar mechanism to Xerath, but is not rooted for the duration. Barn gains 20% movement speed on hit, doubled to 40% against targets slowed by Corral or chained to a previous hit by Birds of Pray (that was chained to a Corral slow). Corral-chained hits also reapply the 20% slow. Each successful hit gains an animal stack. Three Birds of Pray hits against a single target (I KNOW, SORRY!!!) fear the target for .5 seconds and apply Rooster's Curse.

R: Barn Door's Open! Cooldown: 160 seconds Range: 600 units Mana Cost: 100 AP Ratio: .2 per animal Barn opens his doors, rooting himself and suppressing a target affected by Rooster's Curse for 1.5 second. During this time or until interrupted by hard crowd control, damage to Barn is deferred until after the channel.

During the channel, teammates can enter the barn at a cost of 300 mana per champion and (30% of traveling champion's current health / damage per animal) animal stacks, and are released sequentially through the channel at earliest at .7s.

After channeling, Barn heals the himself and the lowest nearby teammate for 1/8th of the passive healing value of the stacks consumed over 2s (starting at a large % of the heal and scaling down over the duration), during which he is still rooted.

Rationale: Midlaners are often picked for their huge damage, but why do toplaners get all the initiation fun? Barn rewards a team for the effort surviving his early game, where he's easily assassinated or outranged, with dual options to splitpush or teamfight. Barn's unique kit falls off against sieges, where his waveclear and initiation value are much lower, and can't poke against some of the powerful mages available in the midlane. Barn's health and mana scalings and costs mean that Barn should build and end up tankier than most other midlaners, similar in build strategy to a midlane Cho'Gath.

A lot of numbers are missing, since, well, this was a spur-of-the moment idea. I'll probably keep working on them.

Feedback welcome!

2 Comments

CrimsonCobra33/4/2016, 2:08:22 PM2 votes

I don't know what to think. It was the Milkmaid Maren that got me. Now I don't know what to do. I don't know.