Remove verbal abuse and hate speech report options from the game.
Yes, let's allow flamers, racists, homophobes, and everyone else under the sun to run rampant. That will totally improve the state of the game and strengthen people's view of our community.
Bring new, better and improved report options instead, like no minimap awareness and intentional trolling or something.
Not much to improve on here. Being bad isn't (and shouldn't be) reportable because:
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Everyone has bad games
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Some/most people are actively trying to improve and can't do that when they get banned along the way
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It scares off newer players and in some cases the veterans as well. Why would I want to learn a game and spend years on it when I could get banned for playing poorly? Alternatively, why would I want to return to a game I've been away from for months or years just to risk the possibility of getting banned?
Doling out punishments is a different matter entirely. I agree with anyone who says inting, griefing, and trolling needs to be punished more often and more severely.
Understand that this is not a Facebook game and we should have the freedom of speech while the chat option can be muted, we can say whatever we want, this is a game OF SKILL, not a TEXT TO WIN GAME.
I think that if you and 4 other people understand and agree with using heinous language, you should be allowed to do that within the confines of your premade and within those confines alone.
Randoms? No. Not going to get into a whole debate surrounding that.
Bottom line is that Riot makes the rules and if you can't or won't follow them, leave. They don't want you to play the game. "Freedom of Speech" doesn't apply here.
" this is a game OF SKILL,"
It's a game where your objective is to destroy the enemy Nexus while working as a team. Most people don't appreciate non-constructive criticism or egregious flaming and won't respond positively to it.
Stop penalizing good players for text messages and start punishing unskilled players for their amount of wards based on their roles, their map positions, their mana and hp aspects in a certain area where other allied players are situated.
See above.
Did the player use his spells enough in one game? if no = penalisation
Jesus, lmfao. No. No to everything about this.
Does a player get in the way of you having a good game and uses spells against your allied team just to make the game harder? = 7 days game restriction, with no permaban.
The wording here is a bit weird so I'm just going to address everything with a blanket statement.
Intentionally feeding, AFKing, and griefing (through walking away from teamfights or "soft inting", etc.) should be punished. Nothing else, mainly for the reasons listed above.
And if you really wanted to keep debating this: How is an automated system supposed to tell what someone's intent is? Let's say I'm an Anivia player. I landed a great wall and got our ADC a penta-kill but indirectly killed you in the process. How does a system determine that?
And remember, manual reviews are out of the question.
At the start of the game add an interactive question with yes or no or something that should say: "do you have the right runes / the runes that you wanted?" > "yes / no" buttons. = if the runes are not right and the player persistently is advantaging the enemy team with kills or just intentional bad map position = penalization for 7 days.
Let's say I took the wrong runes but I hit "yes" anyway.
One - What happens when I press "no"? Does the queue just stop? Am I exempt from punishment?
Two - If I am exempt from punishment, I'm going to just take the wrong runes and troll anyway. I can't be punished for it, so why does it matter?
Three - If the queue stops when someone presses no, that has a few consequences. The main one being that game queues will take much longer because people are going to use it to dodge without penalization.