Ti, the Crystalline Keeper

Stacona·5/18/2018, 10:28:35 PM·2 votes·1,134 views

Ti, a crystalline fairy from Shurima, is meant to keep the crystal caves protected and keep them from being mined. These crystals are not only important to Ti, but they are also the source of his magical powers and energy.

One day, a group of bandits tried to blow up and harvest chunks of crystal to sell for a profit. So Ti did what he needed to do, he slayed the group, but in the process he learned that their blood contains a small amount of crystal flowing through it. With this discovery, Ti decided he could expand his crystal caves by keeping humans alive and growing the species, act like a protector as an excuse to slaughter invaders to absorb the crystal in their blood to grow his caves. He also discovered that humans can no longer produce miniature humans when they reach a certain age, at that point he will slaughter those humans that no longer prove useful for him, harvesting the crystal in their blood.


Ti has a very short range basic attack, but becomes very long range when he "attacks" an allied champion or one of his crystals, giving up direct control when he does this since the attack redirects to the closest enemy near the target.

Ti is a marksman, he has two different builds where he can spam very low damage attacks and ally healing with ability power or big damage attacks and ally healing with attack damage at a low DPS.


Attack Range: 425 units Movement: 340 units per second Attack Speed: 0.625 +0.5% per level Base Attack Damage: Insanely low for marksmen


Crystal Energy (Passive): Range From Target: 850 units

When Ti stands still for 1.5 seconds, he forms a Crystal Boulder at his location, only one Crystal Boulder can be in play at a time. The Crystal Boulder acts as a small amount of impassable terrain.

Ti can basic attack allied champions and his Crystal Boulder, healing the allied champion for 20(+100%bAD) health and himself for 20 health on hit (5 health on hit against minions and non-epic monsters) when the attack is reflected, reflecting the attack to the closest enemy near the target.

Ti's Basic Attack Statistics: ~ Deals (+125%AD) physical damage when bonus attack damage is higher ~ Deals (+100%AD) magical damage when ability power is higher ~ Has no attack speed cap ~ Gain (+100% per 100AP) bonus attack speed ~ Executes enemy minions below 100 health

Crystal Absorption (Q): Cooldown: 10 seconds; Range: 650 / 1200 units

1st Cast: Ti absorbs the crystals from the target enemy or Crystal Boulder, holding onto the energy for up to 4 seconds.

2nd Cast: Ti fires crystalline magic in the target direction, dealing 60/90/120/150/180(+90%bAD)(+60%AP) magic damage to struck enemies, deals 50% increased damage if crystals were absorbed from enemy champions or epic monsters.

Glittery Flutter (W): Cooldown: 26/23/20/17/14 seconds; Range: 1400 units

Ti quickly dashes to the target Crystal Boulder, stunning enemies he passes through for 2 seconds.

If at least one enemy champion is stunned by this, then Ti increases his bonus attack speed by 70/90/110/130/150% for 4 seconds.

Crystalline Keeper (E): Cooldown: 12 seconds; Range: 1800/2100/2400/2700/3000 units

Crystal Boulder Cast: Ti is empowered with energy from the target Crystal Boulder, granting him 100% increased movement speed for 2/2.75/3.5/4.25/5 seconds when moving towards this Crystal Boulder or while within 600 range of it.

Ground Cast: Ti creates a Crystal Boulder at the target location, refunding this cooldown by 30/35/40/45/50%.

Blood Crystals (R): Cooldown: 180/130/80 seconds; Range: 900 / 400 units

Ti completely surrounds the target area with 24 Crystal Boulders for the next 4 seconds. This temporary allows for an infinite amount of Crystal Boulders to be in play at a time.

For the next 4 seconds, Ti gains 250 bonus range against allied champions and Crystal Boulders.


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