Janaj, the Maiden in the Mirror

Bârd·12/6/2016, 12:58:56 AM·1 votes·330 views

Range: 550 MS: 325 (General Defensive Stats): moderate-low Mana: 450-1050 MP5: 5-8 AD: 58-95 AS: 0.65 (+.15%)

Janaj can be played effectively as a poke/control mage who splits the battlefield into two (dimensions). She can also be played as a decent support, as running through a mirror tunnel and sealing it off behind you can not only save your carry, it can leave the enemy scratching their heads on the other side of the map. Janaj does, also, have an off build as an AD carry.

Passive: Refraction Whenever Janaj's spells or basic attacks hit a mirror, their ranges are reset and their damage is increased by 15%. Hitting a mirror in the mirror dimension will cause the attack to pass through it. Basic attacks can be targeted at mirrors, and will lock onto the nearest target to the mirror within range. Targeting priority is as follows: low HP champions>new mirrors>champions>low HP minions>Monsters.

Q: False Light 10/9/8/7/6 second cool down, 80 mana. After a 1 second delay, fire a beam of energy in a target direction (ex. Similar to Taric E). During the delay, you may reactivate "False Light" once to curve the beam towards your cursor.

900/1000/1100/1200/1300 range. 50/120/190/260/330 (+.6 AP) magic damage.

W: Mirror 5 second cool down, 70 second recharge. Place a mirror at a target location. This mirror has a line of sight 400 units wide and 1800 units long, stopping on hitting terrain. Anyone may click on a mirror to pass through it, entering a "mirror dimension". The "Mirror Dimension" is a second space, similar to the regular map save for a few differences. It is mirrored (flipped along the river and mid lane) The only places you can walk are those that are covered in the line of sight of a mirror in the regular world. These lines of sight can be interconnected. There are no minions or monsters. All structures are in stasis. It cannot be warded. It cannot be teleported into or out of (including things like Recall or Stand United).

Placing a mirror within the mirror dimension allows you to exit from THAT mirror at its corresponding place in the regular world (ex. A mirror placed at baron in the mirror dimension will let you exit into the baron pit in the real world, even though the mirror dimension version of that area is in the position of the dragon pit in the real world).

(This is a bit complex, so let me give an example. Say you place a mirror on the back wall of the dragon pit, facing the dragon. If you walked through the mirror, and continued along to where the blue-side red buff would be, you would be walking towards the exit to baron pit in the regular world. If you were to place another mirror in the mirror dimension at the end of that line of sight, you would be able to leave that mirror around the blue-side blue buff).

Nothing in one dimension can interfere with the other, Save for Janaj utilizing Refraction or Shatter. The regular world is fully visible from the mirror dimension, but only the layout of the mirror dimension is visible from the regular world.

Janaj can hold up to two mirrors at once, and they last until they are shattered.

E: Barrier of Imitation 26/24/22/20/18 second cool down, 90 mana. Put up a barrier of energy around you for 0.5 seconds, absorbing the first hostile projectile to hit you. If successful, a copy of it will be launched towards your cursor after 1 second, dealing 50% damage and applying CC for 1/3 the duration.

Any ratios on the abilities choose the greater value between Janaj and the caster.

R: Shatter 80 second cool down, 100 mana Destroy all mirrors in a target area (600 radius), both in the regular world and the Mirror dimension. Units who were in parts of the mirror dimension supported by these mirrors are forced into the real world, taking 200/300/400 (+.55 AP) magic damage if they were an enemy.

Mirrors whose lines of sight are caught in the blast will also be destroyed.

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