Champion Concept-Uri the absent mind

Rıots Bad Client·9/2/2015, 3:57:25 PM·5 votes·1,178 views

Hi, first thing I wanna let you know, is that I tried to avoid numbers, I have added small numbers here and there, but thats just show what I see it as. So everything is subject to change, names, numbers ect. Also, I might have messed/misworded/mispelled a few things. so I'll try to fix it.

Uri is a Female yordel, ranged Ap support and vision is her game, with weak lane pressure- she makes up for it in Map control with great late game. http://s12.postimg.org/flzbd5y65/Uri.png I tried to draw her... I'm not a good artist.

Passive: Uri starts off with her own Trinket which Uri can upgrade in the shop at lvl 6-11-16, once a ward is used, the cool down is 1 min and 30 sec before using a ward inbetween. getting an assist or kill refreshes the passive cooldown. Yellow: Places a Sight Ward that lasts 60 / 120 seconds (120 second cooldown). Blue: Reveals small location within 2500 / 3500 range for 2 seconds (120 second cooldown). Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions. Red: Summons a drone at the target location for 6 seconds (400 / 600 range). The drone reveals and disables all invisible traps and wards within an 400 / 600-unit radius. (120 / 60 second cooldown).

Upgraded Yellow: Places an Stealth Ward that lasts 180 seconds (60 second cooldown). Store a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player. Upgraded Blue: Summons a drone at the target location for 6 seconds (600 range). The drone reveals and disables all invisible traps and wards within an 600-unit radius. (75 second cooldown). Additionally, your champion gains true sight for 10 seconds. Upgraded Red: Reveals an area up to 4000 units away for 2 seconds (90 second cooldown.) Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions. Also places a visible ward in the area that lasts 60 seconds.

Q: Lights Bright End(Cannot level it at lvl 1) Active: Yellow: Uri fires out a burst of yellow light in a line, dealing magic damage to the first enemy struck. If an enemy champion is stuck, after 1.5 taking the damage, the target is stunned for 1.2 Blue: Uri fires out a burst of blue light in a line, dealing magic damage to the first enemy struck. If an enemy champion is stuck, after 1.5 taking the damage, the area around the target is slowed for 45% for 3 seconds. Red: Uri fires out a burst of red light in a line, dealing magic damage to the first enemy struck. If an enemy champion is stuck, the enemy champion may not leave the area. If they do, they are rooted for 2.5 seconds.

Yellow Upgrade: Uri fires out a burst of yellow light in a line, dealing magic damage to the first enemy struck. If an enemy champion is stuck, after 1.5 taking the damage, the area around the target is stunned for 1.2 seconds Blue Upgrade: Uri fires out a burst of blue light in a line, dealing magic damage to the first enemy struck. If an enemy champion is stuck, after 1.5 taking the damage, the area around the target is slowed for 85% for 3 seconds.
Red Upgrade: Uri fires out a burst of red light in a line, dealing magic damage to the first enemy struck. If an enemy champion is stuck, every unit around the enemy area may not leave the area. If they do, they are rooted for 2.5 seconds.

W: Plain Sight Passive: uri gets bonus movement speed for each ward on the map, the passive is removed once she is out of allied wards sight. Active: Uri tags a ward(melee range) and marks it, when Uri does the life of the ward is restored. and Uri is healed % of the wards health +magic.
When 2 wards are marked, both wards share life expectancy and grants vision between the wards(max 2 wards can be linked), wards life decays twice as fast during this effect. (Uri may not tag the same ward twice: so no endless ward)

E: Light switch Active: Uri swaps between trinkets(Yellow, blue and red) in her trinket slot Passive: Yellow*: her basic attacks deal Bonus magic damage Blue: her basic attacks get a bonus Base range increase Red: Her basic attacks slow for %

Yellow Upgrade: Basic attacks deal magic damage to units around your target Blue Upgrade: Her basic attacks reveal targets. Red Upgrade: Her basic attacks reduces their sight radius stacking up to 3 times.(only lasts 2 seconds)

R: Hind Sight Passive: Uri is granted bonus health regen when in the field of a allied ward. and is granted Ap every ward uri destroys(permanent). Active: Global- Uri opens a portal between 2 wards which both enemy and allied can walk through both ways And no limit between passes, but there is a wait period before going back. Enemies who pass through have a toll of 10% / 15% / 20%+AP of remaining health as true damage.(only dealt once)

At the end of the portals life span, both wards are destroyed granting 50g per ally who placed the ward. And healing every allied unit that passed through the for each enemy that took the toll.

Champion Select "Lost, everyone...no matter how many lights are around."

Moving "I think I'm lost...Again" "Where am I going?" "Are you sure this is the right way?" "Scary :c" "..oh boy..." "Lost in plain sight"

Attacking "Disappear in the dark!" "Sorry" "Begone"

Taunt "" "" -To Draven "Lost in your self image"

Joke -

Buying items Wards- "YES! More... I need more" Banner of command- "Lead the way big guy" Boots- "hehe, yea :D"

Her dance: https://youtu.be/nVRInek075g?t=1m25s Grow wards GROW!

(W.I.P)

7 Comments

ARequestOfDeath9/2/2015, 4:00:18 PM2 votes

this is my opinion on the concept

Nesmith9/2/2015, 10:25:14 PM1 votes

... so her passive is a trinket.

LilQuacker9/2/2015, 11:31:49 PM1 votes

Ehh :p,nasty

Smithney9/3/2015, 1:18:04 PM1 votes

I like the idea of a champion playing around with trinkets. The kit you are presenting here is perhaps too complex, but the basic idea seems amusing. Also, there hasn't been a yordle champ in ages. :D