Sabbito, the Desert's Plight (1.0)
With the release of the champion known in development as Seth, I feel as though we still haven't got a champ that fulfills that sand-mage fantasy. While I haven't given too many specifics on numbers with his kit, bear in mind he is planned to be a squishy mage that deals mixed damage. Feedback would be appreciated.
Sabbito – The Desert’s Plight Ranged, mage.
Lore: Long ago, Shurima was a land with not a grain of sand resting on it’s surface. Rather, it’s fields were lush and beautiful, it’s citizens living simple lives in small communities on the bountiful valleys and hillsides. Sabbito was a loner in this land, one who never shared pleasantries with his fellow citizens nor offered a helping hand to those in need. Sabbito was not pleased with the land he saw before him and wanted nothing more than for it to exist no longer. Sabbito often left the land of Shurima to seek knowledge of how the people in other lands lived their lives. Sabbito, never satisfied with what he saw, quickly grew an interest in dark magic. In his journeys he came across a salesman that was selling dusty tomes of ancient knowledge, words of magic in a language long forgotten. Upon quick examination he knew that these books held the power he was seeking, the power to bring suffering without purpose. He spent the next months locked inside his home attempting to decode the lost language and understand the magic that was lost to the world. As he studied, he came across a spell that could inflict the blight he desired, a spell to turn a fertile land to a barren domain. As he cast it, darkness shot up from the land and riddled his body with bindings. These bandages forced him to endure the spell he cast as he was now a being that had no age. Being the only living creature left in all of Shurima, Sabbito decided to retreat into the sands of his creation to continue decoding the lost spells. Civilizations rose, Sabbito plaguing each of them with magic he continued to discover. He became a legend, a wandering soul that did nothing but torment those inhabiting the desert. Learning that he could ascend and further increase his power, he would seek the knowledge each empire held as he ravaged their lands and destroyed their cities. In time he heard of a man named Xerath who was able to ascend in the very lands that he created. Sabbito, knowing his tomes lacked the knowledge to ascend, now seeks Xerath looking to further his own ability to torment the people of Runeterra.
TIP FOR READING HIS ABILITIES: With his E being an important part of his kit, it may be worth reading that ability first.
Passive – Saturated Sands – Damage over time effects/abilities deal 5% reduced damage to Sabbito.
Q – Searing Gust – Sabbito fires a skillshot of hot sand that deals magic damage and bounces to 1 nearby target after the first target is hit. Bouncing the spell off a Famine Pillar refreshes the bounce and duplicates the projectile. If Searing Gust kills a unit, it’s cooldown is reduced by 1 second.
Note: Famine Pillars have equal priority for the bounce as champions (closest target receives the bounce), then pets, neutral monsters, and finally minions. When bouncing from a pillar, the two projectiles are not able to target the same target, thus if only 1 viable target is in range after the Pillar is hit, the projectile will not duplicate. The projectile cannot have an allied target be the target for its final hit, but will use its first hit (damageless of course) if the first target hit is an ally (Famine Pillar does not count as an allied target). This spell as well as any of its duplicates are not able to bounce off a Pillar that was already hit by the same cast. The cooldown section is made to let him cs with it if he gets behind and zoned.
W – Skittering Force – Sabbito channels a cone-esque of insects that push away and deal physical damage to all enemies hit over 2 seconds.
Note: This spell deals damage every .5 seconds to enemies caught in the cone-esque. Sabbito can cancel the channel early by moving or casting a spell (including reactivating this one). What is meant by cone-esque is basically a “seagull-graph” in front of him. It is possible for enemies to get pushed but not hit by a tick of damage. The push won’t stop movement like Scatter the Weak, but would cause champs running toward him to slowly walk backwards from him, champs running away to run much faster, and champs not running directly toward or away to travel their direction while being pushed away from Sabbito’s current position.
E – Famine Pillar – Passive: Every few seconds Sabbito gains a charge (max 3). Active: Sabbito consumes a charge to summon an invincible pillar at a chosen location that lasts for 15 seconds. This pillar deals magic damage to any enemy unit within 200 units and grants vision of that same area. For each pillar within Sabbito’s cast range, the range of this spell is increased by 250.
Note: Famine Pillar interacts with champions akin to Anivia’s Crystallize, solid yet won’t interact with instances such as Nautilus’ Dredge Line. The visual for the damage area around the pillar will be a tiny sandstorm around it.
R – Dark Fate – Active: Sabbito blesses all allies and Famine Pillars that come within 900 units of him (including himself) for 10 seconds. When any blessed unit first damages an enemy, that enemy is slowed and receives additional physical damage over 4 seconds.
Note: An enemy is not able to be afflicted more than once by the same target. Damage is dealt each .5 seconds to the target. Multiple applications don’t stack, but rather refresh the timer. Damage over time is inflicted every half-second. The source of Dark Fate will always be considered Sabbito no matter who the person was that dealt the damage that applied Dark Fate.
On Selection - The search continues. Joke – Pocket sand… (Tosses sand in the air above himself) Laugh – (short pause) hm… hm… hm… (decreasing in tone)
Tips/Tricks; Playing as Sabbito
- With proper usage of Famine Pillar, a single target is able to be hit numerous times from a single cast of Searing Gust.
- Sabbito is able to flash into his Searing Gust when chasing an enemy to effectively turn the skillshot into a targeted cast (if he’s close enough to his target to let it bounce).
- Because Sabbito can quickly deal physical damage with his W and R, a Black Cleaver could apply stacks of it’s passive quickly.
- With Sabbito’s sources of magic damage having fairly low base values but high reliability, a Liandry’s Torment can be used to make his poke more potent.
Playing against Sabbito
- Keep in mind Sabbito’s ability to disengage by placing a Famine Pillar between himself and his pursuer, as well as push a target away with his W and slow with his ultimate.
- Having a wide stance in lane could force Sabbito to stagger his Pillar placement, making it more difficult for multiple bounces of Searing Gust to hit you in a single cast.
- Trying to bait out his pillars is a smart way of limiting his potential, but one must be cautious of how low mobility champs could be poked by a quick E-Q combo.
- With Sabbito’s passive and ability to disengage, characters that are able to burst him down or deal damage quickly could have the upper hand laning against him.
- When Sabbito uses his ultimate, be wary of your ability to chase as well as how all nearby allies of his can peel for everyone on his team (minions included).
- Keep an eye on your positioning when Sabbito casts his Searing Gust as it prioritizes nearby champions on the second hit.