Sigurd, the Wolf of Winter
Sigurd is a Fighter Jungler who excels at ganking and in team fights. He comes from a nomadic tribe in the Freljord, riding many long miles a day through frozen plains. Sigurd is a great warrior in his homeland, but he sought challenges greater than the storms of the North. He left home as a young man, and returned a grizzled champion. Sigurd travels with his wolf mount, Froke, an over-sized timber wolf.
Base Statistics: Health: 564+88 per level (regen 7.4 per 5 sec +.88 per level) Mana: 272 +24 per level (regen 5.3 per 5 +.92 per level Attack Damage: 61 +4.1 per level Attack Speed: .683 +2.9% per level Move Speed: 345 Armor: 26 +3 per level Magic Resist: 33 +1.3 per level
Abilities:
Passive: Challenger: Sigurd gains 5 attack damage per enemy champion within 500 units of him
Q: Dominant Wolf: Sigurd asserts his dominance over his enemies, wracking them with great strikes. Sigurd's next three basic attacks deal a bonus 15/25/35/45/55% physical damage and heal him for 10% of the damage dealt on each strike. (80 mana, 13 second cooldown -1 for each basic attack)
W: Howl of War: Sigurd lets out a great howl, dealing 25/40/55/70/85 (+100% Ability Power) to all enemies in a 400 unit cone and slowing them for 10/15/20/25/30% of their movement speed for 2 seconds. (65 Mana, 10 second cooldown)
E: No Escape!: Sigurd refuses to let his quarry escape, dashing a short range to close the distance with them. Sigurd dashes 450 units and deals 50/70/90/110/130 (+10% Attack Damage) to any enemies along the path. While mounted on Froke, the range of the dash increases to 850 units. (70 Mana, 16 second cooldown)
R: The Wolf: Sigurd passively gains 10/20/30 Armor and Magic resist. Upon activation, Sigurd leaps onto the back of Froke, his wolf mount, gaining 20/40/60 movement speed, but losing his defensive buff. He can also move through units for 2 seconds upon activation of the spell. Upon reactivation, Sigurd drops from Froke's back and regains his defensive buff, losing his movement speed. He gains a shield for 250/350/400 health upon reactivation for 2 seconds or until depleted. (Toggle, no cost, 5 second cooldown)
Build suggestion:
Starting items (jungler):
Hunter's Machete, 2
Healing Potions,
Warding Totem
Starting Items (Lane):
Doran's Blade,
Healing Potion
Warding Totem
Essential Items (Jungler):
Stalker's Blade (Warrior Enchantment),
Ninja Tabi,
Blade of the Ruined King
Essential Items (Lane):
Ninja Tabi
Blade of the Ruined King
Sheen
Offensive Items:
Black Cleaver,
Ravenous Hydra,
Trinity Force
Defensive Items:
Frozen Heart,
Spirit Visage,
Warmog's Armor
Image: Sigurd is a tall, heavily muscled man. He has brownish, greyish hair, and a thick beard. His eyes are pale blue. He has a multi-cut scar over his right eye from a wolf's claws. He wears furs over top of a coat of chains. He carries a battle axe in one hand with a crude metal head, and a wooden shield adorns his other arm, the image of a howling wolf carved into it. He bears a bracer on his right arm of bones and teeth. Froke is an over-sized wolf with hair to match Sigurd's. The wolf has pale blue eyes and a strange mark in it's forehead. It has scars covering its body, and its saddle is worn leather and furs.
Quotes: Upon selection: "A new horizon, a new challenge." On Moving: "I must be faster!" "I smell a battle coming." On Attacking: "A new quarry!" "They will not escape me!" Joke: "I'm hungry. Maybe I should go WOLF DOWN some food! laughs idiotically" "No Froke, you can't eat them... yet!" Taunt: "I've hunted insects deadlier than you!" "Froke is eyeing you, but it's MY bite you should watch out for!" Attacking (Merk Wolves): "Filthy mutants! Face the Alpha!" Recall Animation: Growls ferociously, crouching down (If mounted, Froke preforms actions)
Strategy: Sigurd starts out as a mana hungry champ who could use the cooldown, so start blue when jungling. Sigurd excels at ganking, so you can gank pretty early if you're careful. His passive will make his ganking more effective, giving him bonus damage while there are enemies around. Sigurd excels at dueling, his passive giving him a little bit of extra push, and can even turn around a multi-opponent fight with his increased damage output. If built offensively, he can function as a second carry, making him deadly in team fights.
Countering: Don't engage Sigurd alone. He has plenty of damage output and sustain, and he can chase you down if you start to lose. You're biggest mistake was dueling him. Sigurd gets shut down by crowd control. He has no reliable way to break it, and his dash is short range unless he is mounted. If he is mounted, he has lower defenses. Try to force him onto his mount and then lock him down.