The White Assassin Champion Idea

xXSkippy22Xx·8/13/2017, 3:33:36 PM·1 votes·220 views

Meet _______. The White Assassin.

Base Health: 550 Base Mana: 150 Passive: Assassins Speed

Gains 20% bonus movement speed for the first 3 Seconds in Combat

Q: Blade Slash (10 Sec Cooldown)

The Assassin does 75-100 Damage per slash in two straight lines in front of him. If both blades hit, he does 150-250 Damage. (Scales with 25% AD)

W: Bloodthirsty Assassin (30 Sec Cooldown)

Passive: The Assassin Gains 5% Passive Movement Speed

Active: The Assassin Marks an enemy Globally and is bloodthirsty towards that enemy. While Bloodthirsty the Assassin deals 5% more Attack Damage and Shreds off 5% the marked enemy’s Armor while attacking them. The enemy is only marked for 15 seconds then the mark goes away but attacking an enemy increases the marks duration for 2 Seconds. The Cooldown does not start until the enemy is unmarked.

E: Assassin Focus (20 Second Cooldown)

Passive: The Assassin Gains 10% Passive Attack Speed

Active: The Assassin Throws out two blades with chains attached to them. The blades travel until hitting a piece of terrain. The blades deal 50 damage per blade that hits an enemy on the way to a terrain. When the blades latch to a terrain he gets pulled onto the chains and gets pulled towards the terrain. Activating this ability again with make him let go of the chains, stopping where he activated it. R: Unseen Threat (150 Sec Cooldown)

Passive: The Assassin gains 50 basic attack damage

Active: The Assassin becomes untargetable to turrets and minions for the next 4 seconds but takes 10% more damage from enemy champions while he is untargetable by turrets.

So, what do you think? Is he Underpowered, Balanced, or Overpowered? Please let me know what I can do to make him more balanced and also leave a possible name for the White Assassin in the comments!

0 Comments