(CHAMPION CONCEPT) - Pneuma, The Harvester of Sorrow
#Disclaimer
Hi, this is MY first, full champion concept therefore I am in no ways a professional. Don't be surprised if this concept might contain contradictions, overpowered/underpowered mechanics, or any of those sorts. However, I lack any form of self-esteem (due to various played games in League) so critique it to your heart's content!
- It has also come to my attention -- Pneuma's current title is Mordekaiser's
"W". Naturally, I do not know how to edit the forum post's title (if you even can). If I could edit Pneuma's title, it would be, PNEUMA, SCOURGE OF THE LIVING, or a thing of those sorts. whoops...
#Overview
- Attack: - [3]
- Defense: - [4]
- Ability: - [7]
- Difficulty: - [6]
Name: Pneuma
- Gender: Female
- Race: Spirit
- Allegiance: Shadow Isles
- Alignment: Evil
- Weapon: Dark energy
- Weapon Info: Pneuma’s basic attacks are ranged. The projectiles are traditionally cold blue symbolizing an open hand stretching out to grab something.
- Class: Battle Mage (Primary) / Disruptor (Secondary)
- Role: Middle (Primary) / Bottom (Support) [Secondary]
#Statistics
- Stat -- Value at levels 1-18
- Health: 590 - 1789
- Mana: 390 - 1230
- Health Regen: 7.30 - 17.98
- Mana Regen: 6.98 - 17.01
- Attack Damage: 55 - 102
- Attack Speed: 0.581 - 0.790
- Armour: 28 - 89
- Magic Resistance: 30 - 40
- Attack Range: 575
- Movement Speed: 330
#Abilities
Passive: Unnatural Preservation: If Pneuma receives fatal damage within the radius of Death Field, she
canautomatically possesses the Dark Obelisk (must be active and summoned beforehand -- check ability**[E]** for more details) for 10 seconds. Within the Dark Obelisk, Pneuma’s basic abilities (Q,W,E) are replaced with Desperate Chains. Cooldown: 120s
[P = Q,W,E]: Desperate Chains: Pneuma releases a chain from within the obelisk in targeted direction latching on to the first enemy champion hit dealing 70 / 75 / 80 / 85 / 90 (+45% AP) magic damage slowing them by 60% / 80% / ROOT for 1.25s (based on chains latched on the champion). If Pneuma successfully latches enough chains (minimum 3 consecutive chains) to root or however many it takes to kill the affected champion, she will come out of the obelisk reviving herself with 40% maximum health and 100% maximum mana. Range of chains: 575 Cooldown: static 3s.
SIDE NOTE: For better understanding -- each chain casted deals an increased slow potency till the extent of a root. For example, one successful chain cast deals 60% slow potency, then another success deals 80% slow potency, and finally another success deals a root with all of them all lasting 1.25s. Desperate Chains does not perform any other purposes except for self-revival and the aforementioned crowd control.
[Q]: Threading the Needle: Pneuma sends out a ravaging spirit in a line dealing 60 / 75 / 90 / 105 / 120 (+45% AP) magic damage. Upon reaching maximum range the spirit returns towards Pneuma in a fixed line dealing 60 / 75 / 90 / 105 / 120 (+70% AP) magic damage. If an enemy champion is damaged by both waves of the spirit and Pneuma absorbs the spirit, they will be marked with enslavement. After 2 / 1 (reduced to 1 at level 11) mark(s) of enslavement the target will be primed. If Pneuma absorbs this ability it will heal her for 10 / 20 / 30 / 40 / 50 (+40% AP - 120% AP (based on enemy champions hit by the spirit)) health. This skill deals 45% increased damage to targets already ENSLAVED and if Pneuma is within Death Field’s radius.
Range of ability: 950 Cost: 40 / 45 / 50 / 55 / 60 mana Cooldown: 9 / 8 / 7 / 6 / 5s. Cooldown if in Death field: static 4.5 / 4 / 3.5 / 3 / 2.5s.
- Marks of enslavement lasts until Pneuma or the marked champion dies or if the Dark Obelisk is destroyed.
- Primed lasts until Pneuma or the primed champion dies.
SIDE NOTE: For better understanding of the mechanics regarding the projectile itself -- think of Gnar's
Boomerang Throw and instead of catching the projectile, Pneuma can absorb it, healing herself. I also wanted the width of the projectile to be relative to Nautilus'
Dredge Line. PNEUMA CANNOT MANUALLY RECALL THREADING THE NEEDLE.
[W]: Death Scream: Pneuma channels a terrifying scream dealing 5 / 20 / 35 / 50 / 65 (+25% AP) magic damage every 0.5 seconds for 3 seconds in a cone. Targets caught in the cone for more than 2 / ( 1.5 if Pneuma is in Death Field’s radius) seconds will be feared for 1.25 / 1.5 / 1.75 / 2 / 2.25s. Pneuma can move while channeling but is slowed by 25% for the duration of the scream. Angle of cone: 80° Range of ability: 600 Cost: 70 / 80 / 90 / 100 / 110 mana Cooldown: 12s
[E]: The Dark Obelisk: Condition: This ability is only usable if a nearby enemy champion (range 1200) is primed.
> ** Active:** Pneuma summons an Obelisk to land on a targeted (target range: 900) area after a 1.5 second delay. Any champions who were **primed** are now **ENSLAVED**. In the Obelisk’s wake, it creates a _Death field_ around itself (radius: ~~1150~~ 1000). The Obelisk has health equivalent to 120% of Pneuma’s maximum health and half of her resistances. These bonuses are increased by 30% per present, **ENSLAVED** champion. Enemy champions and monsters within the Death field have their magic resistance reduced by 2% every 5 seconds to a maximum of 10%. Pneuma while **_OUT_** of the radius of Death Field, can move the Obelisk by recasting this ability on a targeted area (this will destroy the previous obelisk). Pneuma, while ** _IN_** the radius of _Death Field_, the skill, _The Dark Obelisk_ is replaced with _Sinister Conduit_.
Cost: 70 / 75 / 80 / 85 / 90 mana Cooldown: 19 / 18 / 17 / 16 / 15s
- Enemy champions who reach the aforementioned 2 / 1 mark(s) of enslavement while The Dark Obelisk is active will not be primed but will automatically be ENSLAVED.
IMPORTANT NOTE: DESTROYING THE OBELISK WILL RELEASE ANY ENEMY CHAMPIONS WHO ARE ENSLAVED OR MARKED WITH ENSLAVEMENT GIVING THEM 15% BONUS MOVEMENT SPEED DECAYING OVER 1 SECOND. THE OBELISKS LASTS UNTIL IT IS DESTROYED BY AN ENEMY OR RECASTED BY PNEUMA. THIS AVOIDS THE POSSIBILITY FOR PNEUMA TO HAVE 2 OBELISK SIMULTANEOUSLY.
[E]: Sinister Conduit: Pneuma firmly plants her feet and creates a chain around a targeted, ENSLAVED enemy champion and the Dark Obelisk. Pneuma slowly syphons life from the target to give to the Dark Obelisk dealing 70 / 75 / 80 / 85 / 90 (+65% AP) magic damage 3 times within 2.5 seconds before a root lasting for 1.5 seconds. 60% (increased by 10% per present, ENSLAVED champion) of the damage will convert into health towards the Dark Obelisk. The tether will cancel if the target leaves the radius of Death Field.
Cost: 70 / 75 / 80 / 85 / 90 mana Cooldown: 15 / 13 / 11 / 9 / 7s
IMPORTANT NOTE: The range of the skill is anywhere within Death Field's radius.
[R]: Light's Lament:
Passive: Pneuma and her Obelisk also receives 10 / 15 / 20 magic resist and armor while in the Death field scaling with level.Acquired Passive: Pneuma gains 30% bonus movement speed decaying over 2 seconds upon entry of Death Field's radius. This is also activated when Pneuma performs the Second Cast of Light's Lament Cooldown: static 17s
First Cast: Pneuma channels for up to 3 seconds unable to move and is unmovable. Pneuma controls the Obelisk. When controlled, the Obelisk’s upper half will rise. Light’s Lament's cooldown is set to 30 seconds if its channel is cancelled.
Second Cast: The upper half of the obelisk slams back to its base unleashing a wave of dark clouds applying nearsight for 5s to all enemy champions as well as grounding them while also applying Death field’s maximum magic resistance reduction. The radius of the dark clouds increases by 1/3 of Death Field’s radius for each second the ability was channeled. Pneuma must be somewhere within Death field’s radius to perform this ability. Nearsighted champions are marked for 5 seconds with Lethargy. While marked, enemy champions lose 5% current mana / current energy every 0.5 seconds. Enemy champions lose Lethargy if they exceed Death field’s radius.
Cost: 100 mana Cooldown: 120 / 100 / 80s
- Pneuma ignores unit collision and can phase through terrain while Light's Lament's second cast is active.
UNMOVABLE: The immunity of pulls, knock backs, fears, and knock ups, but not including stuns, suppressions, silences, sleeps, stasis, or taunts
#Possible Items to build for Pneuma

#Tips and Tricks:
- Pneuma can use Death Scream while casting Sinister Conduit to deal devastating damage and a substantial amount of crowd control.
- Be sure to position carefully before casting Light's Lament due to its long preparation time.
- Don't be afraid to play aggressively when in Death Field's radius; Pneuma's passive can forgive some misplays.
- Successfully fearing an enemy champion with Death Scream and following it up with Threading the Needle can help secure marks of enslavement.
- Pneuma is strong against teams primarily requiring mana or energy.
- Placing The Dark Obelisk near the walls of baron or dragon pit then casting Light's Lament provides safe navigation in and out of the pits providing great opportunities for objective steals
#Lore: ##A Letter written by Klyde Maywell - found dead by his own hand in his tavern room:
This was the inception of Pneuma. Gloria lightly placed her right hand on the obelisk. After several seconds, Gloria quickly released her hand from the obelisk and abruptly turned her body to me. During this period of time, her face returned to her sober state and looked at me. She uttered my name realizing what she had done while displaying a genuine feeling of overwhelming regret. Before she could run towards me, she was absorbed by the obelisk. The obelisk then ceased to produce the blue light and appeared to be in a state of hibernation. I recovered to my feet and gathered my sanity. Then a loud crack was created from the obelisk, releasing a chiseled living statue, Pneuma. The massive statue thriving off the corrupted manifestation of Gloria advanced towards me. Fear, trembling, and the feeling of awe created by the magnificent darkness that is Pneuma manifested my mind, soul, and body. Then, a sound I would not forget emanated from Pneuma. My soul shaked from within accompanied with a deep feeling of angst filled my body just how the shriek filled the air. I began to flee from the site. I remembered my legs moving faster than my upper half of my body causing it to drag behind ruining my spine. I regretfully looked back and gazed at what I thought was a fell spirit -- likely produced by Pneuma -- pursuing me at a speed faster than mine. The spirit caught up to me. Then an unprecedented feeling no living being has ever felt fell upon me. The violation, the theft of part of my spirit, and the desolation of my morale dominated my being. The spirit returned to Pneuma with part of my soul. By this time, I had retreated far enough to what I hoped was safe.