Math - The Arithmetic Mage

Firu·1/20/2015, 6:00:02 PM·1 votes·537 views

Concept Math is cool.

Passive: Odds or Even If current gold is an even number then +15% move speed. If current gold is an odd number, then -10% move speed.

Q: Addition Small skill shot with low CD - a minus shaped (+) AoE . Multiple hits in a row increase the damage received by a small percentage. Can only stack 3 times and stacks fade quickly. (E.g., First hit is 10 damage. Second hit is an additional 15 damage. Third hit is an additional 20 damage.)

W: Subtraction Small skill shot with low CD - a minus shaped (-) AoE . Multiple hits in a row reduce the movement speed of the target by small percentage. Can only stack 3 times and stacks fade quickly. Upon third stack, target is rooted for 1 second. (E.g., First hit reduces target speed by 10%, second by an additional 20%, third roots for one second.)

E: Division Creates a small barrier/wall. Walls can only be place at a diagonal line from Math (/). First enemy champion that walks through it receives a percentage penalty to armor and magic resistance. No damage.

R: Multiplication Increases the effect of Q & W to their third stack for the next 20 seconds. All target areas are change from +, -, or / to an "x" shape. Q's will deal the damage equivalent to the third hit (e.g., 20 damage but not 10+15+20). W's will root for 1 second. Given the cool down of spells and time limit of ultimate, Math should only be able to cast three "amplified" spells during the window of the ultimate.

4 Comments

LJ2w1GhbNH1/20/2015, 6:28:02 PM1 votes

I like the concept but sorry math is not cool lol. Also typo on first skill. You have a mnus sign when I think you meant plus sign. Other than that like I said cool idea but I'm not sure if it fits the whole legends concept.

Firu1/20/2015, 6:31:34 PM1 votes

The background story involves a sentient textbook from Heimerdinger's laboratory.

Firu1/20/2015, 7:29:58 PM1 votes

The lore stuff (in general) for champions means little to me. Lore can be made to fit any character to the theme of League. Though, I like these forums for an exercise in thinking of skill mechanics.