Math - The Arithmetic Mage
Concept Math is cool.
Passive: Odds or Even If current gold is an even number then +15% move speed. If current gold is an odd number, then -10% move speed.
Q: Addition Small skill shot with low CD - a minus shaped (+) AoE . Multiple hits in a row increase the damage received by a small percentage. Can only stack 3 times and stacks fade quickly. (E.g., First hit is 10 damage. Second hit is an additional 15 damage. Third hit is an additional 20 damage.)
W: Subtraction Small skill shot with low CD - a minus shaped (-) AoE . Multiple hits in a row reduce the movement speed of the target by small percentage. Can only stack 3 times and stacks fade quickly. Upon third stack, target is rooted for 1 second. (E.g., First hit reduces target speed by 10%, second by an additional 20%, third roots for one second.)
E: Division Creates a small barrier/wall. Walls can only be place at a diagonal line from Math (/). First enemy champion that walks through it receives a percentage penalty to armor and magic resistance. No damage.
R: Multiplication Increases the effect of Q & W to their third stack for the next 20 seconds. All target areas are change from +, -, or / to an "x" shape. Q's will deal the damage equivalent to the third hit (e.g., 20 damage but not 10+15+20). W's will root for 1 second. Given the cool down of spells and time limit of ultimate, Math should only be able to cast three "amplified" spells during the window of the ultimate.