[Champion Concept] Colt the Lost Gunman

No Good Deed·1/14/2016, 3:16:54 PM·5 votes·1,801 views

LORE Born and raised in the rougher parts of Runeterra, Colt always seemed to have a sort of luck for getting out of trouble. Be it by having a plan to get out of trouble, or seemingly random chance and pretending he planed it all along. Some times he would find himself on the wrong side of a gambling streak only to have a bar fight start, by one of his "misplaced mutterings" and the winnings (and his losings) scattered. Or perhaps he would wined up in a dead-end alley getting fleeced by thugs only to trip backwards and find the wall wasn't as solid as it seemed. This was the pattern of Colt's life, that is until the day he bought a old gun from a Shurmian merchant promising it would bring him great luck and greater power, which made it well worth the price, doubly so when he added his five-finger discount. After making a hasty escape with his so called "magic gun" much to the merchants obvious disapproval, Colt soon found his luck indeed had turned, but not for the better. Not even an hour had passed before he found himself robbed of his spare (and not so spare) coin by a ragged urchin only to then be doused by a bucket of offal from a distracted butcher while giving chase. And so went his luck, going from bad to worse, with him only just keeping ahead of old enemies, new rivals and random misfortune by the skin of his teeth, his own instincts and innate luck keeping him alive and safe, or at least in one piece. And so time passed, with Colt moving from town to town striving to find that old bit of good luck that seemed to have deserted him, outrunning as much trouble as he could and leaving his gun "Lucky" to deal with the rest. Truth be told the merchant was right about the gun, at least in part; it never jammed and always hit what he told it to. Now all he had to do was find a way to turn his luck around.

"Always make'em think your smarter than you really are-IMEANTHEM"

! Little note about the lore tying into the game; you may ask "If the gun is supposed to bu lucky/unlucky then how does that exactly fit in with everything else?" Well think of it like karma (not the champion) you do good you get good things, you do bad you get bad things. If he had actually bought the gun then maybe he wouldn't be so problem prone but lucky for him (heh) his own natural "luck" helps get him out of said problems... most of the time. And what does all this have to do with him being in League of legends? Well if he wasn't unlucky do you think he would be stuck on Summoners Rift? !! another note: I'm bad at lore

STATS Health: 550 (+80) Health Regen: 7 (+.75) Mana: Uses Bullets Range: 455 Attack Damage: 54 (+2.25) Attack Speed: .635 (+2%) Armor: 25 (+3.5) Magic Res.: 30 (+0) Move Speed: 335

KIT Passive: Six Shooter: Colt's gun Lucky holds up to six bullets and consumes 1 bullet every time he basic attacks or uses Piece Maker. After Colt has used all his bullets or after waiting 5 seconds with less than six bullets he will reload for (3 - Bonus Attack Speed) seconds. Bad Luck: Colt's critical strike damage is reduced by 50%. However every time Colt kills a enemy unit with his Piece Maker he gains a stack of Luck (two for large units, champion kills and assists by any means). For every stack of Luck Colt has he gains bonus critical strike damage equal to .5%. [Note: Credit to Flintfall for the reload math from his champion Dane]

Q: Piece Maker: Colt fires a bullet in a straight line dealing physical damage to the first enemy unit hit. If the target dies from Piece Maker the bullet explodes out the other side dealing 70% of the damage dealt to all units in a cone behind the target. Piece Maker can critically strike and applies on-hit effects to the first target hit. Damage: 20/40/60/80/100 (+100% AD) Range: 800 Cone Angle: ~45 Cone Range: 250 Cooldown: 5/4.5/4/3.5/3

"Bull's eye!" "BANG" "POW" "Watch out!"

W: Cowards Advance: Colt instantly cleanses himself of all slows and gains bonus movement speed for 2 seconds when moving away from visible enemy champions. If Colt is out of bullets when he casts Cowards Advance the duration is also doubled. Cowards Advance's cooldown is reduced by .5 seconds every time Colt spends a bullet. Movement speed: 25/30/35/40/45% Cooldown: 20/18/16/14/12

(Note: could also be called "Tactical Retreat")

"'Scuse me" "Places to be" "Comin' through!"

E: Dancing Spikes: Colt tosses out caltrops in an area in front of him dealing magic damage and slowing any units hit by 20% for 1 second before landing. Once landed, the covered area slows all enemy units on it by the same amount but deals no damage. If an enemy unit is hit by Colts basic attack or Piece Maker while in the caltrop area, the spikes will leap up dealing their damage again to all units in the area and doubling the slow for .5 seconds. The caltrops last for 5 seconds. Damage: 30/45/60/75/90 (+10% AP) Range: 600 AoE: ~200 radius Cooldown: 15/14/13/12/11

(Note: Think of it like in those western movies where they tell them to "dance" and shoot at their feet... But with caltrops)

"Think fast!" "Watch y'er step!" "Catch!"

R: Show Down: Colt stands and readies for a showdown, instantly reloading his gun and rooting himself for several seconds. During this time his basic attacks are disabled but his Piece Maker and Dancing Spikes abilities are empowered and his reload speed is halved. Piece Maker's cooldown is reduced to .50/.40/.30 seconds and its range is increased by 100. Dancing Spikes range and area of effect are increased by 100. When Show Down ends or if Colt ends it early, he gains the effects of Cowards Advance for 2 seconds. Duration: 7/8/9 seconds Cooldown: 100/80/60

(Note: Could have it as "Colt fires by attack-clicking in a target direction" not sure how mechanics would work in-game)

"I'm done runnin" "I warned you to back off" "Let's dance" "Showdown"

Interactions Alistar -Well hey there cowboy -Watch those horns, ya almost poked me Ashe -Now don't give me no cold-shoulder -Never met a Queen before Braum -Bet I could hit the broad side of your shield -Hold it steady an I'll hit it dead center Caitlyn -The law looks alot better round here, huh -Well I do admire your hat if not your attitude Draven -Whoa, watch where your throwin those things -Oh just buy a mirror an call it a day already Ezreal -I think I could use a map if you have one -Wait how old are you again? Gangplank -That's not'a bad gun, but I think mines better -Hey, mind sparin me some gunpowder Graves -Don't want no trouble Graves, have enough of my own -Which is better Graves, a Bullet or a Shell? Illaoi -Whoa now aint you sumthin -Only god I need is Lady Luck herself Jinx -Now jus' how many guns do you need? -More bullets don't make you a better shot Kindred -It aint been easy keepin one step ahead a you -You can chase all you like but you'll never catch me Lucian -whistles Now those are some fancy shooters ya got there -Don't shoot what ya can't hit (maybe more later)

Somewhat inspired by a post I read here some time ago about a similar concept (can't find it anymore), I decided to take that and make something more unique with it (I think). I know there's been a lot of "ammo" type champions just recently and Jhin just makes another... or is it just 2 now? Anyway I thought with all the serious champions coming out lately I'd try and make something a little more light hearted and less murderous revenges or god crazy or whatever. So Colt seems fairly simple with some interesting mechanics IMHO but I'd like to hear what everyone else thinks. Personally I feel he may be a little too strong with his ult.

Good Neighbor UNO DOS TRES

14 Comments

shadowsaotome1/26/2016, 1:48:14 AM2 votes

Firstly, thanks for checking out Reflex, I appreciate it! Now then, onto your champ!

The concept isn't hugely unique, although I like his personality quite a bit. Sort of a Don Quixote mixed with stereotypical western cowboy, lol. Also, I didn't notice any mana costs, is he a resourceless champion by design?

Passive Graves and Jhin already have the reloading thing down pat, although you could argue that there are differences, i.e. Graves reloads a shotgun, Jhin a rifle, Colt a revolver. The issue is what does reloading do? What's it there for? For Graves it's to gate his massive damage on his AAs; Jhin gets a powerful final round. What does reloading do for Colt? Why's it there? My answer would be it's there to gate the other part of his passive, which would get broken in a hurry if you didn't have to reload. So while the reload mechanic certainly isn't new or unique anymore, you made it work for this character, so good job!

Q I have to assume the spelling of Piece was done intentionally. ^o^ This is pretty straightforward, a piercing version of Ezreal's Q that doesn't have AP scaling. Nothing wrong with it, but by itself it doesn't really stand out either. Every kit has an ability that's solid and reliable, if a bit boring, so this fits that bill perfectly.

W This is probably the most unique ability in the kit, certainly an interesting way to utilize a movespeed buff. Well done.

E This is basically a better version of Graves smokescreen, which is no bueno. Gotta make this ability stand apart somehow; I like the theme behind the ability, it's functionality just needs to change. Maybe just have the slow applied with the cloud hit, then just have the interaction with Piece Maker deal damage.

R I visualize this as a cowboy hitting down the hammer on a revolver and firing shots as fast as he can. The numbers on the bonus damage aren't clear, what do they mean? Just flat attack damage increase? Percentage increase? Also, the duration is a little on the long side, may want to scale that back a bit, especially considering that it can be extended by kills and assists.

ModEchoing1/26/2016, 5:35:45 PM2 votes

This is actually a really clever and simple champion concept.

He's not really that similar to Graves - Graves just wants to get close and blow shit up, while Colt can function from afar just fine with his Q and ult. The Q, meanwhile, is a pretty good damage tool at all points in the game - at least in functionality, anyways. I'm especially digging the Q-R interaction.

If Q's supposed to replace your autos, it should probably have a 100% base AD ratio at all times anyways - see Gangplank for reference. The passive effect is way too small for what it should be doing - recommend increasing it to 10%. Make them fear the last shot. If you're ulting, autoattacking should just be casting your Q in the first place to prevent screwing people out of attacks. Other than that, it looks pretty good, kit-wise.

Lore-wise, what you have is good so far. You're just missing a goal to work toward. Keep this guy's overall simplicity at heart and you'll go far.

Jhaerik1/14/2016, 3:20:40 PM1 votes

Dear god no more ADC's.

FloRaider421/27/2016, 6:07:47 PM1 votes

Strange that there are so many gunslinger this CCOS I know that I am probably imagining things, but... Could it be ?

Overall solid concept. Love the Q-R interaction, but, as pointed out, it would be pretty annoying to spam Q so much. I do dislike his W name though (Can't think of someone who would call his own tactics cowardly) I think that "Tactical Retreat" or something similiar would keep in tune with his "Always make'em think your smarter than you really are" So far his E feels like a Smokescreen 2.0 Flashbangs, throwing sand or spikes come to my mind as possible alternatives.

Hairzo2/11/2016, 10:57:51 PM1 votes

Lore - The lore isn't great. It doesn't need a re write, but I would go through every sentence, and see what could be added an removed to make it flow a lot nicer. I found my interrupted by weird sentences. Also, he is meant to be a rebel of sorts, getting only into enough trouble to get out again. With this, the lore needs a lot more punctuation to show his personality in the lore.

Passive - I'm guessing everyone is going to mention the reload mechanic being similar to Jhin and Graves. Your passive doesn't seem needed at all. It's just there to be there. With graves, it was added to both lower his amazing burst, and be more thematic with a shotgun. Jhin's reloading was made to reduce his attacks speed, but give him a lot more damage. Like I said, this does nothing other than b a reload mechanic, not a part of the character.

Q - This is an extremely powerful harass tool. You can get that 900 unit, (as from what you said) instant cast ability to hit most of the time. It would deal about 100 damage at level 1, and can be very annoying to play against. Not to mention that it can just go through a minion if it dies so it can be even more annoying. The main nurf would just be to have a channel time

W - having it only cleanse slows is nice, and give him a bit of mobility. It gives him really nice kiting ability, and I just really like the ability.

E - It is very similar to graves W, but it plays differently. I really like the combo of E,Q, because you can either slow them for longer, give them less vision for longer, or deal some more damage, but get rid of the utility. It is a great example of taking other ideas, and making it your own.

R - This is champion is very much a mix of Graves and Jhin, but that aside, This ability is super powerful. Having that really low cooldown ability that can deal like 300/400 damage late game every shot is insane. Not to mention if you can get all 18!!! shots off, then that is just an instant clean up. It is way to long of a duration. Otherwise, it is a cool ability

  • Hair
Vanic9981/26/2016, 2:53:35 AM1 votes

Mostly sounds like a cool idea! +1. The q e combo sounds like a cool interaction too. Only thing is Caitlyn already has a q that sounds the same as Colt's q and coincidentally, it's called Piltover peacemaker. Very similar in discription and name. Try to edit this q to be more different than Caitlyn's q. If you feel like it, check out my idea: Zolt, The Anti Mana

CosmicKiwii1/26/2016, 12:36:09 AM1 votes

He seems way to similar to Graves, with the reload and nearsighted smoke grenade. I personally don't like the reloading on Graves and Jhin, and there are also way too many adcs out there.