[Champion Concept] Colt the Lost Gunman
LORE Born and raised in the rougher parts of Runeterra, Colt always seemed to have a sort of luck for getting out of trouble. Be it by having a plan to get out of trouble, or seemingly random chance and pretending he planed it all along. Some times he would find himself on the wrong side of a gambling streak only to have a bar fight start, by one of his "misplaced mutterings" and the winnings (and his losings) scattered. Or perhaps he would wined up in a dead-end alley getting fleeced by thugs only to trip backwards and find the wall wasn't as solid as it seemed. This was the pattern of Colt's life, that is until the day he bought a old gun from a Shurmian merchant promising it would bring him great luck and greater power, which made it well worth the price, doubly so when he added his five-finger discount. After making a hasty escape with his so called "magic gun" much to the merchants obvious disapproval, Colt soon found his luck indeed had turned, but not for the better. Not even an hour had passed before he found himself robbed of his spare (and not so spare) coin by a ragged urchin only to then be doused by a bucket of offal from a distracted butcher while giving chase. And so went his luck, going from bad to worse, with him only just keeping ahead of old enemies, new rivals and random misfortune by the skin of his teeth, his own instincts and innate luck keeping him alive and safe, or at least in one piece. And so time passed, with Colt moving from town to town striving to find that old bit of good luck that seemed to have deserted him, outrunning as much trouble as he could and leaving his gun "Lucky" to deal with the rest. Truth be told the merchant was right about the gun, at least in part; it never jammed and always hit what he told it to. Now all he had to do was find a way to turn his luck around.
"Always make'em think your smarter than you really are-IMEANTHEM"
! Little note about the lore tying into the game; you may ask "If the gun is supposed to bu lucky/unlucky then how does that exactly fit in with everything else?" Well think of it like karma (not the champion) you do good you get good things, you do bad you get bad things. If he had actually bought the gun then maybe he wouldn't be so problem prone but lucky for him (heh) his own natural "luck" helps get him out of said problems... most of the time. And what does all this have to do with him being in League of legends? Well if he wasn't unlucky do you think he would be stuck on Summoners Rift? !! another note: I'm bad at lore
STATS Health: 550 (+80) Health Regen: 7 (+.75) Mana: Uses Bullets Range: 455 Attack Damage: 54 (+2.25) Attack Speed: .635 (+2%) Armor: 25 (+3.5) Magic Res.: 30 (+0) Move Speed: 335
KIT Passive: Six Shooter: Colt's gun Lucky holds up to six bullets and consumes 1 bullet every time he basic attacks or uses Piece Maker. After Colt has used all his bullets or after waiting 5 seconds with less than six bullets he will reload for (3 - Bonus Attack Speed) seconds. Bad Luck: Colt's critical strike damage is reduced by 50%. However every time Colt kills a enemy unit with his Piece Maker he gains a stack of Luck (two for large units, champion kills and assists by any means). For every stack of Luck Colt has he gains bonus critical strike damage equal to .5%. [Note: Credit to Flintfall for the reload math from his champion Dane]
Q: Piece Maker: Colt fires a bullet in a straight line dealing physical damage to the first enemy unit hit. If the target dies from Piece Maker the bullet explodes out the other side dealing 70% of the damage dealt to all units in a cone behind the target. Piece Maker can critically strike and applies on-hit effects to the first target hit. Damage: 20/40/60/80/100 (+100% AD) Range: 800 Cone Angle: ~45 Cone Range: 250 Cooldown: 5/4.5/4/3.5/3
"Bull's eye!" "BANG" "POW" "Watch out!"
W: Cowards Advance: Colt instantly cleanses himself of all slows and gains bonus movement speed for 2 seconds when moving away from visible enemy champions. If Colt is out of bullets when he casts Cowards Advance the duration is also doubled. Cowards Advance's cooldown is reduced by .5 seconds every time Colt spends a bullet. Movement speed: 25/30/35/40/45% Cooldown: 20/18/16/14/12
(Note: could also be called "Tactical Retreat")
"'Scuse me" "Places to be" "Comin' through!"
E: Dancing Spikes: Colt tosses out caltrops in an area in front of him dealing magic damage and slowing any units hit by 20% for 1 second before landing. Once landed, the covered area slows all enemy units on it by the same amount but deals no damage. If an enemy unit is hit by Colts basic attack or Piece Maker while in the caltrop area, the spikes will leap up dealing their damage again to all units in the area and doubling the slow for .5 seconds. The caltrops last for 5 seconds. Damage: 30/45/60/75/90 (+10% AP) Range: 600 AoE: ~200 radius Cooldown: 15/14/13/12/11
(Note: Think of it like in those western movies where they tell them to "dance" and shoot at their feet... But with caltrops)
"Think fast!" "Watch y'er step!" "Catch!"
R: Show Down: Colt stands and readies for a showdown, instantly reloading his gun and rooting himself for several seconds. During this time his basic attacks are disabled but his Piece Maker and Dancing Spikes abilities are empowered and his reload speed is halved. Piece Maker's cooldown is reduced to .50/.40/.30 seconds and its range is increased by 100. Dancing Spikes range and area of effect are increased by 100. When Show Down ends or if Colt ends it early, he gains the effects of Cowards Advance for 2 seconds. Duration: 7/8/9 seconds Cooldown: 100/80/60
(Note: Could have it as "Colt fires by attack-clicking in a target direction" not sure how mechanics would work in-game)
"I'm done runnin" "I warned you to back off" "Let's dance" "Showdown"
Interactions Alistar -Well hey there cowboy -Watch those horns, ya almost poked me Ashe -Now don't give me no cold-shoulder -Never met a Queen before Braum -Bet I could hit the broad side of your shield -Hold it steady an I'll hit it dead center Caitlyn -The law looks alot better round here, huh -Well I do admire your hat if not your attitude Draven -Whoa, watch where your throwin those things -Oh just buy a mirror an call it a day already Ezreal -I think I could use a map if you have one -Wait how old are you again? Gangplank -That's not'a bad gun, but I think mines better -Hey, mind sparin me some gunpowder Graves -Don't want no trouble Graves, have enough of my own -Which is better Graves, a Bullet or a Shell? Illaoi -Whoa now aint you sumthin -Only god I need is Lady Luck herself Jinx -Now jus' how many guns do you need? -More bullets don't make you a better shot Kindred -It aint been easy keepin one step ahead a you -You can chase all you like but you'll never catch me Lucian -whistles Now those are some fancy shooters ya got there -Don't shoot what ya can't hit (maybe more later)
Somewhat inspired by a post I read here some time ago about a similar concept (can't find it anymore), I decided to take that and make something more unique with it (I think). I know there's been a lot of "ammo" type champions just recently and Jhin just makes another... or is it just 2 now? Anyway I thought with all the serious champions coming out lately I'd try and make something a little more light hearted and less murderous revenges or god crazy or whatever. So Colt seems fairly simple with some interesting mechanics IMHO but I'd like to hear what everyone else thinks. Personally I feel he may be a little too strong with his ult.