Champion Concept: Mira - the puppeteer (Support)
Mira (Support) - the Puppeteer
Champion Concept
"Come closer"
Stack puppet strings onto enemy champions and make them your toys. Mira is a utility focused support who, with appropriate setup, prepares a safety net for making risky plays, but also maintains a passive threat in team fights. Mira relies heavily on [E] Dark Threads to make her plays.
Inspiration
WARNING - this section contains spoilers!
Mira's conception came from a character in the manga Pandora Hearts named Doldum: a puppet that took control of her master's body and uses her strings to control other things too. Running with the idea of threads we come across The Sparing Ones (Moirai) in greek/roman mythology, who deal with the strings of fate, and cut a person's thread when it's their turn to die (you know that scene in Disney's Hercules?). This is also somewhat similar to the red string in East Asian mythology, which binds two people together for a fateful encounter (The same string is often used in traditional marriages representing this bond).
Abilities
#[Passive] - Tug
Mira gains increased movement speed towards enemy champions who are threaded
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** Used For:** Mira's threads don't expire based on time, instead, they snap when the target moves out of a certain _ range_. This passive helps her to keep her threads up.
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In-Game: This is Mira's primary way of zoning. Enemies that stray too close for too long will collect more threads which puts them at higher risk of getting caught.
#[Q] - Tangle
Active (skillshot): After selecting two locations, Mira releases a pulse that moves to the first then second location, damaging and slowing enemies hit by each strike. (procs [E] - Dark Threads)
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Used For: Mira's harass tool. Use this to quickly add a thread to an enemy, or slow for a soft disengage. Supports need to peel for their adcs.
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In-Game: A good Mira needs to be 2 steps ahead of her enemies. So if she hasn't been warding well, this is her only option to quickly get threads on to a wild jungler that appeared.
#[W] - Crimson Bond
Active (first cast): binds a Crimson Bond to a target ally for x (12?) seconds
Active (second cast): On self cast, pull your ally to you / On ally cast, move to your ally.
While the bond remains, either champion can click on the other to move to them.
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Used For: Getting out of sticky situations, or a safety catch for risky dives/baron steals.
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In-Game: This skill acts similarly to thresh's lantern with a key difference: Crimson Bond is used when you know you're about to try something
stupiddangerous, because it requires you to set up the bond before you can use it. It also allows Mira to go on dangerous warding missions where she can pull herself back to safety.
#[E] - Dark Threads
Passive: Mira's basic attacks and abilities attach dark threads to enemy champions for as long as they remain in a certain range.
Active: All threaded enemies are feared charmed pulled (like Ori's ult?) towards the cursor location, enemies with more threads are pulled a further distance.
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Used For: Mira's hard cc, it's what makes her threads so dangerous.
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In-Game: This skill is Mira's bread and butter. Use it to pull off wombo combos, interrupt, or just to hard disengage.
#[R] - Morae Tapestry
Passive: Threading enemies reduces the cooldown of [E] - Dark Threads by x seconds.
Active: For x seconds, target ally gains bonus movement speed towards threaded enemies, and basic attacks add threads to enemy champions. During this time, Mira's thread range is doubled.
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Used for: When you're ready to kite someone with your adc/jungler, or as a team fight breaks out. ADC synergy.
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In-Game: Mira's ultimate means you'll be threading enemies left, right and center (I spell it this way _ just _ for you NA peeps, o the pain) and you'll probably end up pulling enemies twice in the one fight while this is activated.
######This ultimate is lacking in the "satisfying to use" department unless it has seriously pretty visuals/effects. I was also contemplating making Q somewhat spammable during the ult duration but that sounds op (?)
Mira as a mid-laner
Alternatively, a puppeteer seems like a job more suited to a cc mage.
[Q] - Remains the same, but without the slow [W] - Fire a projectile into a wall, Self-cast: move to the wall, Enemy-Cast: tethers enemy to the wall (enemy must have at least 1 thread stack). [E] - Consumes threads on enemies to slow and deal damage. [R] - Draws threaded enemies in a large radius around you toward yourself, they can still move and attack, but have reduced movement away from you, but increased movement toward you.
Final Comments
I imagine Mira to be a cute, playfully innocent yordle (like a Teemo! innocent) but only because I want another yordle support.
Please, your questions, feedback and suggestions! We must gain Rito's approval!
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Will add a QnA section if need be.
applied these stacks but broken as hell. Also just how much are they drawn per thread? Also what's the cd of it? That will be what determines how strong this abilitly is.