Champion Concept: Mira - the puppeteer (Support)

Maouw·11/9/2015, 8:53:40 AM·12 votes·1,346 views

Mira (Support) - the Puppeteer

Champion Concept

"Come closer"

Stack puppet strings onto enemy champions and make them your toys. Mira is a utility focused support who, with appropriate setup, prepares a safety net for making risky plays, but also maintains a passive threat in team fights. Mira relies heavily on [E] Dark Threads to make her plays.

Inspiration

WARNING - this section contains spoilers!

Mira's conception came from a character in the manga Pandora Hearts named Doldum: a puppet that took control of her master's body and uses her strings to control other things too. Running with the idea of threads we come across The Sparing Ones (Moirai) in greek/roman mythology, who deal with the strings of fate, and cut a person's thread when it's their turn to die (you know that scene in Disney's Hercules?). This is also somewhat similar to the red string in East Asian mythology, which binds two people together for a fateful encounter (The same string is often used in traditional marriages representing this bond).

Abilities

#[Passive] - Tug

Mira gains increased movement speed towards enemy champions who are threaded

  • ** Used For:** Mira's threads don't expire based on time, instead, they snap when the target moves out of a certain _ range_. This passive helps her to keep her threads up.

  • In-Game: This is Mira's primary way of zoning. Enemies that stray too close for too long will collect more threads which puts them at higher risk of getting caught.


#[Q] - Tangle

Active (skillshot): After selecting two locations, Mira releases a pulse that moves to the first then second location, damaging and slowing enemies hit by each strike. (procs [E] - Dark Threads)

  • Used For: Mira's harass tool. Use this to quickly add a thread to an enemy, or slow for a soft disengage. Supports need to peel for their adcs.

  • In-Game: A good Mira needs to be 2 steps ahead of her enemies. So if she hasn't been warding well, this is her only option to quickly get threads on to a wild jungler that appeared.


#[W] - Crimson Bond

Active (first cast): binds a Crimson Bond to a target ally for x (12?) seconds

Active (second cast): On self cast, pull your ally to you / On ally cast, move to your ally.

While the bond remains, either champion can click on the other to move to them.

  • Used For: Getting out of sticky situations, or a safety catch for risky dives/baron steals.

  • In-Game: This skill acts similarly to thresh's lantern with a key difference: Crimson Bond is used when you know you're about to try something stupid dangerous, because it requires you to set up the bond before you can use it. It also allows Mira to go on dangerous warding missions where she can pull herself back to safety.


#[E] - Dark Threads

Passive: Mira's basic attacks and abilities attach dark threads to enemy champions for as long as they remain in a certain range.

Active: All threaded enemies are feared charmed pulled (like Ori's ult?) towards the cursor location, enemies with more threads are pulled a further distance.

  • Used For: Mira's hard cc, it's what makes her threads so dangerous.

  • In-Game: This skill is Mira's bread and butter. Use it to pull off wombo combos, interrupt, or just to hard disengage.


#[R] - Morae Tapestry

Passive: Threading enemies reduces the cooldown of [E] - Dark Threads by x seconds.

Active: For x seconds, target ally gains bonus movement speed towards threaded enemies, and basic attacks add threads to enemy champions. During this time, Mira's thread range is doubled.

  • Used for: When you're ready to kite someone with your adc/jungler, or as a team fight breaks out. ADC synergy.

  • In-Game: Mira's ultimate means you'll be threading enemies left, right and center (I spell it this way _ just _ for you NA peeps, o the pain) and you'll probably end up pulling enemies twice in the one fight while this is activated.

######This ultimate is lacking in the "satisfying to use" department unless it has seriously pretty visuals/effects. I was also contemplating making Q somewhat spammable during the ult duration but that sounds op (?)


Mira as a mid-laner

Alternatively, a puppeteer seems like a job more suited to a cc mage.

[Q] - Remains the same, but without the slow [W] - Fire a projectile into a wall, Self-cast: move to the wall, Enemy-Cast: tethers enemy to the wall (enemy must have at least 1 thread stack). [E] - Consumes threads on enemies to slow and deal damage. [R] - Draws threaded enemies in a large radius around you toward yourself, they can still move and attack, but have reduced movement away from you, but increased movement toward you.


Final Comments

I imagine Mira to be a cute, playfully innocent yordle (like a Teemo! innocent) but only because I want another yordle support.

Please, your questions, feedback and suggestions! We must gain Rito's approval!

summoner 1

Will add a QnA section if need be.

8 Comments

Wyrmblade11/9/2015, 4:07:06 PM2 votes

What if you made it so instead of pulling the ally out yourself on her W, the person could click on you to pull themselves out so you can't troll as hard with her?

KING OF MASKS11/9/2015, 6:52:45 PM1 votes

You thief! http://dawngate.gamepedia.com/Mina

...well okay, not really. The kits are very different. But that's the first thing that came to mind when I saw the thread title. Also reminds me of that puppeteer URF item... can't remember what it was called.

ShatteredSkys11/11/2015, 7:34:32 AM1 votes

Hey! Here are my thoughts on your concept! ^_^

First of all props for being the first puppeteer concept that hasn't given me a headache trying to read! And I love Pandora Hearts :) Anyway back on topic.

Passive: My issue with the threads not disappearing on time is that it might make this mechanic oppressive depending on how far they have to go to break it. For an example in lane if it's really long in lane you can just keep AAing to stack the e and since the only way to get rid of it to leave range you can just active e before they get out of range. There really isn't a good way to remove the stacks. However at the same time if it's too short than your passive is uselss as they'll keep leaving to refresh it.

E: It would be funny if item 3085 applied these stacks but broken as hell. Also just how much are they drawn per thread? Also what's the cd of it? That will be what determines how strong this abilitly is.

R: Just my personal opinion but it doesn't feel like a satisfying ult:/ What I mean if you compare it to other support ults it feels lackluster. Braum, Leona, and other engage supports can straight up win teamfights with proper ults. Lulu and Janna can deny dives with proper timing with their ults. To me ults are supposed to be impactful and create decision making. Like how can I use my ult to get the most value out of it? Your ult while it can be incredibly strong but i don't really feel there's much decision making with it. it's just when a fight break out pop it, there's no looking for the right moment to get create the most value out of it. This is more of a personal opinion so feel free to ignore it.

Overall: Overall it really is a solid concept so far. I can't really find any glaring problems with it. But you need to put in ranges, CDs, and damage to realyl get a better image on this champ. For an example the e could be broken or weak depending on its CD. But good work so far and can't wait to see what you do with this concept ^_^!

Astanio11/11/2015, 6:40:57 PM1 votes

i like pandora heart too, its epic manga,

but i dont think u get the concept of puppet, what puppet do is to enlighten Snow White at night with telling truth and lie,(cough,cough) nth there.

lets be serious, IMO, puppeteer should be more about 'line' and 'control'. I like the pull back with his e, but I dont really see the support meta in Mira, he is more like a mid-lane. As a sup main I think there are 5 criteria for sup, 'CC', 'poke', 'assist ( like soraka heal, janna shield, braum e)", 'utility' ( bard e, tk ult, thresh lantern ) its like nth really do damage or protecting, but it give u kind of position buff
'def' ( leona w, alister ult) its something give u sustain so u can go man mode

and as i picture puppeteer, i expect more cc and poke, but i dont really see that much on Mira, and the interaction between spells is weird, bcoz basically if u miss q then u have nth do in team-fight, bcoz u have to add thread to enemy by aa and its bad for a mage ( its mage right? ), its w and r doesnt really help adding thread to enemy which make Mira isnt good at sup. Besides, if u miss q and cannot att coz of zoned, ur ult is basically useless

so overall, i think its bad version of Sivir ult with a small pull and a 'help ally dash'? not real a good sup, but the idea behind is funny