Tyler, the Piltover Polymath

Champion Concept·6/29/2015, 7:32:03 PM·3 votes·1,411 views

https://youtu.be/64nCCjonKW0

https://soundcloud.com/kingrexrey/sets/windmills-as-above-so-below

Design: Bald headed man with sunglasses, kickboxing shorts, and scars all across his body. He has very defined musculature. On his wrists are two self made inventions that wrap rope around enemies.

Lore

"A man can do all things if he will."

Growing up in Piltover, Tyler grew more and more distant with its culture. The City of Progress pushed the envelope of technology, but Tyler felt like something was missing. Growing sick of school, he started an underground fight club to blow off steam. A common ground was found among some of the students who felt release from fights. They continued to hold fights, when one day a Zaunite heard word of it and came to see it for himself. Impressed with the setup, he Zaunite challenged Tyler to a fight for control of the club. Tyler lost quickly, the Zaunite beating him with the many body modifications the Zaunite created. The Zaunite then took control of the club, banishing Tyler from the very club he started. Despair kicked in for Tyler, but instead of throwing in the towel Tyler threw all of his emotions into getting better. He was going to beat the Zaunite with his own strength. He strengthened not only his body but his mind as well. Tyler crafted weapons to help him fight the monster, but even then Tyler's own strength would be what would defeat the Zaunite. Happy with his progress, Tyler came back to the fight club and challenged the Zaunite for control. The Zaunite underestimates Tyler, as Tyler quickly beats him into the ground with his two fists. Retaking the club, Tyler begins massively expanding it. His time alone made him realize why he hated Piltover's culture. You did not move forward under your own strength, you moved forward on the strength of others. Tyler decided to become the role model for a generation. Be the best you can be, through your own strength.

Friends Vi Olaf

Rivals Jayce Darius DrMundo


Role: Tank/Fighter

Skills

Innate - Limit Break

Tyler's spells generate Fatigue. Fatigue has positive and adverse effects upon reaching certain levels. Fatigue decays by 50 each second while out of combat. 0-100 Fatigue : Tyler has up to 50% reduced healing but gains up to 40% increased cooldown reduction on Mixed Martial Arts. This stacks additively with other cooldown reduction. 100-200 Fatigue: Tyler takes 2% of his current HP as damage each second but deals 10/20/30% increased damage. 200+ Fatigue: Tyler is slowed by 75% but CC effects are doubled.

Q - Clinch

Range: Melee CD: 10

Active

Tyler uses the machine on his wrist to wrap an enemy champion in rope, binding Tyler and the enemy together. Tyler holds the enemy close to him with his own strength, generating 15 Fatigue each second. Enemies cannot use mobility spells, take 10/20/30/40/50 + (.1 AP) physical damage and are slowed by 20/25/30/35/40% each second while held by Tyler. Moving 350 units in one second will break the ropes. Recasting this will cause Tyler to break the ropes himself.

W - Hyper Recovery

CD: 24

Passive

Tyler gains 5/10/15/20/25% damage reduction.

Active

Tyler rapidly reduces his Fatigue by 50 and heals for 3/4/5/6/7% Max HP each second for 5 seconds. Tyler loses the passive portion while this is on cooldown. Fatigue does not reduce the healing from this spell.

E - Mixed Martial Arts

CD: 20 Fatigue Generated: 20 Dash Distance: 400

Activating this replaces his basic spells for the next spell cast.

Q - Elbow Strikes

Temporarily uses his elbows on his basic attacks for 3 seconds, slowing enemy attack speed by 10/15/20/25/30% and dealing 10% of his bonus HP as physical damage each hit.

W - Superman Punch Jumps forward with a punch dealing 50/75/100/125/150 + (.5 Bonus AD) + 6/7/8/9/10 Max HP as physical damage to the first enemy hit. Tyler dodges projectiles while in the air.

E - Flying Knee Jumps forward with his knee extended, dealing 50/75/100/125/150 + (.5 Bonus AD) and stunning the first enemy hit for 1 second.

R - Piltover Driver

Range: 700 Fatigue Generated: 100

Tyler grabs an enemy champion effected by Clinch and completely wraps them in rope. Tyler jumps with them into the air, and lands at target location after .75 second. Enemies take up to 200/400/600 + (1 Bonus AD) physical damage and are stunned for up to 1/1.5/2 seconds. Damage and stun duration scale down with how far from the center point an enemy is.

Playstyle

Tyler has a slow startup, but once he has a few items and levels under his belt he is a force to be reckoned with. Clinch can be used to keep an enemy fighter/tank under control or help lockdown a squishy target for friends. Tyler wants to reach certain points of Fatigue at times. Reaching 100 Fatigue for the cooldown reduction on Mixed Martial Arts provides a 4 second cooldown as long as he itemized 40% cooldown reduction as well. Usage of his E properly late game involves watching his fatigue and choosing the right move at the right time. Proper play lategame can easily lockdown an enemy, but Tyler needs to watch his HP as spellcasts will start putting him into the danger zone. He has a decision to make of when to cast his ultimate. He can cast it at 200 Fatigue for a potential 4 second stun, but he won't be able to move without casting Hyper Recovery. He can do it at 100 for the increased damage, or he could simply do it at the start to move an enemy champion away from the fight.

TO DO

  1. Quotes
  2. Find Art

4 Comments

Champion Concept6/29/2015, 9:57:26 PM2 votes

Playstyle and skills have been updated, though I still don't feel satisfied...

Jąnną Bot6/30/2015, 5:41:47 AM1 votes

i would play this champ

Champion Concept7/16/2015, 10:10:14 PM1 votes

Bump I guess.