Urgot Rework: Making Him Cool Again.

Treyhova·10/17/2016, 11:39:33 PM·2 votes·912 views

Alright, so I got to thinking about how we could make our main man Urgot into a more... refined champion while keeping his unique gameplay style and theme. I mean, a undead monstrosity with more firepower than Russia is just a fun concept. I also considered what current ADC's do, and took the experience I have as an ADC main to create a kit that I think is both healthy and unique.

Urgot, The Headsman's Pride

Health- 545 (+85 per level)
Attack Damage- 57 (+2.3 per level) Attack Speed- 0.660 (+2.99% per level) Movement Speed- 330 Health Regen- 6.25 per second (+0.6 per level) Armor- 22.95 (+3.25 per level) Magic Resist- 30 (+0 per level) Range- 550

Passive: Terror Core- Urgot builds charges as he lands basic attacks, with 4 basics a charge and a max of 5 charges. With each charge, he gains 2/3/4/5% more Total AP & AD for Basic Attacks only. However, Urgot also loses 4/3/2/1% attack speed and 10 attack range. Upgrades every 6 levels. (This is what I based this entire kit around, an ADC that doesn't have to worry about mana, and works on a charge system, kinda like Fulgore or Hakumen. However, he does need each of these charges to use an ability, which provides clear counter-play and weaknesses that can be played around. He also works better if he has something to build stacks off of, so he actually works well when there are minions.)

Q: Discharged- Urgot discharges his Terror Core in a cone in front of him (range of 400), doing 20/80/120/150/200 (+90% Bonus AD) in physical damage. Knocks enemies back to 575 units. Costs 2 charges. Cooldown of 18/16/14/12/10 seconds. (This gives Urgot more Kite and a self-peel, without me directly giving him any mobility. However, the high cost of the spell, plus the long cooldown make it more of a last ditch effort. Also, I just don't like Acid Hunter as an ability, and I especially don't like the "fire and forget" nature it had with his E. )

W: Suppression Mode- Urgot toggles Suppression Mode, which makes every basic attack slow by 10/15/20/30/40% (+2% every 50 AP). Lasts 2.5 seconds, and refreshes on each basic, but does not stack. Every shot in Suppression Mode cost 0.5 charge. Cooldown of 6/5.5/5/4.5/4s. (I do like Urgot's Terror Capacitor in concept. However, giving an ADC a shield doesn't make much sense, and it was on such a long cooldown as to be pretty useless late game. Plus the fact it has such weird scaling, it was such a strange ability. This way, Urgot keeps the slowing power of his W, at the sacrifice of an awkward shield. It also gives him an easy way to lose charges, without sacrificing anything too big.)

E: Noxian Corrosive Charge-Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their Armor reduced by 10/15/20/25/30% and take 50/110/165/200/275 (+70% bonus AD) physical damage, with the shred lasting 5 seconds. Costs 1.5 Stacks. Cooldown of 15/13/11/9/7 seconds. Range is 900. AOE is 150. (I think that this is an excellent ability. It isn't ridiculously powerful, and provides some teamplay as well. Beyond some minor tweaks, as well as no lock-on feature, I'm not touching it.)

R: Scorched Earth-Urgot unleashes a massive artillery shot from his Terror Core. It does 175/225/275 (+75% Bonus AD) physical damage. Leaves Scorched Earth for 10 seconds. Scorched Earth reduces enemies damage by 10/20/30% for as long as the enemies remains in the area, and last for 2 seconds once they leave. Cost 1 charge. Cooldown of 7/5/3 seconds. Range is 900/1000/1200. AOE is 200. (This is where I think Urgot's worst problem came from, the fact that his current ult is fucking stupid. I understand it has its uses, but for the most part, you were just trading a life for a life. With this ult, you get his old passive effect, and it has a clear use.)

Ok, this is all I have, I tried to be as detailed as possible. If you have any criticisms, and I mean real criticisms, not just bitching, please put it in the comments below. If you want to gush about how awesome and smart I am, I am willing to let you stroke my ego also. I will also be happy to answer any questions you might have on how an ability is meant to work, how I got the numbers, etc. (Update 1: Ult numbers were changed to be alittle less strong, was alittle too OP at first.)

-Treyhova

17 Comments

King Maruilla10/18/2016, 4:59:08 AM1 votes

Not exactly bad.

CrazyBear198710/18/2016, 5:39:34 AM1 votes

TL;DR only read the new ult, which i feel he really needs to change. [slayer-jinx-wink]

500000000000000010/18/2016, 6:04:35 PM1 votes

Why not just make him gain stacks every 2 AA and be able to have up to 10 charges? The 0.5 charge thing is pretty confusing.

MoleMage10/18/2016, 6:23:17 PM1 votes

I feel like Acid Hunter is iconic to Urgot. I recognize that Scorched Earth's low cooldown combined with his unique cost mechanic sorta replace the Acid Hunter in concept (long range missile attack), but one of the nice things about Acid Hunter is the lock-on bonus for landing corrosive charge (his iconic mechanic is not carried through).