[Champion Concept] Maverick, The Hextech Gunner

P R I S M Corp·6/25/2015, 11:18:09 PM·1 votes·1,024 views

Small description : Maverick is a mobile top lane ranged champion that excels in kiting and area lockdown.

[STATS] Health : 467 (+65) Health Regen : 5.55 (+0.55) Mana : 395 (+65) Mana Regen : 6.5 (+0.9) Range : 475 (Ranged) Attack damage : 55 (+3.4)
Attack speed : 0.625 (+3.2%) Armor : 19.25 (+2) Magic Resist : 30 (+0) Movement Speed : 340

[ABILITIES] [Passive - Mobile Gunner/Prototype VII Shock Revolver]

Mobile Gunner : Maverick ignores unit colision. Additionally, by issuing an A+click command on a target, Maverick will continue to attack the target until it leaves range, even in movement.

Prototype VII Shock Revolver : Maverick's abilities applies Shock to enemies hit for 3 seconds. Hitting marked targets with another ability or basic attack detonates the mark, dealing (15+10 per level) (+0.2 AP) magic damage over 3 seconds and stunning the target for 0.25 second. After being stunned, the enemy cannot be shocked again for 7 seconds.

[Q - Taser Shot - 65/70/75/80/85 Mana - 10 seconds cooldown] Active : Maverick next basic attack deals 110/120/130/140/150% damage and applies Shock to the target. Hitting an enemy champion slows them by 15/20/25/30/35% for 0.75 second.

[W - B-14 Shock-wave Device - 90 Mana - 22/21/19/18/17 seconds cooldown] Active : Deploys a machine at target area for 4 seconds, every 0.5 second, it deals 30/40/50/60/70 (+0.2 AP) magic damage, slows enemies hit by 20% for 2 seconds in an area around itself and shock enemies hit.

B-14 Shock-wave Device cannot detonate Shock.

[E - Top Reflexes - 50 Mana - 16/15/14/13/12 seconds cooldown] Active : Rolls a short distance towards the cursor. Top Reflexes can be reactivated again to shoot a long range skillshot in a direction that deals 50/60/70/80/90 (+1.0 AD) physical damage to the first enemy hit and shock them. When hitting an enemy champion, Top Reflexes' cooldown is reduced by half.

[R - Battery Overload - 100 Mana - 125/115/105 seconds cooldown] Passive : Shock stun's duration is increased to 0.5 second and it deals (+0.2/0.3/0.4 AD) bonus magic damage when detonated.

Active : For the next 6 seconds, Maverick gains 30/40/50% attack speed, her basic attacks gains 200 range, deals 30/40/50% bonus damage to the target and nearby enemies and shock them.

11 Comments

Lucian Shot 2pac6/26/2015, 3:50:54 AM1 votes

seems cool

P R I S M Corp6/26/2015, 7:08:26 AM1 votes

EDIT #1

[STATS]

Range : 575 -> 475

This is to accomodate the fact that Maverick can still basic attack while in movement, reducing the basic attack range effectively gives the enemy a chance to catch up on her given she has high base movement speed and a low cooldown escape tool.

[ABILITIES]

Shocked base damage : 40/50/60/70/80 -> 30/35/40/55/60

Given how the damage was a little bit too high early and didn't really matter late game, the base damage of shocked has been reduced.

Shocked scaling : (+0.5 AP) -> (+0.2 AP) Building AP would have resulted in a (+1.5 AP) scaling over 3 seconds. Scary !

Battery Overload cooldown : 90/80/70 -> 125/115/105 Increasing Battery Overload's cooldown will force Maverick to think of when to use her ult correctly.

Battery Overload passive scaling : (0.2/0.3/0.4 AD) -> (0.2 AD) The scaling combined with the increased duration of shocked ended up giving a (+1.6 AD) scaling at level 3. Way too strong.

P R I S M Corp6/26/2015, 6:00:56 PM1 votes

EDIT #2

[STATS]

Movement Speed : 330 -> 340

[ABILITIES]

Battery Overload range increase : 300 -> 200

ModThe Djinn6/26/2015, 6:38:13 PM1 votes

Don't want to bother with a complete review for one huge reason: Shocked.

It's one of the least-fun mechanics I've ever seen, and Maverick is capable of applying it pretty much constantly to at least one target, more if he has any cooldown reduction.

It's also a 15% up-time disable effect and, rather than provide high moments of power or impact through a longer but less-frequent duration, it immensely detracts from the game enjoyment of anyone it hits: they'll constantly have to reissue commands, lose spell-casts at important times, and generally be hugely inconvenienced by the effect.

I think the mechanic needs a conceptual rework. Making it a DoT that he can trigger with another ability to cause a short stun, perhaps. But constant micro-stuns results in irritating and unavoidable gameplay for everyone on the receiving end of the effect.

P R I S M Corp6/26/2015, 7:47:29 PM1 votes

EDIT #3

[NEW PASSIVE] [Passive - Mobile Gunner/Prototype 7 Shock Revolver]

Mobile Gunner : Maverick ignores unit colision. Additionally, by issuing an A+click command on a target, Maverick will continue to attack the target until it leaves range, even in movement.

Prototype 7 Shock Revolver : Maverick's abilities applies Shock to enemies hit for 3 seconds, dealing (15+10 per level) (+0.2 AP) magic damage over 3 seconds. Hitting marked targets with another ability or basic attack detonates the mark, dealing (30+15 per level) (0.4 AP) magic damage instantly and stunning the target for 0.25 second. After being stunned, the enemy cannot be shocked again for 5 seconds.

[Q - Taser Shot] Added : Hitting an enemy champion slows them by 15/20/25/30/35% for 0.75 second.

[W - B-14 Shock-wave Device] Mark removed Added : Slows enemies hit by 20% for 2 seconds Added : B-14 Shock-wave Device cannot detonate Shock.

[R - Battery Overload] Added : Shock stun's duration is increased to 0.5 second Passive scaling : (+0.2 AD) -> (+0.2/0.3/0.4 AD)

Rockman6/26/2015, 11:38:29 PM1 votes

Needs work

P R I S M Corp6/27/2015, 2:52:38 AM1 votes

EDIT #4

Passive changed to : Prototype VII Shock Revolver : Maverick's abilities applies Shock to enemies hit for 3 seconds. Hitting marked targets with another ability or basic attack detonates the mark, dealing (15+10 per level) (+0.2 AP) magic damage over 3 seconds and stunning the target for 0.25 second. After being stunned, the enemy cannot be shocked again for 7 seconds.