Dosan, the Humble Colossus [WIP]
Name: Dosan, the Humble Colossus Faction: Ionia Attack: 7 Defense: 9 Ability: 2 Difficulty: 5 Attributes: Fighter (Primary), Tank (Secondary)
Overview Dosan is a clever juggernaut, charging into fights and turning his enemy's strengths against them. He can redirect attacks, knock back enemies, and even throw enemies back into their own team, crushing them under their own weight. Though he lacks ranged harassment, he makes up for it in teamfighting potential and defense, more than capable of dealing with problems as they come, be they tricky marksmen why try to dodge around him, or bruisers going after his allies.
Appearance Dosan is an utter mountain of a man. Standing at eight feet tall and seemingly chiseled from granite, Dosan is an intimidating figure, capable of overwhelming people in his mere shadow. His intensity and presence are tempered with the kind warmth that he exudes, a gentle giant more than willing to help the meek and teach those with an interest in the ways of the monk. He wears a simple pair of red pants with his robe tied around them, bells and chimes hanging off of his belt, and has rope wraps around his forearms. His head is bald, with tattoos running up his back to the base of his neck, and he wears a massive rosary of dark onyx beads, each the size of a man's fist. Well...a lesser man's fist.
Base Stats Health: 610 - 2188 Health Regen: 7.2 - 21.1 Energy: 200 Energy Regen: 50 Attack Damage: 63 - 121 Attack Speed: 0.625 (+0% - 26%) Attack Range: 125 Armor: 28.2 - 92.5 Magic Resist: 32.1 - 53.4 Movement Speed: 345
Abilities
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Passive: Redirect Harm
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Whenever Dosan uses an ability he blocks the next attack a champion or large monster would make against him within 3 seconds, redirecting the damage. That attack deals 10/15/20/25% (At levels 1/6/11/16) less damage to Dosan and Dosan deals damage to the enemy equal to the redirected damage plus 100% of his Attack Damage. This damage applies on-hit effects, and in turn redirects any damage that applies on-hit effects. This damage is sent as a wave of force to any ranged attacker. If Dosan redirects an attack, he restores 15/20/25/30 (at levels 1/6/11/16) Energy.
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Notes: Redirect Harm functions similarly to Thornmail. It blocks and redirects the physical damage portion of an attack, ignoring any magic damage component. Redirected damage is based on pre-reduction damage, ignoring Armor or other damage reductions.
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Dosan can't redirect an attack if he's unable to attack due to channeling or crowd control, though he still blocks the damage if blinded (though no damage is returned.)
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Redirect harm doesn't interrupt Dosan's actions and can be used even in the middle of another attack action.
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Q: Step In
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Active - Dosan dashes forwards, striking through enemies and dealing 80/120/160/200/240 (+100% bonus Attack Damage) physical damage to enemies he passes through. If Dosan collides with a champion he stops, knocking them back slightly and slowing them by 40/50/60/70/80% for 1.5 seconds, with the slow decaying over its duration.
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Cost: 80/75/70/65/60 Energy
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Cooldown: 12/11/10/9/8 Seconds
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Range: 675
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Notes: Step In functions like Vi's Vault Breaker or Sejuani's Arctic Assault. It can hit multiple champions if they're close enough together and, while the knockback is small, it lasts just long enough for Dosan to get in a second attack.
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W: Reach Through
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Active - Dosan empowers his next basic attack to deal 20/35/50/65/80 (+20/25/30/35/40% Attack Damage) to his target and enemies around that target, as well as in a longer cone behind that target. This shockwave slows all enemies hit by 20/25/30/35/40% for 1.5 seconds, with the slow decaying every 0.5 seconds.
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Cost: 60/55/50/45/40 Energy
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Cooldown: 4 Seconds
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Shockwave Range: 125 - 375 (Roughly parabola shaped with the enemy at the focus and Dosan at the vertex.)
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Notes: Reach Through functions like Vi's Excessive Force, resetting the attack timer and dealing damage to enemies in a conic area. Unlike Excessive Force, Reach Through doesn't deal full damage to all enemies in the cone.
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Reach through grants Dosan 175 total range on his attack until used or until 3 seconds have passed, after which point the ability fails and goes on cooldown.
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The bonus damage against the primary target is applied as a spell effect, not an on-hit effect.
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E: Center Self
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Active - Dosan centers himself and begins chanting, channeling for up to 5 seconds. While channeling, Dosan restores 20/30/40/50/60 (+2.0/2.5/3.0/3.5/4.0% missing Health) Health and 8/9/10/11/12 Energy every second, and reduces incoming damage by 20/25/30/35/40%, with the damage reduction halved against turrets. If Dosan finishes his chant he retains his healing, energy restoration, and damage reduction for an additional 5 seconds, and gains an additional 10.0/12.5/15.0/17.5/20.0% bonus Movement Speed over that duration.
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Cost: 100 Energy
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Cooldown: 45/40/35/30/25 Seconds
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Ultimate: Touch the Heavens
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Active - Dosan grabs an enemy champion, suppressing them for 1.5 seconds. While the enemy is suppressed, Dosan can throw them, dealing 100/175/250 (+100% bonus Attack Damage) physical damage plus physical damage equal to 15/20/25% of their Maximum Health to them and all enemies they land on. Enemies directly landed on and the main target are stunned for 1 second upon landing, and enemies on the outside edge are knocked back slightly. All enemies hit are slowed by 50/60/70% for 2 seconds, with the slow decaying over its duration.
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Cooldown: 150/120/90 Seconds
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Grab Range: 325
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Throw Range: 875
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Primary Radius: Champion's hitbox size
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Secondary Radius: 300