A tank item to help immobile champions

Spoofghoul··3 votes·730 views

Dark Runic Slab of Binding

http://darksouls3.wdfiles.com/local--files/image-set-items/titanite_scale.jpg

Cost 3400 400 Health 200% bonus health regeneration Unique passive; Runic slab; Gain 3 % of bonus health as base armor Unique passive; Dark binding: Grounds the user preventing the use of mobility spells(except ultimates and summoners)and makes them immune to all slows and displacements, (melee only)

I designed this item to function best on immobile melee champions who build a decent amount of defensive stats Many of those champions are struggling in this high cc high mobility environment.

Mobile champions who buy this item will have their mobility restricted, its the same for immobile champions except they already have no mobility to restrict anyway. This way it cannot be abused by mobile champions. The stats mainly benefit beefy champions as to prevent abuse cases by carries. Thought hey can still buy the item, the stats wont benefit them nearly as well.

The item is not cost effective at all until you buy more health items, at which point it scales nicely into late game stats wise.

item is designed to be specifically strong on beefy immobile melee champions like a lot of tanks and juggernauts and fighters, but only those without any mobility at all.

They are particularly prone to being kited which has become progressively worse compared to previous seasons. Mobility is up, crowd-control is up, damage is up.

It is harder then ever to get to your target due to them being more mobile then you, and more cc is thrown at you on your way to them, and the increase in overall damage means you won't have enough health left to do the job once you get there. This item seeks to remedy some of these problems by making the suffering champions more beefy and more difficult to keep at bay with CC.

Edit Item's passive will be melee only after careful consideration. its been pointed out that carries could abuse it, due to the nature of the items scaling it is a t best a glorified giantsbelt, since it scales with bonus health. But then i realized mages these days tend to buy plenty of bonus health too, and i do not think this would be a healthy item on the likes of cassiopeia or malzahar.

17 Comments

Elite4Runner2 votes

I want to be sure I understand what you mean when you say that it "grounds the user"

"Grounded" is a status effect that was introduced with the Cassiopeia rework that prevents effected targets from using mobility spells.

If the "User" is grounded, they will be essentially debuffing themselves.

I'm not sure if you mean that this is a status effect that is applied on-hit or with spell effects, which would prevent your enemies from using mobility spells.

It almost sounds like you are saying that this would prevent the user from being effected by crowd control and displacement effects. This would be something like Olaf's ultimate, which honestly sounds way too strong.

I'm sorry if I am completely misunderstanding you. I definitely understand that it can be difficult to accurately describe a concept to someone else in this way. Just looking to clarify.

Spoofghoul1 votes

The item prevents yourself from using mobility

Except for summoner spells and ultimates so it would require a new kind of grounded like a weaker version

And yes it is a self debuff

But in return you can no longer be knocked around or slowed, but still rooted, stunned or silenced or other forms of cc

Elite4Runner1 votes

{quoted}

The item prevents yourself from using mobility

So you are literally nullifying some of your own abilities?

That would be an incredibly niche item. A lot of tanks have gap closers as initiation tools.

Honestly, I don't see this being all too healthy the way you are describing it. Maybe as an active?

Otter Fire1 votes

Immobile Marksman could SOO abuse this item, especially ones like Miss Fortune, Ashe, Kog'Maw.

Spoofghoul1 votes

But also sacrifice a lot of damage whilst not gaining nearly as much defense from it as other defensive items

Otter Fire1 votes

not with a Kog'Maw, his attack speed can be capped really early thanks to his Q's passive and since trinity Kog'Maw is a thing, this kind of item could be used late game to essentially make all cc worthless and it would give him armor, health, and an anti cc passive. That type of power is too good on Kog'Maw for late game where your team's damage lies in him and if the enemy team can't organize an ulti cc to try and burst a bulkier Kog'Maw is just unfair. I know that Miss Fortune and other immobile adcs cant use it, but Kog'Maw at the least would be able to.

It's an interesting item, but it loses purpose for kiting. You should probably limit the item for melee champions so that marksman and other ranged champions can't abuse this item.

Spoofghoul1 votes

Making it melee only could be an option.

Spoofghoul1 votes

Well yes you would nullify your own abilities but only if you have mobility in the first place, outside of ults and summoner spells so malphite who buys this could still use ult and flash for example

A shen can still ult & flash but not taunt

This item isn't really meant for champions with mobility but rather to help champions like Garen, Mordekaiser or nasus deal with the excessive amounts of cc & damage thrown their way, all while their enemies out maneuver them because they have mobility spells. And due to the damage creep these champions die before they even get close.

Much of the cc that is picked in champs or bought in items these days is spammable slows and dispalcements neiter of them has any sort of counterplay outside of mobility or range which allows you to avoid them and or not be hindered by the slows

Immobile melee champions don't have either and are suffering the hardest due to this.

Rather then given every champion more slows knockups and damage and range, i find it better if there where counter options available.

The entire point of the self grounded debuff is to make the item unattractive to mobile champions. The way it provides stats is meant to make it unattractive to immobile carries since it partly scales with bonus health which they wont buy much of.

Elite4Runner1 votes

{quoted}

Well yes you would nullify your own abilities but .....

I'm sorry, but this is the point where this concept ends. Riot is not about to introduce an item that negates a part of your own kit.

I understand that you are trying to make this item "best" when purchased on champions who do not have mobility, but this is too exclusive.

Honestly, if you think of how many champions would actually want to buy this item without essentially losing an ability as a result, ..

Chogath Darius DrMundo Malphite Mordekaiser Nasus Nunu Olaf Pantheon Rumble Singed Sion Skarner TahmKench Taric Trundle Vladimir Volibear Warwick Yorick ????

A large majority of those champions would be absolutely broken if they could not be cc'd

LeBlanc Rose1 votes

Pantheon and Warwick do not fall under this category due to their W and Q, respectively.

kasfas2 votes

Sion approves

OurLestrade1 votes

Interesting idea (Nice Titanite too), but I feel it would be almost too good for juggernauts since their only counter is kiting.

Spoofghoul1 votes

Well not their only counter but its a big part of it yes, and perhaps it might be too strong i don't know yet. Immobile tanks also struggle a lot.

Items like rylais or mallet make it very difficult, not to mention that so many champions have slows or knockups these days. Meanwhile the targets you want to reach also have massive range advantages and access to items which boost movement speed. And then many of them still have mobility spells too.

The issue is that items like mallet or rylais enable juggernauts, fighter and tanks too, same with knockups and slows from team or themselves. Nerfing those will also nerf these struggling champions. And thus the same issues will still be around. This item covers some of the extreme vulnerabilities but it costs a lot to make up for that.

Meanwhile they can still be held back by other forms of cc or be kited by staying out of range and moving faster or using mobility.

The bulk and immunity to certain forms of CC this item provides will even the playing ground a bit.

Ninja Baby one1 votes

Okay, I was kind of with you as a Nasus main idea-wise, but knowing that the only way to really can stop a Nasus from one-shotting your carry is to displace or slow him, this will not be a reasonable item. The only thing a Vayne can do to reasonably survive a Nasus attacking her is to knock him back and kite as best as possible. If the Nasus is just relatively fed, this won't even kill him, for his W makes it possible to get in on the Vayne and kill even after the knockback. This applies to many other carries as well, both AD and AP. Slows and knockbacks are what keep Juggernauts in check, yet they still have the possibility of wrecking everything. An item like this would make Juggernauts too strong and would return us to a Juggernaut Meta.

Elite4Runner1 votes

I still think you should make it an active ability if you insist on keeping it this way. That at least justifies the ability to disable your own mobility in exchange for not being able to be cc'd.

Astôlfo1 votes

No. Immunity to displacements is stupid as hell. And complete immunity to slows should not ever be a thing either. Somewhere between 50-75% reduction max.

And this means champions without movement in the first place gain free benefits while those with it lose abilities and potentially ultimates for this.

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