A tank item to help immobile champions

Spoofghoul·10/14/2016, 9:22:56 AM·3 votes·730 views

Dark Runic Slab of Binding

http://darksouls3.wdfiles.com/local--files/image-set-items/titanite_scale.jpg

Cost 3400 400 Health 200% bonus health regeneration Unique passive; Runic slab; Gain 3 % of bonus health as base armor Unique passive; Dark binding: Grounds the user preventing the use of mobility spells(except ultimates and summoners)and makes them immune to all slows and displacements, (melee only)

I designed this item to function best on immobile melee champions who build a decent amount of defensive stats Many of those champions are struggling in this high cc high mobility environment.

Mobile champions who buy this item will have their mobility restricted, its the same for immobile champions except they already have no mobility to restrict anyway. This way it cannot be abused by mobile champions. The stats mainly benefit beefy champions as to prevent abuse cases by carries. Thought hey can still buy the item, the stats wont benefit them nearly as well.

The item is not cost effective at all until you buy more health items, at which point it scales nicely into late game stats wise.

item is designed to be specifically strong on beefy immobile melee champions like a lot of tanks and juggernauts and fighters, but only those without any mobility at all.

They are particularly prone to being kited which has become progressively worse compared to previous seasons. Mobility is up, crowd-control is up, damage is up.

It is harder then ever to get to your target due to them being more mobile then you, and more cc is thrown at you on your way to them, and the increase in overall damage means you won't have enough health left to do the job once you get there. This item seeks to remedy some of these problems by making the suffering champions more beefy and more difficult to keep at bay with CC.

Edit Item's passive will be melee only after careful consideration. its been pointed out that carries could abuse it, due to the nature of the items scaling it is a t best a glorified giantsbelt, since it scales with bonus health. But then i realized mages these days tend to buy plenty of bonus health too, and i do not think this would be a healthy item on the likes of cassiopeia or malzahar.

17 Comments

Elite4Runner10/14/2016, 10:17:14 AM2 votes

I want to be sure I understand what you mean when you say that it "grounds the user"

"Grounded" is a status effect that was introduced with the Cassiopeia rework that prevents effected targets from using mobility spells.

If the "User" is grounded, they will be essentially debuffing themselves.

I'm not sure if you mean that this is a status effect that is applied on-hit or with spell effects, which would prevent your enemies from using mobility spells.

It almost sounds like you are saying that this would prevent the user from being effected by crowd control and displacement effects. This would be something like Olaf's ultimate, which honestly sounds way too strong.

I'm sorry if I am completely misunderstanding you. I definitely understand that it can be difficult to accurately describe a concept to someone else in this way. Just looking to clarify.

kasfas10/14/2016, 12:07:20 PM2 votes

Sion approves

OurLestrade10/14/2016, 9:35:32 AM1 votes

Interesting idea (Nice Titanite too), but I feel it would be almost too good for juggernauts since their only counter is kiting.

Ninja Baby one10/14/2016, 11:49:35 AM1 votes

Okay, I was kind of with you as a Nasus main idea-wise, but knowing that the only way to really can stop a Nasus from one-shotting your carry is to displace or slow him, this will not be a reasonable item. The only thing a Vayne can do to reasonably survive a Nasus attacking her is to knock him back and kite as best as possible. If the Nasus is just relatively fed, this won't even kill him, for his W makes it possible to get in on the Vayne and kill even after the knockback. This applies to many other carries as well, both AD and AP. Slows and knockbacks are what keep Juggernauts in check, yet they still have the possibility of wrecking everything. An item like this would make Juggernauts too strong and would return us to a Juggernaut Meta.

Elite4Runner10/14/2016, 1:28:57 PM1 votes

I still think you should make it an active ability if you insist on keeping it this way. That at least justifies the ability to disable your own mobility in exchange for not being able to be cc'd.

Astôlfo10/14/2016, 1:46:18 PM1 votes

No. Immunity to displacements is stupid as hell. And complete immunity to slows should not ever be a thing either. Somewhere between 50-75% reduction max.

And this means champions without movement in the first place gain free benefits while those with it lose abilities and potentially ultimates for this.