Alyssa, the caverns cancrine ( cancrine is like a crab )
Hello everyone. this is my idea of a champion with crab-like features that is a support and jungle champion, using her claws and jaws to snap her opponents neck and save her allies from dangerous situations. Cora is a melee range tank champion with a bit of a twist, she can transform from human to crab, and back again. she uses her pincers ( or in human form her hair ) to immobilize enemy's and to absorb damage that is put on her allies. Anyways lets get into her abilities and lore. Also she doesnt use mana, but instead it costs her mr and armor for a bit.
lore
Once in a while a sailor strays not knowing of any dangers in his way. a rock in the ocean blocks his path, he decides to go on without looking back.
what he doesn't know cant hurt him, right? not when Cora is lurking nearby. a beautiful women with bright orange hair, seems to be stranded on a rock over there.
"come help me!" the women yells, a dumbstruck sailor goes on, not knowing what dwells. the sailor reaches down with his arm unprotected a snap and a crack and the ship is a wreck.
hes grabbed by her hair as she starts to transform bunches of crabs nearby begin to swarm. hes devoured by the claws of the many crustaceans Cora has won again, the crab-girl mutation.
abilities
PASSIVE: curse of the deep when Cora attacks, a tether is tied between her and her target for 3 seconds. if her or another champion attack the target 3 times the target a pool of water appears below the target, which lasts for 5 seconds and enemies are slowed for 20% for 1 seconds and takes 30/50/70/90 ( plus 50% AP )damage over 3 can only occur on same target every 15 seconds.
PASSIVE: Cora's spells except her ultimate cost her magic resist and armor for 10 seconds, reducing them by 5/10/15/20 each time a spell is cast, then regaining them after 10 seconds.
Q: pinch/scuttle
Crab form CD: 20/16/14/10/7 Cora reaches out in a cone with her giant claw and snaps the area dealing 100/150/200/250/300 plus 3% max hp and slowing for 35% for 1 second. has a channel time of 1 second. Human form CD: 5 seconds Cora sends out a small skill shot infused with the power of the ocean, if it hits a champion crabs attack and deal 10/20/40/80/130 (plus 80% AP and 3% max health) over 3 seconds. damage is doubled if they are on curse of the deep.
W: misty walkway/split human CD 30 at all ranks Cora pulls up a stone from the ground creating a zone the slows enemy by 10% for 8 seconds, while allies stand on this they are healed for 5% of their max hp each second up to a max of 25%x and additionally have 10% more move speed. If an enemy is standing in curse of the deep and misty walkway they are stunned for 1 seconds crab form CD: 40/35/30/25/20 Cora calls upon the power of the ocean for 5 seconds protect her ally and whatever damage is dealt to them, half of it is dealt to her, gaining 30/35/40/45/50% extra Mr and armor for the duration.
E: whip/convert defense Crab 20 second at all ranks Cora converts her magic resist and armor into ability power for 6/7/8/9/12 seconds gaining a shield based off of how much ability power she has, then releasing the power dealing ( 10/13/17/20/24%) of the enemy's current health in physical damage Human form CD: 20 seconds at all ranks Cora whips her hair in a circle knocking back enemies from her and slowing them for 15% for 2 seconds
R: shift form: 6 seconds at all ranks ( Cora has a point in this at level 1 ) Cora switches form between crab and human.
While in crab form Cora gains an extra 15% armor magic resist and attack damage.
while in human form Cora gains and extra 15% move speed, attack speed and ability power.
Let me guys know what you think! I've spent a lot of time on this and think its a cool idea :) leave your comments below i haven't thought of base stats yet!