Malphite rework?

dontspinbutwin·2/25/2019, 8:09:23 PM·3 votes·3,009 views

Zoned out in class. Kit popped into head. Lets get started.

Passive: Stone Armor While Malphite is shielded, his armor increased by 50%, and takes 25% less damage from auto attacks. While malphite has no shield, he has a 15% movement speed bonus

Q: Cracked shard Malphite throws out a stone piece. If the stone piece hits, it slows the enemy for 2 seconds. This ability disappears after a certain distance (similar to how you can run out of illaoi's e). This ability can be charged up for 2 seconds, the longer the chargeup, the longer the ability can travel and the longer it slows, up to a 4 second slow. Enemies hit in a small circle around malphite as he charges this ability get knocked back slightly, from .25 seconds to 1 second, depending on the length this ability was charged.

W: Crippling strikes Malphites auto attacks slow for the next few seconds.

E: Ground Shatter After .75 seconds, malphite slams down on the ground, dealing damage based on AP and Armor, slowing any enemy's attack speed caught in the radius, and leaves behind cracked ground. If malphite autos someone while Crippling strikes are active while the enemy and malphite are on cracked ground, the ground will erupt, rooting all enemies in the radius for 1 second. After this occurs, Crippling strikes will end, and be placed on cooldown.

Furthermore, if Malphite stays on cracked ground for 5 seconds, he can click on the ground to absorb the cracked ground, granting him a 10% max HP shield, while removing the cracked ground. This can be done during combat, however, if he obtains a shield while in combat, stone armor's shield bonus is not applied.

R: Unstoppable force. Unchanged. Malphite selects an area and slams down, knocking up anyone he hits.

How does this sound? It retains the old malphite feel, gives him some much needed love, grants him a rework that isn't just about extra damage but rather gives him tankiness and sustain, and enhances the idea of a flat tank, while still making him quite immobile.

5 Comments

Exodus2472/25/2019, 8:14:17 PM1 votes

I like the idea, but i think the part of clicking the ground should be changed for his e, maybe to have a constant effect of a smaller pulsing shield, or if its rather 'either blow it up for a root or dont blow it up and stay on it' then id put it lower than 5 seconds, maybe 3 or 2.5 depending on the spell cooldown so it isnt super spammable. I really like it tho, but besides that, and maybe adding back his extra magic dmg to his w or something besides just slowing, i think its quite nice!

General Matty2/25/2019, 8:24:40 PM1 votes

{quoted}

Zoned out in class. Kit popped into head. Lets get started.

Lol i spend a majority of time here on the boards instead of paying attention in class.

RaedXray2/26/2019, 3:51:24 AM1 votes

I read through the rework and I don't like these ideas for a few reasons :

  • The passive seems busted, 25% less auto attack damage taken plus the armor and E attack speed slow is basically a screw you to any ADC out there (or any champ with attack speed for that matter), making the role useless with a Malphite in the same game. I also believe that the current Malphite is a gimmick, with an instant knockup and attack speed slow without any skill required. Making this aspect stronger in him is ridiculous.

  • Malphite's gameplay is beyond boring, with little to no skill input especially when using his most effective ability, his E. Makes matchups very boring to play against with little to no interaction between champions, especially in comparison to the ones that came out recently with all the versatility they have.

  • In my opinion, Malphite shouldn't be a Vanguard type of Tank, and more of a Warden, since his lore shows that he's supposed to be a servant to humans and since he used to serve an ecosystem called the Monolith. I actually quite like the lore behind him as it's unusual and interesting, and I think his gameplay should mirror how he's portrayed in the League universe.

  • The identity of an armor based tank that counter's auto attackers is already Rammus's thing. Making two champions with the same gameplay idea seems redundant.

I don't like tooting my own horn, but I have ideas for a Malphite rework for anyone interested in the champion and willing to read a bit of text. I really love the idea of a stone titan but only if it's done right. I feel like I have a good grasp on how to make him more fun and interactive, but if you feel like my ideas are bad please let me know. Here's the link :

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ogrWIUns-malphite-rework-idea