Alchemist champion
NOT FINISHED! A lot more work needs to be done but i want outside opinions. So here the basic early design.
Passive: Potion Master: Holds 2 charges of each spell at a time. Charges have a 22 second refresh time (effected by CDR) Spells have a internal cooldown time of 5 seconds which cant be affected by CDR.
Q Flask of Inferno: Give self and nearby allies on-hit and spell effect debuff lasting 4 seconds, debuff stacks up to 3 times dealing damage over the duration that refreshes on reapplying debuff. (Debuff cant refresh itself) Self: Does true damage instead of magic (x2 with R) [3/4/5/6/7/8(+3% AP) 9/12/15/18/21/24 with 3 stacks] Magic damage each second for 3 seconds Mana Cost: 35/40/45/50/55/60
Q (2) Acid Grenade: Does damage over time Center: Reduces enemy resistances. 80/110/140/170/200/240 (60% AP) damage over 4 seconds. Center Reduces armor and magic resist by 10% (+1% AP) for duration Mana Cost: 40/45/50/55/60/65
W Flask of Bitter Cold: Gains shield on self only and bonus resistances to nearby allies. 5/6/7/8/9/10 (+half of champ lvl/ +1% AP) bonus armor and magic resist for 3 seconds Self: Gain a shield that absorbs [50/70/90/110/130/150 (+ 30% AP)x2 with R] damage, if the shield is broken before it expires it explodes slowing the attack and movespeed of the enemy that broke it by 10%(20% with R) for 2 seconds. Mana Cost: 35/40/45/50/55/60
W (2) Tar Grenade: Covers ground in hot tar dealing damage and slowing enemies Center: Roots enemies 25%/30%/35%/40%/45%/50% slow on tar and 1 second after leaveing. Center: Rooted for 1.3 seconds Deals 15/18/21/24/27/30 (+ 5% AP) magic damage per second Mana Cost: 50/55/60/65/70/75
E Flask of Quicksilver: Gains massive movement speed bonus and nearby allies get lesser movespeed. 10%(+1% AP) Movespeed for 2/2.2/2.4/2.6/2.8/3 seconds Self: Additional 35%(70% with R) Movespeed burst that decays for 1.5 seconds down to amount above ^ Mana Cost: 35/40/45/50/55/60
E (2) Dismay Grenade: Deals magic damage and reduces vision of enemies hit. Center: Bonus damage and fears Reduces enemy vision and gain true sight for 1.2/1.3/1.4/1.5/1.6/1.7 seconds Center: 25% bonus damage fears enemies for 1 second 60/80/100/120/140/160 (+ 50% AP) Magic damage Mana Cost: 45/50/55/60/65/70
R Switch: Active: Swaps between flask and grenades(like jayce/elise/nid). (cant lvl up, get at start of game). No cooldown, mana cost or cast time.
Passive: Using potions in quick succession gives you stacks that build up to a extra strength potion. At 4 stack you get the effect. effect gets 1 use and starts over after used Grenades have center effect applied to whole area Flasks have bonuses on self only effects doubled Stacks last 4 seconds but refresh on new cast Passive has no cooldown
Additional Info on abilities All grenades have additional effect at center of spell (like Soraka's Q). Grenades are projectiles that fly to target location and explode once they reach targeted area (similar to Hiemer's E). All grenades are same size AOE effects( medium size, about the size of Zyra's Q) (extra effect is about 40% the size of the spell in the middle of the AOE) Flasks are self cast abilities that also provide buffs to surrounding allies . You lvl you abilities similar to how Jayce does with each ability having 6 points and putting nothing in R. All abilities have a .5 second cast time.
[4nd Draft]
