Nasus Passive Rework Concept (make it more fun!!!)
Flat life steal is just plain boring and outdated, especially compared to some of the new champions coming out these days. Nasus is meant to be a beginner champion, so his kit and overall play style should remain simple, but that doesn't mean he can't be a little more fun and interactive!! With some changes to his passive, it can really breathe some life back into the champion.
The general idea of the rework?
Keep it as a way of self-healing, but do so instead by empowering his abilities to grant different forms of healing that scale with his stacks. This will allow him to maintain that signature sustain, while also giving him different options while playing, and further rewarding successful stacking. He will remain a powerful late game scaling champion, and the additional effectiveness of his stacks will make shutting him down in a split push more important, and will also further reward his opposing team for preventing him from freely stacking. You may just need to pick up a healing cut if you let his stacks get out of control!!!
Here's my idea for ability interactions with some test numbers as well (forgive me, I'm not a professional, so these numbers are definitely not final).
Soul Siphon (Passive): Every 16/12/8s (level 1/7/13)^1, Nasus' next ability becomes empowered, granting an additional healing effect. Auto attacks reduce the cooldown of Soul Siphon by 1s.
Siphoning Strike (empowered): Nasus heals for (70/75/80% of his stacks), and refunds 50% of Soul Siphon's cooldown**^2**.
Wither (empowered): While the target remains Withered, Nasus heals for (16/20/24% of his stacks) per second**^3**.
Spirit Fire (empowered): Whenever an enemy champion takes damage from Spirit Fire, Nasus heals for (8/9/10% of his stacks)^4.
^1 Soul Siphon cooldown time based on Siphoning Strike cooldown. Soul Siphon should almost always be available to use with Siphoning Strike, assuming no other empowered abilities have been used, and not including while Fury of the Sands is active.
^2 Only empowered Siphoning Strike will refund 50% cooldown on Soul Siphon, however any Siphoning Strike (empowered or not) will count as an auto attack and reduce the Soul Siphon cooldown by 1s. For example, at level 1, using an empowered Siphoning Strike will result in a 7 second cooldown on Soul Siphon.
^3 Numbers based on maximum potential healing of (80/100/120% of his stacks) over the full 5s duration of Wither.
^4 Numbers based on maximum potential healing of (240/270/300% of his stacks), which is 5 enemy champions all being hit by the first tick of damage, and then staying inside the circle for the entire 5s duration.
Benchmarks used for calculations:
- 100 stacks by level 7.
- 250 stacks by level 13.
- 500 stacks by level 16.
- 700 stacks by level 18.
Other factors kept in mind:
- High likelihood of healing cuts (other than ignite) late game.
- Tenacity reduces Wither duration, which will reduce maximum potential healing of an empowered Wither.
- The extremely unlikely and unreliable situation to achieve the maximum potential healing from an empowered Spirit Fire.
Theoretical healing output ranking:
- Empowered Siphoning Strike spam should generally net the most healing, at the risk of being peeled.
- Empowered Spirit Fire on average will net healing somewhere in the middle. There is the chance of being more effective than Empowered Siphoning Strike spam, and there is the chance of being worse than Empowered Wither. It all depends on the situation, and has a risk and reward aspect to it in team fights.
- Empowered Wither should net the least healing, with the benefit of being guaranteed.
In summary, I think a rework to Nasus' passive would be a great quality of life change to bring him in line with the quality of newer champions. This would make Nasus more fun to play by giving players more options, while also maintaining his current kit and preserving the familiarity of his play style. This new passive would tie together Nasus' abilities with his stacking mechanic, and further reward successful stacking, while on the other hand, further reward preventing a Nasus from stacking out of control.