[Champion Concept] Modimus, the Blessed Pacifist

JeansStrikerPhD··1 votes·537 views

Support Tank with a focus on rendering enemies unable to deal damage while buffing himself and allies.

Passive: Harmonious Resolve Whenever Modimus deals damage to an enemy champion with a basic attack or spell, the target loses 10/13/16/20% (1/6/11/16) Attack Speed for 3 seconds. This does not stack, but further damage does refresh the debuff.

Q: Spiritual Cleansing Cost: 60/75/90/105/120 Range: 600 CD: 14/13/12/11/10 On Ally or himself: Creates shield around target that absorbs damage for 4 seconds and removes any slows on the target when casted. While the shield persists, the target is immune to slows.

On Enemy: Target takes magical damage over 4 seconds, and their damage output is reduced for the duration.

Shield Strength: 80/110/140/170/200(+100% Modimus’ Bonus Armor) Damage: 110/150/190/230/270(+10% Modimus’ Bonus health) Damage Reduction: 15/17.5/20/22.5/25%

W: Serenity Cost: 80/80/80/80/80 Range: 925 CD: 20/19/18/17/16 Creates a 300 unit wide Area of Peace on target location that lasts for 3 seconds. While in the area, enemy champions are slowed and take physical damage equal to a percentage of their max health whenever they auto attack. If an allied champion or Modimus enters the AoE, they are healed based on their missing health and gain 15% bonus movement speed.

Slow: 20/25/30/35/40% Slow lasts 0.5 seconds after leaving AoE Damage: 2/3/4/5/6% Max Health per Auto Attack Ally Heal: 75/105/135/165/195 (+30% AP)(+5/7.5/10/12.5/15% Missing Health)

E: Holy Bindings Creates a 150 unit wide AoE on target location. After a 0.75 second delay, glowing chains erupt from the ground, damaging and stunning all enemy champions within the AoE.

Damage: 80/110/140/170/200(+ 50% AP) Stun Duration: 1.1/1.2/1.3/1.4/1.5 seconds

R: Beacon of Hope Summons a pillar of divine power that lasts for 10 seconds that blocks all movement. Pillar generates a 700 unit aura around it that lowers enemy champion AD and AP by a percentage as well as increasing all allied champions’ Armor and MR by the same percentage.

AD/AP reduction: 10/15/20(+1 per 200 Health)% (cannot exceed 30/40/50%)

Armor/MR Buff: 10/15/20(+1 per 200 Health)% (Cannot exceed 30/40/50%)

9 Comments

antymattar1 votes

Seems cool, especially the passive. That DOES fit a pacifist very well. I particularly like the Q shield, I think it's pretty cool. W is also interesting. There are almost no effects in the game that punish the enemy for simply using basic attacks. The question, should thye be punished is questionable, but I find it to be interesting. Basically because of this ability he can go top and outtrade a lot of toplaners. The E seems a bit much to be honest. Maybe try to think of something that fits the pacification theme more, because chains seem more like... idk like a restrainer sort of dude. The Ultimate is kinda meh tho. "invisible" debuffs are not fun to play against. I guess the ult could work, but it seems like something better could be put in it's place.

JeansStrikerPhD1 votes

I thought of a massive AoE heal as his passive, sort of go with a cleric thing, but I didnt want him to be too similar to Soraka. And the W was actually meant to be closer to a blind in the sense they simply couldnt attack but still cast spells. But i found that extremely wonky.

I might scale down the E's stun or make it a root instead.

JeansStrikerPhD1 votes

I wanted to have extra CC besides just a simple slow so he was a more useful in combat.

antymattar1 votes

But he already is. One touch on the adc from this guy and BOOM free frozen heart for your team. Not just that but the guy will just WRECK face when he places his W in a teamfight.

JeansStrikerPhD1 votes

That is pretty true. Maybe I can make his ult his E if I scale it down enough? And find something better to replace his Ult?

antymattar1 votes

You mean replace his ult with his E or the other way around?

JeansStrikerPhD1 votes

Replace his E with a scaled down ult, and figure out a better ult for him

EvilMerodach1 votes

I feel like...Maokai would be a sad tree if this came true. Both the W and the R feel like somewhat better versions of maok's ulti.

E feels a bit too much like Soraka's also.

I'd say trash the E, and work on the others a bit..maybe less AOE ground targeted effects? Ground effects always seemed to have a..uh..deathly Plague Dr type feel to me anyway (like malz W..cass W..karth E) Doesn't fit so well for a pacifist, and with the 6% max hp loss..they'd have to make Serenity look kinda...evil/bad/warning lights? to visually show enemies they're gonna be hurt by being in the circle.

JeansStrikerPhD1 votes

I'm thinking of replacing his E with his R, so you have this runic obelisk popping up. As for the W, I agree 6% is a bit much, will probably scale that down. And it would be a big white circle with a black runic symbol in it. Every time someone takes damage from it they glow a little. And Mao doesn't have to be sad, he can work with this guy and truly just prevent the enemy from damaging the team

More from Concepts & Creations

More by JeansStrikerPhD