Lash, The Torturous NightMare
Hey, this just a little Champion idea that i spent some time writing, and I thought it was pretty interesting, so I would like to hear some other people's opinion on this champion. Don't hesitate to put your criticism down below, I want you to! I was kind of going for a High-risk High-Reward champ here, so here he is! (Also, forgive my grammar errors)
Lash: Fighter, Assassin, Top Lane
He is a Demon-Looking guy with a red whip that loves torturing other people, and loves to hear their agony.
The Torturous Nightmare
Passive: Gruesome Joy/Self Harm
Gruesome Joy: Every time Lash Auto-Attacks or uses an ability on an enemy champion or jungle monster, he gains movement speed, stacks up to 5 times. At 5 stacks, it activates, dealing (45% AD) Plus current AA damage as true damage, and healing Lash. Healing depends on Lash’s missing health + amount of damage the activation did. If lash Stops attacking for 3.5 seconds before he gets 5 stacks, the stacks dissipate one every second, and when it reaches zero, Lash is slowed for 1.5 Seconds.
Self Harm: Upon Lash missing an ability, 35% of the damage of the ability is delt to him as magic damage, gives him grievous wounds for 2.5 seconds, and erases all current Gruesome Joy stacks, but you will not be slowed. Lash cannot kill himself with this passive.(sadly)
Q:Whip Storm/Devils Arts Cost: 90/105/115/125/150 Cooldown: 15/13/11/10/8 secs
When Activated, Lash swings his whip around his head twice for 2.5 seconds, dealing 45/55/65/80/100(+30% AD) Physical Damage each time. During whip storm, your Q,W, and E abilities are changed to the three devil arts, which can be activated any time during whip storm. If no ability is used during whip storm, the W will activate.
Q: Devil Art: Whiplash
Lash strikes his whip in a direction in a long ranged, thin skillshot dealing 90/100/120/150/290(+115% AD)to the first target it hits, and giving Lash an attack speed buff for 4.5 seconds.
W:Devil Art: Agonizing Hurricane
Lash continues to swing his whip for three more times for 4 seconds, this time slowing those hit for 2 seconds and dealing 70/80/100/120/150(+50% AD) as physical damage each time.
E:Devil Art: Fall of the weak
Lash sweeps his whip low in a large cone area in front of him, knocking up all enemies in range and dealing 55/60/70/80/90(+40% AP) as Magic damage.
W:Punishing Swipe Cost:75/80/85/90/150 Mana Cooldown:30/25/20/15/10
Lash swings his whip in a cone in front of him Dealing 30/50/80/100/140(+30% AD) and knocking back all enemies in the cone.
E: Battle Scars Cost:90/110/130/150/180 Cooldown:80/70/65/60/55
Passive: Whenever lash kills a jungle monster or minion, he gains one stack. each stack gives him more damage delt to minions and monsters(up to 120 extra damage each hit)(Max 25 stacks) which dies off after 6 seconds of not attacking. At max stacks, every AA also crits on minions and monsters.
Active: Lash fires off a short, thin skill shot that if hit on an enemy champion, applies a Battle Scar. When ever you give an enemy champion a Battle Scar, their armor and magic resist goes down by 3. If Lash misses the skillshot, the battle scar is given to him, but only 2 armor and Magic resist is lost. All Battle Scars goes away when a champion has full health. So if you were to try to give a full health enemy champion a battle scar, it would be negated.
R: Hellacious Calamity Cost:150/200/300 Cooldown:300/350/400 After channeling for 1.5 seconds, lash grabs the middle of his whip, and the whip grows to be twice as long. For the next 5 seconds Lash wildly lashes out and deals 50/75/100(+30% AD) Physical damage to enemies within a 300 unit radius every second. Lash charges in one direction for a long distance (about as big as corki's package W) and knocks up and away all enemy minions and champions he runs through.The champions also take 150/200/250/350(+150% AD) Physical damage when hit by the charge. After 5 seconds Lash is slowed silenced for 4 seconds as he needs to recover from his rage. He also cannot gain Gruesome Joy or Battle Scars passive stacks for 60 seconds afterwards.
