Champion conecept: Zor'koh - The Abyssal Menace
So I have noticed that there are 4 champions from the void (some call them the bug champions) but they all have a ' in the name. Cho'gath, Vel'koz, Kog'maw, and Kha'Zix. I felt like there should be a fifth void champion, so that's when i created Zor'koh. He's a Tank/Support that focuses on tanking insane amounts of damage, and controlling his enemies to help his team get the kill. So here he is: (names of abilities are subject to change)
Zor'koh is a black, Beetle-like creature
PASSIVE - Absorb your enemies - Champion/Turret Kills/Assists give Zor'koh 6%/8%/10%/15% increased armor and magic resist for 3/4/5/6 seconds (these start at level 1 and increase at levels 6/11/16).
Q - In My Realm Now - Charges for 1 second then pulls in nearby enemy champions/units and deals 30/60/90/120/150 (+60%AP) magic damage. Enemies are slowed by 30%/40%/50%/60%/70% after being pulled in for 3 seconds. Zor'koh then shields himself in his shell for 2 seconds (is targetable and cannot move when all this happens) and increases his armor and magic resist by 10%/20%/30%/40%/50%. Zor'koh can R during his shield and will deal 20%/40%/60% increased damage with it (all of it) 20/19/18/17/16 second cooldown 80/90/100/110/120 mana
W - Defence Is Offense - Zor'Koh shields himself in his shell and takes 10%/15%/20%/25%/30% decreased damage for 2 seconds and shields nearby allied champions by 20/40/60/80/100 (+60%AP) for 5 seconds. 20/19/18/17/16 second cooldown 40/50/60/70/80 mana
E - Shell Shards - Zor'koh charges for .5 seconds then releases a barrage of shell shards in the direction of the cursor, dealing 50/100/150/200/250 (+60%AP) magic damage. Shards travel through all units and deal full damage to all units it passes through. After attacking, Zor'koh takes 10%/20%/30%/40%/50% increased damage for 2 seconds but increases his movement speed by 10%/20%/30%/40%/50%for 2 seconds. 20/20/17/17/15 second cooldown 80/90/100/110/120 mana
R - Tunneling Terror - Zor'koh jumps to a location, dealing 75/150/225 (+50%AP) magic damage and burrows into thew ground when he lands. While in the ground he is untargetable. Staying underground for a maximum of 4 seconds he can then dig to a location and and resurface dealing 100/200/300 (+50%AP) and knocking up enemies for 1 second and slowing them by 20%/40%/60% for 2 seconds. 150/130/110 second cooldown 100 mana at all ranks
Notes on his abilities:
Q - range is like and Urgot R range at level 6 and doesn't increase W - This ability is fairly straight forward, range of allies getting the shield is same as Q E - Rang is about halfway between a zac Q and a morgana Q R - think of malphite ults twice
Base Stats: Attack damage: 50 (+3 per level) Attack Speed: 0.60 (+0.05 per level) Ability Power: 0 Movement Speed: 345 Health: 570 (+80 per level) Mana: 300 (+50 per level) Armor: 50 (+5 per level) Magic Resistance: 50 (+5 per level) Health Regen: 2 (+.3 per level) Mana Regen: 2 (+.3 per level)
I CANT DRAW SO I NEED ART